nugnugx

Donator
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« on: March 28, 2009, 01:11:51 pm » |
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they can repair they can carry at weapon they are 4 pop they cost 185
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Mysthalin

Tired King of Stats
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« Reply #1 on: March 28, 2009, 01:30:21 pm » |
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you forgot "they can cloak in cover"
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Killer344

The Inquisitor
 Posts: 6904
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« Reply #2 on: March 28, 2009, 01:39:32 pm » |
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Pzgrens are unbalanced
They can repair. They can carry cheap at nades and AI upgrades. They´re at 4 pop. They cost 175mp.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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nugnugx

Donator
 Posts: 4051
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« Reply #3 on: March 28, 2009, 01:50:13 pm » |
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Pzgrens are unbalanced
They can repair. They can carry cheap at nades and AI upgrades. They´re at 4 pop. They cost 175mp.
fail at nades is nothing compared to piats , at nade is 1 use and try to hit a moving tank with it 4 pop is 3 man 4 man is 5 pop 175 costs 3 man 4 man 225
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Groundwind
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« Reply #4 on: March 28, 2009, 02:10:06 pm » |
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Its not that the piats are unbalanced, its just that right now, Piats can be put on a platform that is prone to blobing. Cheap-o sappers. Piats are perfect now, but the problem lies when you get 7 sappers togather and run them around.
Piats need a munitions increase to around 90-100, if the platform price doesnt change.
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Two
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« Reply #5 on: March 28, 2009, 02:15:15 pm » |
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sappers are under powered, i want the piats, advanced repair and demolition expert upgrades to all work on 1 unit while the piats are their weapons.
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« Last Edit: March 28, 2009, 03:02:32 pm by Two »
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #6 on: March 28, 2009, 02:57:21 pm » |
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at nades is nothing compared to piats , at nade is 1 use and try to hit a moving tank with it ... AT grenades are two uses, and PIATs can't hit moving tanks worth a damn. 
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EscforrealityTLS
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« Reply #7 on: March 28, 2009, 03:13:27 pm » |
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No man, Sappers are fine. The problem here is that there AT upgrade is to cheap for its effectiveness. A balanced increased in the cost of piat is all that is needed.
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Pwanawan baby!
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CafeMilani

Aloha
 Posts: 2994
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« Reply #8 on: March 28, 2009, 03:57:25 pm » |
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No man, Sappers are fine. The problem here is that there AT upgrade is to cheap for its effectiveness. A balanced increased in the cost of piat is all that is needed.
110mun
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Igawa
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« Reply #9 on: March 28, 2009, 05:34:09 pm » |
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Don't forget that sappers still retain the ability to repair at full rate with only 1 man.
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EscforrealityTLS
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« Reply #10 on: March 28, 2009, 06:08:28 pm » |
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I'm pretty sure Pois and Engineers are the same though.
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spinn72
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« Reply #11 on: March 28, 2009, 06:21:58 pm » |
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increase the veterancy curves too. It's 10/22/44 now, which is way too low. I've literally got 3 Vet2 sappers, and 1 Vet3 sappers in my battallion.
maybe 12/27/55 or something may do it
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EIRRMod

Administrator / Lead Developer
 Posts: 11009
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« Reply #12 on: March 28, 2009, 06:24:47 pm » |
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The veterancy curve is:
10/40/80
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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salan

Synergies TL2 mod!
 Posts: 6290
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« Reply #13 on: March 28, 2009, 06:31:36 pm » |
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the whole idea is for vet to actually be a PP sink, flimsy things will vet a lot faster, every normal unit will vet a BIT faster, and all units have smaller amounts as per level 2 and 3 modifiers being changed on top of that.
It seems to be working really well, as you are spending PP on your vet now, rather then last patch where you probably were not.
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spinn72
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« Reply #14 on: March 28, 2009, 06:43:45 pm » |
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Really 10/40/80??? says 6/22/44 here 
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #15 on: March 28, 2009, 07:37:31 pm » |
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10 40 80 is the tommies.
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salan

Synergies TL2 mod!
 Posts: 6290
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« Reply #16 on: March 28, 2009, 10:27:30 pm » |
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all units are based off of 10 40 80 now, they use to be 15, 75, 150
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salan

Synergies TL2 mod!
 Posts: 6290
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« Reply #17 on: March 28, 2009, 10:28:13 pm » |
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Really 10/40/80??? says 6/22/44 here  base it on a 1.0 vet unit. Grenadiers or tommies are you best example.
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MistenTH
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« Reply #18 on: March 28, 2009, 10:36:21 pm » |
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Think what EIRRmod and Salan are trying to say, if it's not clear, is that all units have the same ratio to vet up.
i.e.
1:4:8
10:40:80
6:22:44
Roughly same ratios. Just the amt of XP needed is different.
Like Panzer 4 is 13:50:100
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Mysthalin

Tired King of Stats
 Posts: 9028
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« Reply #19 on: March 29, 2009, 12:12:20 am » |
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a 1.0 unit is 10/40/80 Sappers are 0.6 and come with 6/22/44 vet requirements. That answer your question?  Anyways, change PIATs to 5 popcap, sappers should stay at 4(I'm pretty sure it's doable in RGD coding), and beef up the price to 100 munitions.
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« Last Edit: March 29, 2009, 12:18:58 am by Mysthalin »
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