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[Beta] 8p_Lengfeld
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Topic: [Beta] 8p_Lengfeld (Read 4240 times)
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
[Beta] 8p_Lengfeld
«
on:
February 07, 2009, 05:17:05 pm »
New version of the map:
http://files.filefront.com/8p+Lengfeldsga/;13235737;/fileinfo.html
Additions:
-Added the artillery barrage script from St_Come_du_Mont; this really helps break up the town
-Damaged some of the buildings
-Added a loading screen
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Kolath's Quote Commandments:
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RikiRude
Donator
Posts: 4376
Re: [Beta] 8p_Lengfeld
«
Reply #1 on:
March 04, 2009, 11:52:11 pm »
you gotta move the spawn in the corner train tracks by the woods. it's far too vulnerable to attack, last game I played there were always troops going through the woods, and with all the trees they always have good cover. so as long as they stay just far enough away and wait for the spawn protection to wear off, you get hit by troops in yellow/green cover and it's even worst for your vehicles that are coming out because they can't go through the woods to support.
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Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
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salan
Synergies TL2 mod!
Posts: 6290
Re: [Beta] 8p_Lengfeld
«
Reply #2 on:
March 04, 2009, 11:56:07 pm »
i have found every game so far who ever spawns there is out of luck for their side, they almost always get shutdown
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Unkn0wn
No longer retired
Posts: 18379
Re: [Beta] 8p_Lengfeld
«
Reply #3 on:
March 05, 2009, 03:58:30 am »
This map is in dire need of eyecandy, it looks terrible atm :s.
And the city is just waaay too tight to my liking.
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