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Author Topic: Can we get what the abilities all do, please?  (Read 4852 times)
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Malevolence Offline
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Posts: 1871



« on: January 15, 2009, 03:46:33 pm »

I've constantly run into things like unupdated veterancy tooltips in the company section and people keeping what abilities ACTUALLY do secret for what seems like no reason.

Can we get an actual list of the current veterancy buffs in EIR, and what each doctrinal power does, specifically? Or just as good, can all of the information out there at least not be DIFFERENT? It's impossible to balance what you don't know, and I'm tired of all the conflicting information floating around, as is probably everyone else.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Tymathee Offline
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Posts: 9741



« Reply #1 on: January 15, 2009, 03:51:43 pm »

any post made from august 2008 and on are correctly vet tables if made by the devs. Thats the last backend update for EIR, everything else was price updates.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
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« Reply #2 on: January 15, 2009, 03:57:39 pm »

Yes well can we get a compilation of said posts in one spot? Can we get exact descriptions of what each doctrinal power does in one place? Maybe then we sticky this and keep it updated so people actually know what's going on?
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Tymathee Offline
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« Reply #3 on: January 15, 2009, 04:07:11 pm »

i'll take a look around and see what I can compile. Bodybag said he was going to do this but he didn't.
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Unkn0wn Offline
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Posts: 18379


« Reply #4 on: January 15, 2009, 04:11:35 pm »

WarCP veterancy tooltip information is the ONLY accurate veterancy to go by.
The changes made to veterancy were never documented anywhere outside the WarCP.

When EIRR comes out there will be a new manual with 100% accurate information. Smiley
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Malevolence Offline
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Posts: 1871



« Reply #5 on: January 15, 2009, 04:22:34 pm »

Except the WarCP is known to lie. KCH are not unsuppressable at vet 3, for instance. Exact values for everything would be peachy-keen!
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Tymathee Offline
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« Reply #6 on: January 15, 2009, 04:24:34 pm »

they're pretty much unsuppressable...you have to have like 2 hmgs and 2 bar's with suppression going to suppress them. it's not totally impossible but it's very very very very hard. I've never seen one suppressed, not even by a stafing run.
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Malevolence Offline
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« Reply #7 on: January 15, 2009, 04:30:53 pm »

I've seen it happen just from BARs? Dual suppressing fire seems to end up making it happen.
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UnLimiTeD4 Offline
EIR Veteran
Posts: 114


« Reply #8 on: January 15, 2009, 04:45:19 pm »

2 Axis HMGs can also supress fired up troops.
Shit happens.
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mgallun75 Offline
EIR Veteran
Posts: 70


« Reply #9 on: January 15, 2009, 04:56:08 pm »

last night one of my HMGs had a KCH squad pinned... he ran up, HMG started shooting, a few seconds he was pinned.
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UnLimiTeD4 Offline
EIR Veteran
Posts: 114


« Reply #10 on: January 15, 2009, 04:58:45 pm »

They need vet3 for the godly RESISTANCE.
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mgallun75 Offline
EIR Veteran
Posts: 70


« Reply #11 on: January 16, 2009, 01:23:24 pm »

They need vet3 for the godly RESISTANCE.

lol, i have seen that.. hmg and bar shooting at this kch vet 3 dude, he runs thru the hail of bullets and stands next to my dudes etc.. i was like, eh, ok.. and just ran my dudes off the field lol.
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aloha628 Offline
EIR Regular
Posts: 33


« Reply #12 on: January 17, 2009, 03:08:00 pm »

2 Axis HMGs can also supress fired up troops.
Shit happens.

thats not shit, im happy that they can do it...
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