*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
October 18, 2024, 05:30:41 pm

Login with username, password and session length

Resources

Recent posts

[Today at 02:40:48 pm]

[October 14, 2024, 02:38:41 pm]

[October 05, 2024, 07:29:20 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]
Pages: [1]   Go Down
  Print  
Author Topic: [PE] [CW] Accuracy in vehicles  (Read 4857 times)
0 Members and 9 Guests are viewing this topic.
RikiRude Offline
Donator
*
Posts: 4376



« on: March 25, 2009, 10:23:29 pm »

Why do units in a moving vehicle shoot as if they were in a stationary building? That makes no sense what-so-ever.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #1 on: March 25, 2009, 10:40:30 pm »

Cause otherwise shreks wouldn't be able to fire.
Logged
MistenTH Offline
EIR Veteran
Posts: 199


« Reply #2 on: March 25, 2009, 10:46:11 pm »

Gameplay reasons in other words.

Realistically it'd probably be nearly impossible to get a shot off in a moving vehicle. But we didn't have a customisable HT that allows infantry to fire out of it before OF, and now we do, so more variety!
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #3 on: March 25, 2009, 10:50:52 pm »

Realistically the 2 MG34's or 42's on a normal Wehr HT would shred a rifle blob too =)

Gameplay reasons.
Logged


.
.
.
.
.
.
.
.
.
.
.
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #4 on: March 25, 2009, 11:11:54 pm »

Realistically, if you fired a shreck inside of a halftrack; you would kill all the passengers and yourself due to the heat from the back blast.
Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #5 on: March 25, 2009, 11:20:23 pm »

Shreks can only fire when the user isn't moving. Everyone in a halftrack is apparently counted as stationary.

Though this is kinda Fridge Logic...this means that units shooting out of a moving halftrack are more accurate than units shooting while moving on foot. In fact, just as accurate as units that are standing still. Unless there's some sort of hidden modifier associated with halftracks.
Logged
MistenTH Offline
EIR Veteran
Posts: 199


« Reply #6 on: March 25, 2009, 11:28:46 pm »

Shreks can only fire when the user isn't moving. Everyone in a halftrack is apparently counted as stationary.

Though this is kinda Fridge Logic...this means that units shooting out of a moving halftrack are more accurate than units shooting while moving on foot. In fact, just as accurate as units that are standing still. Unless there's some sort of hidden modifier associated with halftracks.

All german units garrisoned within halftracks get oversupplied with beer, causing increased random swaying that compensates and cancels out the increased random swaying of a moving vehicle.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #7 on: March 26, 2009, 02:35:40 am »

^ I lol'd...

as for what Ark said, pretty much, ditto a schreck inside of a building shouldn't be able to fire or it'd kill the squad. certain guns would tear squads apart like coaxials, bike guns, jeep guns, iht mgun, basically any machine gun that is like a 2 right now would be insanely good irl and tear infantry apart.

also irl, i'd be able to have 4-6 artillery pieces and 5-10 mortars to barrage an area with. Cheesy
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #8 on: March 26, 2009, 02:39:49 am »

IRL, the germans would have to hide in the bushes all day from the RAF
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #9 on: March 26, 2009, 12:11:24 pm »

Let me rephrase this then, WHY do they need to be able to shoot perfectly out of a vehicle? schrecks are deadly enough, heck anything gets twice as deadly when it's in a moving mg42, I just don't get why they need to have such great accuracy, if anything I think it's a deterrent to game play there is no negative to being a a clown car chasing a tank except for if you run into an AT gun. I mean 75mm sherman will lose to a schreck squad in a IHT.
Logged
sgMisten Offline
Donator
*
Posts: 778


« Reply #10 on: March 26, 2009, 12:24:02 pm »

The cost of the IHT + Shreck squad, so cost is one.

Another issue right now is that when the IHT blows, all the men inside die most of the time. It makes PE a lot harder to use as a result if you want to be clown caring.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #11 on: March 26, 2009, 12:27:39 pm »

The cost of the IHT + Shreck squad, so cost is one.

Another issue right now is that when the IHT blows, all the men inside die most of the time. It makes PE a lot harder to use as a result if you want to be clown caring.

But the casualty rate is most likely going to be fixed, they wanted people to die, but I don't think they intended for them to take 90% casualties lol.
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #12 on: March 26, 2009, 12:33:54 pm »

The cost of the IHT + Shreck squad, so cost is one.

Another issue right now is that when the IHT blows, all the men inside die most of the time. It makes PE a lot harder to use as a result if you want to be clown caring.

But the casualty rate is most likely going to be fixed, they wanted people to die, but I don't think they intended for them to take 90% casualties lol.

ha, if your in a ht that gets blown the bits they all should die imho.
Logged

BigDick
Guest
« Reply #13 on: March 26, 2009, 01:28:36 pm »

such great accuracy, if anything I think it's a deterrent to game play there is no negative to being a a clown car chasing a tank except for if you run into an AT gun. I mean 75mm sherman will lose to a schreck squad in a IHT.

a inf halftrack is not a moving mg42 it is more a moving lmg
the accuracy is afaik not better it is only easier to get close to tanks and you cannot be kited from tanks

and actually would say a sherman still beats a shreksquad in an inf halftrack
but 405-455MP 110muni and 25 fuel units could come close to a 395mp 0 muni 250 fuel unit
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #14 on: March 26, 2009, 01:55:29 pm »

He's talking about double schrek squads.

So 405-455mp 220-240mu, 25fu

I'll say it should beat a god damned Sherman.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #15 on: March 26, 2009, 02:59:05 pm »

I don't know if this is a bug or not but flames seem to have no affect on infantry in halftracks now.
Logged

Let's talk about PIATs in a car.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #16 on: March 26, 2009, 03:04:23 pm »

So I've seen a single schreck squad able to circle a sherman in an IHT. Why should they have near perfect accuracy when they already have the bonus of extra speed, not taking damage themselves, and an lmg as well, I would agree that the MG on the IHT is closer to an lmg then a 42.

And it's not just about schrecks in there, what about falls in there?

« Last Edit: March 26, 2009, 03:11:34 pm by RikiRude » Logged
MistenTH Offline
EIR Veteran
Posts: 199


« Reply #17 on: March 28, 2009, 10:15:20 pm »

I don't know if this is a bug or not but flames seem to have no affect on infantry in halftracks now.

I can't confirm this too, but I have a nagging suspicion. I don't think you can snipe infantry out of the IHT any more as well. Probably due to the armour type change.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #18 on: March 28, 2009, 11:05:55 pm »

I don't know if this is a bug or not but flames seem to have no affect on infantry in halftracks now.

no, they do. I saw my teammate get flamed out of an iht.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #19 on: March 28, 2009, 11:40:59 pm »

It didn't work when I tried, but then again my Engies were on foot and the IHT was scootin around all doodly doo.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 36 queries.