*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
October 19, 2024, 05:45:42 am

Login with username, password and session length

Resources

Recent posts

[Yesterday at 02:40:48 pm]

[October 14, 2024, 02:38:41 pm]

[October 05, 2024, 07:29:20 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]
Pages: [1] 2 3 ... 5   Go Down
  Print  
Author Topic: The brit buff list  (Read 20637 times)
0 Members and 13 Guests are viewing this topic.
Smokaz Offline
Honoured Member
*
Posts: 11418



« on: March 09, 2009, 01:42:15 pm »

Propose brit buffs here. Ability changes, price reductions. No nerf suggestions.

- Recon tommies: Reduce snipe cooldown by a slight amount
- Mortar emplacement: Needs to be tougher or cheaper
- 25 pounder: needs to be more resistant to counterartillery, longer range
- 25 pounder: Slightly reduced set up time (5 s or so)
- Normal churchill: Price decrease
- Normal churchill: accuracy increased versus infantry (especially in buildings)
- Normal Churchill: Tank shock is free on this unit
- Churchill crocodile: Starting availability set to 1
- Give the normal unupgraded bren carrier button as well (like in vanilla)
- Reduce the cost of riflenades to 90 munitions (they are good but not better than bren)
- Reduce munitions cost of 17 pounder to 140 (Its not better than a PAK)
- Reduce bofors cost to 75 munitions (overpriced for sure)
- Cromwell accuracy versus infantry needs to be looked at (especially inside buildings)
- Firefly reduced to 11 pop (it cant handle anything but tanks from range and the reduced 3 pop will be used by a command tank like it SHOULD be)
- Reduce the cost of FFO artillery to 175 munitions (its not that good)
- Give the stuart less incoming accuracy from shreks at long range (not paks though)
- Give stuart more canister shot uses with veterancy
- Reduce cost of stuart to 280 manpower





Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡ ͜ʖ ͡)
Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #1 on: March 09, 2009, 01:44:27 pm »

- Make FOO actualy work.
Logged
Scrubs Offline
EIR Regular
Posts: 6


« Reply #2 on: March 09, 2009, 02:42:16 pm »

I support this message.
Logged
Khorney Offline
EIR Veteran
Posts: 221



« Reply #3 on: March 09, 2009, 03:06:31 pm »

nothing extraordinary here, shouldn't kick up too much of a fuss.

may i request a reduction in firefly MP cost? at 615 its currently more expensive than the calliope, which seem a bit much IMO...
« Last Edit: March 09, 2009, 03:08:42 pm by Khorney » Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #4 on: March 09, 2009, 03:29:28 pm »

give them their freaking 57mm...
Logged

Malevolence Offline
Donator
*
Posts: 1871



« Reply #5 on: March 09, 2009, 05:06:22 pm »

#1 least used brit unit ever, excluding piat commandos: mortar pit. So crap right now it needs a buff, be it doctrinal or otherwise.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #6 on: March 09, 2009, 08:07:07 pm »

mortar truly needs an MP decrease. I can never afford to put one in my company, because I don't know when I would need a static mortar, especially since they are so easily countered. i fully agree with the nade price reduction, the recon shot, and stuart. not all these things need to be done, but some of them certainly do.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
sgMisten Offline
Donator
*
Posts: 778


« Reply #7 on: March 11, 2009, 05:34:29 pm »

Should command units [LT, Captain, CCT] (and by extension wehr officer) have a lower pop cost too, like 2?
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #8 on: March 11, 2009, 05:57:22 pm »

Clipped for flaming/baiting.  Keep it clean.  If you do not agree then post why, not that Smoakaz is...


Warning.

-Das
« Last Edit: March 13, 2009, 01:00:38 pm by DasNoob » Logged

Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #9 on: March 11, 2009, 06:07:47 pm »



Neither the list or the buffs proposed are or will ever be anything other than suggestions unless the mods state otherwise (Like they JUST did today in the veterancy thread) but they outline some of the real british problems.


Cleaned out the stuff about the players on warning.

-Das.
« Last Edit: March 13, 2009, 01:06:54 pm by DasNoob » Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #10 on: March 13, 2009, 01:03:40 pm »

I cleaned this up.  Warnings have been sent.  Please keep this topic clean.  It is a good debate.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #11 on: March 13, 2009, 01:29:16 pm »

Just because someone posts suggestions does not mean they will be incorporated people, no need to 'attack' because someone is pointing out issues with a side.

Price reductions here are very similar to the ones we ourselves had listed as  issues.  The actual unit buffs will probably never happen unless through doctrine or veterancy changes, i don't know why people think we are going to start tweaking base unit stats constantly.

if we have to on a unit, we will, but we will document the reasons very thoroughly, and probably hold an official discussion on it previously.
Logged

Raio Offline
EIR Veteran
Posts: 243



« Reply #12 on: March 13, 2009, 01:52:15 pm »

(small suggestion)
 watch replays with good brit players/ask em, often they r using only half of brit stuff.
  why
  
Logged
Prydain Offline
EIR Veteran
Posts: 287


« Reply #13 on: March 13, 2009, 01:58:58 pm »

Static mortar that can be out ranged by a mobile mortar... Have rifle grenades been nurfed? They don't seem to do much damage. Axis mortar needs to be killable by infantry.

Logged


The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
Wolster1 Offline
EIR Regular
Posts: 13


« Reply #14 on: March 16, 2009, 01:07:07 pm »

Id like to see 2xParadropped AT guns on the American Airborne reinforcements vs a flame Sherman, would make it a viable option for AT short Commando players, + would suppliment well the rather naff Commando Piats, not to mention make the airborne call in a nice well rounded force.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #15 on: March 16, 2009, 01:13:26 pm »

tetrarchs are the commando AT, not PIATs.
Logged

Wolster1 Offline
EIR Regular
Posts: 13


« Reply #16 on: March 16, 2009, 01:24:45 pm »

Agreed, but i no id be more inclined to select the Airborne reinforcements to my commando force if they came with some 57mm backup, esp when i havent got to worry about a safe glider landing in hostile terrain, suppose RRs on the airborne are also better back up to the piats.

The main issue as brit commando imo is anti heavy tank capability, & a 57mm will do the job more reliably than a Tet, but even better is a 57mm supported by a Tet.
Logged
Wolster1 Offline
EIR Regular
Posts: 13


« Reply #17 on: March 16, 2009, 02:07:55 pm »

Ooohh while im on a roll, any chance the gliders hp/armour could be buffed a little more, its quite costly to get 1 shot nuked by any passing gun, usually due to damage already incurred on the landing.

I realise i should be landing in uncontested terrain but accidents happen in fow, besides if it took 2/3 shots to kill the glider id feel more comfy paying the high commando cost. Currently there is a reasonably high chance your commandos wont make it out of the glider, no such issue with airborne/FJ units so i think it ought to reflected in the cost.

Carnt understand the current usage on Commando DCs either, well overpriced for no use at all, shame they dont come with airborne DCs (never successfully used one in combat - this may be my fault as a newb commando player tho).

Logged
SyKoFanTlvl2 Offline
EIR Regular
Posts: 12


« Reply #18 on: March 16, 2009, 02:15:25 pm »

Static mortar that can be out ranged by a mobile mortar... Have rifle grenades been nurfed? They don't seem to do much damage. Axis mortar needs to be killable by infantry.



Not getting ur point... all axis mortars are very vulnerable to infantry... the HT-mortar especially with bars/stickies/button. And rifle nades does tons of damage - when they hit, that is, and shooting over buildings, hedges etc. is a big advantage, as well as their range, which makes up for their mediocre accuracy.

 I agree that the riflenades should be cheaper than the bren, but its not a reasonable comparison, you have to compare its cost to the cost of the other factions weapon-upgrades aswell, maybe the bren is too cheap? its about as good as a LMG, is on a stronger unit, and gets button for only 25 more muni... win-win i'd say.
« Last Edit: March 16, 2009, 02:22:02 pm by SyKoFanTlvl2 » Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #19 on: March 16, 2009, 02:22:37 pm »

It's about as good as an LMG on an EQUAL unit(to be supperior you need a captain/LT).
It does not pay extra for button, incorporated in price. It costs 90 mun to field a bren(but remember it costs 150 mun to field a 17 pdr, 85 mun(or 100 for mandoz) to field PIATS. Mandoz are 150 mun. Tets are 70 mun to become viable, 30 mun for flank speed 45 for tank commander, 85 for canister shot. Finaly, rifle nades are 100 mun. Brits are quite muni intensive overall... And yeah, the rifle nade isn't all that powerful to be considered equal to a KCH squad(by muni cost), but it does have rifle smoke...
Logged
Pages: [1] 2 3 ... 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.076 seconds with 36 queries.