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Repair Speeds
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Topic: Repair Speeds (Read 4717 times)
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acker
EIR Veteran
Posts: 2053
Repair Speeds
«
on:
March 08, 2009, 03:10:22 pm »
Please significantly increase the engi/pio/sapper/etc repair speeds for the following vehicles:
-Bike
-Jeep
-Ketten
Marginally increase the repair speeds for these vehicles:
-Bren Carrier
-Halftracks in general
-Light Vehicles in general
Currently, the time spent repairing a Jeep/Bike/Ketten by 100 HP is far better spent on repairing a Panther or Sherman by 100 HP. This is because tanks have much better weapons, are invulnerable to small arms fire, and take less *relative* damage from AT weapons.
The same applies to light vehicles, except by a lesser margin. Light vehicles can actually be useful in some situations.
In other words, due to current repair rates, some vehicles are "more worth it" to repair than others. Which is somewhat of a problem, especially for vetting the lesser vehicles.
The trouble with doing this is, of course, the potential for light vehicle spam. However, availability/high popcap should sort that out.
*edit*: alphabetizing failure.
«
Last Edit: March 08, 2009, 03:15:43 pm by acker
»
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COHGerman
EIR Regular
Posts: 10
Re: Repair Speeds
«
Reply #1 on:
March 08, 2009, 03:13:23 pm »
leave it is
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Unkn0wn
No longer retired
Posts: 18379
Re: Repair Speeds
«
Reply #2 on:
March 08, 2009, 03:21:12 pm »
Next patch will likely instigate a change in repairs.
«
Last Edit: March 08, 2009, 03:40:52 pm by Unkn0wn
»
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Repair Speeds
«
Reply #3 on:
March 08, 2009, 03:39:05 pm »
EDIT* fucking gay ass log into a different page and get some weird thread. Was viewing the Schrek thread and it posted here, totally didn't catch it i was in a hurry
«
Last Edit: March 08, 2009, 04:47:55 pm by brn4meplz
»
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
EliteGren
EIR Veteran
Posts: 6106
Re: Repair Speeds
«
Reply #4 on:
March 08, 2009, 03:50:44 pm »
^And now tell us how is that related to repairs.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
RikiRude
Donator
Posts: 4376
Re: Repair Speeds
«
Reply #5 on:
March 08, 2009, 03:59:49 pm »
i completely agree with burn on this post
but to the OP, ketten and jeeps and light vehicles have much less health, there for take not much time at all to repair. the way i see it is if you have 5 pios, and a bike at low health and a tank at low health, if you have one pio fixing the bike, and 4 fixing the tank, they will both take the same amount of time. depending on how badly you need the bike, it's fine being repaired by one guy. plus put all 5 of those guys on the bike, and itll be up and running so quick, that you might as well repair it first so you can have that unit on the field faster.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Malevolence
Donator
Posts: 1871
Re: Repair Speeds
«
Reply #6 on:
March 08, 2009, 04:54:33 pm »
I agree with light vehicles needing to be repaired faster than heavy vehicles. Directly scaled health repairs do not put much sense into repairing light vehicles first, as the heavy vehicles repair just as fast but are infinitely more useful.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
jackmccrack
EIR Veteran
Posts: 2484
Re: Repair Speeds
«
Reply #7 on:
March 08, 2009, 05:31:05 pm »
Why would you repair a light vehicle over a tank anyways?
Logged
Let's talk about PIATs in a car.
SaintPauli
EIR Veteran
Posts: 530
Re: Repair Speeds
«
Reply #8 on:
March 08, 2009, 06:10:14 pm »
Repair rates are broken. Why would you repair anything with the current repair rates? It takes 1 pioneer 15min to repair 1 shot form an AT gun…
150 Dam @ 0.33 HP/sec X 0.5 when in green health = 900sec.
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AmPM
Community Mapper
Posts: 7978
Re: Repair Speeds
«
Reply #9 on:
March 08, 2009, 06:12:28 pm »
I dunno, I use PE so I don't repair anything!
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sgMisten
Donator
Posts: 778
Re: Repair Speeds
«
Reply #10 on:
March 09, 2009, 02:50:50 am »
Been thinking the same thing, after getting a couple of games in as PE, which is predominantly light vehicles. They get shot up so fast that at regular repair speeds even if you make it out of battle you take forever to get fixed up. I'll probably write up something about that in a bit.
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donnieDark
EIR Veteran
Posts: 95
Re: Repair Speeds
«
Reply #11 on:
March 09, 2009, 03:54:49 pm »
I dunno..but I know it took at least 3-5mins to repair a jeep with 2 sapper squads with engineer specialty and something really seemed wrong about that.
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puddin
EIR Veteran
Posts: 1701
Re: Repair Speeds
«
Reply #12 on:
March 10, 2009, 06:44:15 pm »
Quote from: donnieDark on March 09, 2009, 03:54:49 pm
I dunno..but I know it took at least 3-5mins to repair a jeep with 2 sapper squads with engineer specialty and something really seemed wrong about that.
I saw it
Thers some changes commin to repairs, just trying to get more into it then just that.
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Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
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