*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 08:49:43 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Will we be getting self destruct for vehicles back?  (Read 5602 times)
0 Members and 3 Guests are viewing this topic.
sgMisten Offline
Donator
*
Posts: 778


« on: March 11, 2009, 05:38:43 pm »

Forum search only turned up one hit inside a treadbreaker thread, so, here's a thread dedicated to it.

Is self destruct for vehicles coming back in?

And if it is coming back in, can we have a toggle on/off for it for those people who like to accidentally click on self destruct?

It sucks to have a 12 pop, immobilised, main gun destroyed, engine destroyed tank sitting on the map the whole game  Cry
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #1 on: March 11, 2009, 06:11:35 pm »

zook rangers can fix that right? lol..
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #2 on: March 12, 2009, 06:13:35 am »

Yea probably although it's not exactly priority atm.
Thanks for bringing it up though

Quote
And if it is coming back in, can we have a toggle on/off for it for those people who like to accidentally click on self destruct?
Rush to your spawn and go off-map Wink.
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #3 on: March 12, 2009, 06:09:15 pm »

Right now, i use it as a tactic. Destroyed gun and immobilized at the corner of a map. I let it be
Logged

^<-- Duck ™ and ©


 We need more axis players!:
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #4 on: March 12, 2009, 06:17:59 pm »

It will be making a comeback, and I believe we also going to be implementing a system like the heavy weapons where you will self-destruct, but a tank crew will retreat to save experience.  I think.  Tongue
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #5 on: March 12, 2009, 06:36:27 pm »

That's what was on the books
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #6 on: March 12, 2009, 06:48:06 pm »

lol i would love to see the top hatch open and guys running like hell =D
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #7 on: March 12, 2009, 06:50:16 pm »

retreating tank crews is a great idea if it stops people from wanking around with their ace
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
DiBBs Offline
EIR Veteran
Posts: 104


« Reply #8 on: March 12, 2009, 07:00:05 pm »

retreating tank crews is a great idea if it stops people from wanking around with their ace

I agree, people definitely need to stop wanking to their aces. uhh I mean with their aces...uhh well you know what im trying to say.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #9 on: March 12, 2009, 09:24:48 pm »

i wonder if you'll be implimenting that w hen crews run off, they destroy their weapons, would make sense seeing as you can just run 'em off and recrew it later, although u can't keep the xp
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #10 on: March 12, 2009, 10:06:30 pm »

hmm if the crew abandons the tank early can I capture it with  squad of rifles  Tongue ?
Logged
DiBBs Offline
EIR Veteran
Posts: 104


« Reply #11 on: March 12, 2009, 10:20:55 pm »

hmm if the crew abandons the tank early can I capture it with  squad of rifles  Tongue ?

Maybe there will be some sort of upgrade that you put on units that allows them to capture vehicles!
Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #12 on: March 12, 2009, 10:24:13 pm »

I rather not, I wouldn't like to have tanks being "recrewed" in mid-battle...
Logged
agtmadcat Offline
EIR Regular
Posts: 26


« Reply #13 on: March 13, 2009, 01:48:39 am »

After seeing the first post I was about to say "No, they should abandon it!", but then apparently that's what's happening! I think crew should have some small chance of bailing even when vehicles are destroyed, especially open-topped vehicles like Bren carriers and HTs. Even tanks, I think, should from time to time spawn 1-2 tank crew. It's shouldn't be uncommon for crew to bail out before the tank brews up...
-AGT
Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #14 on: March 13, 2009, 03:45:51 am »

It could be better if you could abandon the tank at all times, like when its immobilized, or engine damaged. But you cant have this without the ability of the enemies to take over the tank.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #15 on: March 13, 2009, 03:50:13 am »

*steals tiger ace*
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 36 queries.