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Author Topic: AXIS own ALLIES  (Read 29928 times)
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #60 on: February 19, 2009, 04:36:08 pm »

hmm, PE are fine, i don't know why people are complaining about them (in this thread)

as finger trapped said, it's wher that are the problem, and might i reccomend the thread title be changed as not to confuse people
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #61 on: February 19, 2009, 04:39:57 pm »

its brit players that are the problem: in vanilla easy to play, in EiR requires some micro -->dead->whine->DEVs try to balance-> more inbalanced-> fail-> lol
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BigDick
Guest
« Reply #62 on: February 19, 2009, 04:53:12 pm »

I agree with dnice. However, I still think that axis squads are easier to manage and micro then allied squads due to smaller squad sizes.  Axis micro is more forgiving due to their superior units, HOWEVER, the tradeoff is that causalities hurt axis more then  allies.

lol you really marked the arguments why axis units are actually harder to manage and harder to micro and less forgiving

due to small squad sizes the timeframe between fighting on the battlefield and retreating is very small

especially 3 men pe units, when you want to keep your units alive you have to retreat at least 1/3 or 1/4 of your fighting power (1 men) on allies side it is mostly 1/6 means your units can fight with 83.33..333% and axis units with 66.6...666 or (4 men squads) with 75%

the next is supression....espacially you as an airborne blobbing noob in eir should know that you don't had to fear calliope barages or strafing runs or offmap onto your blobs
and when you run into an hmg you could hit the "save me" button called fireup to throw your nuklear pineapple

the axis had to micro the shit out of their units by keeping them close together (for maximal firepower and combined arms and not brainless spam) and to avoid blobbing to get not srafed artied or whatever....

next are tanks....axis tanks need much more micro since many of them have no turret (hetzer, jagdpanther, stug, stuh42..)

but whatever its senseless to discuss with someone about micro and stuff that build up his company out of one single unit type and moved them as blob arround the map....
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #63 on: February 19, 2009, 04:54:01 pm »

Wehr are not the problem the new British faction are.
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Pwanawan baby!
BigDick
Guest
« Reply #64 on: February 19, 2009, 05:02:40 pm »

a considerable imbalance in repair rates is currently being looked at.  This adds to some of the problem.

i hope you look at repair rates of PE too because their whole army is based on light armor means having much more to repair...they are slapped because of the extreme low repair rates in EiR (compared to vCOH) especially since near all of their units take huge damage of small arms and all armor has 100% penetration chance
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #65 on: February 19, 2009, 05:11:23 pm »

hurf blurf I am gay for Hitler

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Tymathee Offline
Donator
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Posts: 9741



« Reply #66 on: February 19, 2009, 05:13:20 pm »

One thing, which would make me very happy, is the hold fire ability on the allied at gun so it would stop fucking shooting infantry and revealing its position

i've been wanting this for so long...ditto the m10.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
acker Offline
EIR Veteran
Posts: 2053


« Reply #67 on: February 19, 2009, 05:22:24 pm »

Hold Fire on the bloody 57mm would be very, very nice. Stops the damned gun from revealing itself whenever a volks squad gets in range...
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Absolution2 Offline
EIR Regular
Posts: 18


« Reply #68 on: February 19, 2009, 05:30:53 pm »

Quote
due to small squad sizes the timeframe between fighting on the battlefield and retreating is very small

especially 3 men pe units, when you want to keep your units alive you have to retreat at least 1/3 or 1/4 of your fighting power (1 men) on allies side it is mostly 1/6 means your units can fight with 83.33..333% and axis units with 66.6...666 or (4 men squads) with 75%

That's if you lose a man. A Panzergrenadier has about the same health as a rifleman but with uber crazy armor to give him dodge bonuses - he works out to about as tough as a grenadier against most infantry weapons. Squad concentration is a plus, because you fragment less.
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BigDick
Guest
« Reply #69 on: February 19, 2009, 05:36:40 pm »

Quote
due to small squad sizes the timeframe between fighting on the battlefield and retreating is very small

especially 3 men pe units, when you want to keep your units alive you have to retreat at least 1/3 or 1/4 of your fighting power (1 men) on allies side it is mostly 1/6 means your units can fight with 83.33..333% and axis units with 66.6...666 or (4 men squads) with 75%

That's if you lose a man. A Panzergrenadier has about the same health as a rifleman but with uber crazy armor to give him dodge bonuses - he works out to about as tough as a grenadier against most infantry weapons. Squad concentration is a plus, because you fragment less.

it is not because e.g. one cromwell shot wipe out your units dont matter what kind of armor because it penetrate always
or a sniper kill it dont matter what armor

and you really forgot about the dark side of soldier armor means being much more vulnerable to flames and grenades
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Absolution2 Offline
EIR Regular
Posts: 18


« Reply #70 on: February 19, 2009, 05:40:51 pm »

Your unit fragments less easily, that's simple. You will less often be losing soldiers to "one man per hit" weapons, and more often to health reduction weapons - this results in the squad with fewer members fragmenting less quickly, thus retaining more of their firepower.

The Panzer Elite merely have some situations wherein they are not as tough as other infantry - exceedingly cheap, very tough in most situations, very weak in some other situations.

Seems like a good unit to me.
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BigDick
Guest
« Reply #71 on: February 19, 2009, 05:50:39 pm »

do you know that PE grens get easily beaten by an engie squad on close distance....


in my opinion the normal 3 men PE grens are only "good" (actually not really because low repair rates) for rapairing and not for fighting

as pe you have 4 assault grens for fighting thats it since g43 is to expensive
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Tymathee Offline
Donator
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Posts: 9741



« Reply #72 on: February 19, 2009, 05:59:22 pm »

and pe with g43 in buildings are awesome...hard to kill and do a lot of damage.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #73 on: February 19, 2009, 06:01:12 pm »

Yep, Get G43 Grens in buildings, thats a very tough unit against anything but tanks and flames.
Slow can be used in awesome comboes with tanks(run them over) flamenades, and mortars.
PzGrens work like Volksgrenadiers, you need to stay at long range, thats were the're superior.
4 Mansquad is roughly as efficient as a riflesquad.

The only true weakness are flamers, if covered by smoke mortars or mounted on a tank, a Flamethrower can kill virtually everything but tanks.
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Hey, it's not going to happen
Khorney Offline
EIR Veteran
Posts: 221



« Reply #74 on: February 19, 2009, 07:21:50 pm »

i dunno, but surely the sheer number of wehr players is indicative that something is up?

Quote
I personally think that it's not so much player avoidance as the axis outnumber allied players in this game 2:1 or something. Alot of games just sit there full of wehr waiting for allied.
Quote
I've not had much chance or time to play, but I know I avoid games with two Wehr players since I'm playing British currently. I know that if I see two wehr right now they are people who are completely used to how their army plays versus my shaky standing with the new British.

Then again, like GroundFire said, I only ever see a bunch of Axis waiting for Allied players and not the other way around.

admittedly a very small selection, but that's what immeadiatly came to mind, and has been a concern of mine since the end of the last war in vEiR. perhaps i'm way off track though
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acker Offline
EIR Veteran
Posts: 2053


« Reply #75 on: February 19, 2009, 11:18:46 pm »

It's always been like that. Axis companies are, in general, more fun to play. Something about army diversity...
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #76 on: February 20, 2009, 07:30:36 am »

along the lines of:
Quote
Overall wehr seems like the most powerful faction right now, with their obscenely effective AT, cost-effective upgrades, superior repair power, superior units and.. the fact that a fair amount of the good players play nothing but wehr. Wehr doesnt have any weak sides, all the aspects of the faction are great as far as I can see.

perhaps? wehr just seem alot better than the other factions, and the removal of doctrines has highlighted this further
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Bubblesatan Offline
EIR Veteran
Posts: 63



« Reply #77 on: February 20, 2009, 07:37:21 am »

Err, I quote what smokaz said.

A point is: are they really good players if they play only one side? Or is the side which makes someone a good player.
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #78 on: February 20, 2009, 07:43:08 am »

Skill makes a good player.Not a faction or side.
There can be skilled players which only play 1 faction.
« Last Edit: February 20, 2009, 07:47:08 am by EliteGrens » Logged
Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #79 on: February 20, 2009, 07:51:11 am »

skill...
You can be skillfull at playing one faction, and have a specialised skill.
Or you can be skillfull at playing any faction under any circumstances, having all-around skill. Either way, it's skill.
I personally consider myself a jack of all trades, master of none : I can do quite good, and usually better than most people at pretty much every faction, however I'm not an absolute expert either - my skill in wehrmacht would be poorer compared to Apex, however as US I deem myself a much better player, though I would probably loose out to Lai in US skill, etc. etc.
it's rather subjective.
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