Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 10, 2024, 04:31:20 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 2
Battles in progress: 0
Battles waiting: 1
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
[Final] 8p_Goodwood (vCoH SP Remake)
Pages:
1
[
2
]
Go Down
Print
Author
Topic: [Final] 8p_Goodwood (vCoH SP Remake) (Read 13386 times)
0 Members and 2 Guests are viewing this topic.
Spin
EIR Regular
Posts: 4
Re: [Beta] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #20 on:
March 06, 2009, 07:45:38 pm »
Played it today on reinforcements mode. The map is great.
I'd love to see some starting artillery though. That would really make the map a great one.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Beta] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #21 on:
March 07, 2009, 06:39:15 am »
weve played a 4v4 this time, R+
all the fighting was going on in the middle, id say thats becouse axis just used wrong attack tactic...
something what was stupid, was that it seemed allies could get faster to the barn in the center, they were there like 3 secs earlier but it did make a huge difference.
now ofcourse this is only a problem in R+ mode, and the spawns change always too, so i dont see it as very important.
and i think too that the side which couldnt be there at the right time, has other advantages again, like cutting of their spawn/terrtiory at the bridge when you move out.
sorry, battlefiles are gone
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Beta] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #22 on:
May 12, 2009, 03:24:15 pm »
im tying to get the loading screen working, but i cant get it to work. while doing that, ive saw something else. can someboddy tell me when they played a game on goodwood if the bridge at the bottom right is invunrable?
(like shoot ur nebel at it, press the bridge and see if the health has gone down)
pm me or post it at this forum, thx
oh and i need help with gettin the loading screen to work too
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #23 on:
June 07, 2009, 02:17:01 pm »
MAP UPDATE:
loading screen wasnt working, its fixed now. link to 6p_goodwood.sga:
http://files.filefront.com/6p+GoodWoodsga/;13868631;/fileinfo.html
EDIT: will crash
if someone can get it in the launcher, thanks alot!
«
Last Edit: June 08, 2009, 02:37:02 am by LeoPhone
»
Logged
Malevolence
Donator
Posts: 1871
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #24 on:
June 07, 2009, 02:25:38 pm »
I played this on 4v4 yesterday and liked it a lot, maybe a few minor tweaks are in order but otherwise very nice (tad large perhaps).
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Unkn0wn
No longer retired
Posts: 18379
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #25 on:
June 07, 2009, 03:42:49 pm »
Did you test it?
Map crashes on loading.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #26 on:
June 08, 2009, 02:09:33 am »
i tested it, no crash. il try again now.
EDIT: goddammit it crashes! il post another link...
«
Last Edit: June 08, 2009, 02:12:12 am by LeoPhone
»
Logged
Scyn
EIR Veteran
Posts: 1011
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #27 on:
June 08, 2009, 02:15:25 am »
Quote from: Malevolence on June 07, 2009, 02:25:38 pm
(tad large perhaps).
QFT
It's beyond large.. it's like the freakin Asia of Maps... It takes you like 5 minutes just to get from the spawn to the battle it's ridiculous.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
LeoPhone
Honoured Member
Posts: 0
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #28 on:
June 08, 2009, 02:24:23 am »
http://www.megaupload.com/?d=B8S4LM1T
this one works, but ive made some rly small changes, better upload that one.
«
Last Edit: June 08, 2009, 02:36:36 am by LeoPhone
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #29 on:
June 08, 2009, 02:36:08 am »
THIS IS THE ONE!!!
http://www.megaupload.com/?d=1FYI0KS7
get it in the laucnher plesae, and if you like test it one more time...
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Final] 6/8p_Goodwood (vCoH SP Remake)
«
Reply #30 on:
July 23, 2009, 04:54:18 pm »
ive heard someboddy say the map crashes at 30 secs. i need a confirm on this one, becouse it also can be the AVRE\pershing bug.
also il take a look at the sectors, and other suggestions for changes?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Final] 8p_Goodwood (vCoH SP Remake)
«
Reply #31 on:
July 23, 2009, 06:43:14 pm »
heres the update:
http://www.filefront.com/14109461/6p_Goodwood.sga
bottom side has one sector less now, bridge is invulnerable and added three weather options.
also i took one thing out what could have caused the crash, only other thing i can think of what caused the crash would be that the .sga is called ''Good
W
ood'' and in the module its called ''Good
w
ood''
oh, and ffs awner when i ask something. some guy tells to me the map crashed, next i ask him did you callin AVRE or pershing? when did it happen? no respond...
and did anyboddy else played the map recently? did it crash or not?
(2nd time i ask....)
and unkown, can you please get this map update together with the carentan update and the france update(when thats done) in the autoupdater?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Final] 8p_Goodwood (vCoH SP Remake)
«
Reply #32 on:
July 24, 2009, 06:50:26 am »
I'm sorry but I very much doubt this update is worth the 23 mb download, maybe later when we get a new installer.
(Some new users already reported having to wait over an hour updating all the maps/game files after installing)
The map is fine, it's very playable.
«
Last Edit: July 24, 2009, 06:52:18 am by Unkn0wn
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Final] 8p_Goodwood (vCoH SP Remake)
«
Reply #33 on:
July 24, 2009, 07:40:13 am »
actually its unbalanced, one side has more sectors, but if ppl really have such slow dl speed, too bad i guess.
in what country is the server located?
Logged
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...