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Author Topic: Game Mode Ideas  (Read 6218 times)
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RikiRude Offline
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« on: March 31, 2009, 12:50:49 pm »

Right now it seems that 90% of games are on R+ mode. This shows how successful putting in the new game mode idea was, but I've heard some other good ones as well. The problem is it's hard to think outside the box, pretty much all the ideas I've heard simply only effect the first 8 minutes of the game, after that it is all the same.

Battle Mode uses a "B+" in the launcher.
Battle mode is simply where everyone comes onto the map at once.

Random Mode would use a "?" in the launcher.
Would randomly pick between Allies Attack, Axis Attack, R+, and B+ mode.

HQ Mode uses "HQ" in the launcher.
Each player has a HQ building, when this building is destroyed they can no longer deploy units. the HQs would spawn near the spawn points, but would be far enough away that spawn buffed units would lose their spawn buff by the time they reached the HQ. HQ health could vary depending on the length of the game you wanted. Or could go up or down depending on player count. It would all be a matter of where you wanted your units, are you confident enough to have them all on the front line attacking the HQ, or will you have your units garrisoned near there to mortar/ arty the HQ and leave your base undefended.
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Warlight Offline
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« Reply #1 on: March 31, 2009, 01:04:33 pm »

Battle mode would be nice.  And deffinatly a way to do random,

The problem with HQ mode is, it would probubly require a special map.  Not all maps are condusive to having HQ's.  Not to mention with the current artillery situation. 

Its entirly possible that allied players could just Arty the HQ to death, or Axis players could just pak snipe it to death. 

Pak sniping can be siolved with map desigh, but theres no way to prevent allies from moving up and just artillering it.  With their superior range and so forth. 

You could make it immune to arty, but perhaps a better idea would be just to make it a capturable point.  Since you need a special map anyway, make the point one of those big hefty critlocation points.  And design an "HQ" like area around it with buildings and hedges and trenches or whatever. 

I think it'd take alot of work, but I do like the idea.
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LeoPhone Offline
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« Reply #2 on: March 31, 2009, 01:05:47 pm »

absolutely no HQ mode, ? mode sounds good, and i was thinking about a tiger ace mode, where the axis controls one tiger ace all the time (that is controlled by AI just like in USA campaign?) when its dead, they lost.
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Warlight Offline
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« Reply #3 on: March 31, 2009, 01:11:37 pm »

absolutely no HQ mode, ? mode sounds good, and i was thinking about a tiger ace mode, where the axis controls one tiger ace all the time (that is controlled by AI just like in USA campaign?) when its dead, they lost.


Because putting your victory condition in the hands of the AI is always a good Idea. 



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RikiRude Offline
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« Reply #4 on: March 31, 2009, 01:15:46 pm »

Yeah I'm sure with some people putting their heads together an HQ type mode would be possible. And for the Tiger mode, that's pretty much just an escort mode. I think a KT would be more suitable with it's slow speed. But no matter what the unit is I don't think it's ever too much of a challenge to take down a single unit. Plus axis would have to have some kind of objective as well, say bring the KT to a certain part of the map. That way axis don't sit it in their spawn the whole game.

Glad to see some brainstorming being done. Also I don't take credit for the B+ or ? modes. I think these are ideas that many people thought of probably within the first week or two of EIRR.
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CafeMilani Offline
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« Reply #5 on: March 31, 2009, 01:32:41 pm »

1st and second would be fun, 3rd is bad.
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NightRain Offline
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« Reply #6 on: March 31, 2009, 01:42:09 pm »

I like the B+ mode it sounds awsome.

What about King of the hill? A single hill that must be occupied just like the US Mission where you have to capture the hill's VP to win the game. However in this mode you have to hold it for some time let's say VP points around 250 points.

Escort mode isn't really suitable so I think I leave it there.

I like the Tiger Ace idea. Two Axis players are protecting a target and it must be destroyed by the allies or so on...It does sound like a good idea but...what will it do? Just...sit in one spot or will it move?

For the HQ idea what if the HQ Will Automatically call in Artillery strikes especially on enemy artillery every now and then? Like just purely randomly.

-Idea of Someone trying to stop something. Like the V2 Mission on US side. Allies had to destroy the V2 Facility efore it would launch up- something similar to that...

Although most of the ideas might really need new maps...
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CafeMilani Offline
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« Reply #7 on: March 31, 2009, 01:44:37 pm »

u can easily exploit arty to win ur modes, nightrain...
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RikiRude Offline
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« Reply #8 on: March 31, 2009, 01:46:27 pm »

Nightrain how can you say that escort mode sounds dumb, but say you like the Tiger Ace idea? It's the same idea.
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NightRain Offline
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« Reply #9 on: March 31, 2009, 01:51:49 pm »

Nightrain how can you say that escort mode sounds dumb, but say you like the Tiger Ace idea? It's the same idea.

Well, in the escort I thought them to be trucks more than a tank XD At first that is. At the second when I wondered what could a Tiger Ace do- I mean will it do the same things as it did in the US Campaign? Or will it just...sit there...

And yah...I guess so

Artillery ftw...
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Schultz Offline
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« Reply #10 on: March 31, 2009, 02:00:54 pm »

The meeting engagement idea where all players spawn at the same time would be very cool, and a king of the hill scenario, but the latter is based on the map more than what prerequisites you give to get victory.
But even with arti, it would be still fun to defend an area, lose it, counterattack, take it back and so on.
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Tymathee Offline
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« Reply #11 on: March 31, 2009, 02:04:30 pm »

What about a "counter-attack" Where there's a line that the defending team can only go up to or they get hit by arty (just like in pre) and they can't go past those sectors and have to defend that area for a set amount of time before they can start to counter-attack.

basically, it'd be just like the defending mode now, except that there'd be no defensive backcapping. and instead of artillery, just use instant mines that'd destroy whatever tries to cross so that artillery isn't exploited in trying to destroy the attackers
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NightRain Offline
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« Reply #12 on: March 31, 2009, 02:10:19 pm »

What about a "counter-attack" Where there's a line that the defending team can only go up to or they get hit by arty (just like in pre) and they can't go past those sectors and have to defend that area for a set amount of time before they can start to counter-attack.

basically, it'd be just like the defending mode now, except that there'd be no defensive backcapping. and instead of artillery, just use instant mines that'd destroy whatever tries to cross so that artillery isn't exploited in trying to destroy the attackers

Wouldn't that be just running troops to MGs and Anti Tank fire until you run out of troops with no ability to flank the enemy front line? I don't know if anyone wants to play as the attacking side if it is like that...
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Groundfire Offline
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« Reply #13 on: March 31, 2009, 02:30:09 pm »

just an idea for 4vs4 games. We could do a "capture and hold" type objective game.

We got those large 4vs4 maps like French country side where there can be randomly placed crates (3-4) on the map which give you additional pop cap for your side every 3-4 minutes you are in possession (ie. in the AOE) of the crate. Like 1 pop cap per incremental time lapse up untill you hit 40.

Another idea would be to give specific players (1 on each side) a mission to complete within the alloted time limit. Completing them will give some type of reward. (Deny pop to enemy, etc.)

I mean, for new game modes, we should probabily think like a "campaign mission" from retail, and have it Humans vs. Humans, instead of Humans vs. A.I.
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Schultz Offline
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« Reply #14 on: March 31, 2009, 02:48:30 pm »

You know actually Groundfire, 4v4 maps would be ideal for "king of the hill", "capture and hold" but for 2v2 and 3v3s. That would actually made the maps enable and spread their tactical element, instead of a big ass lagfest on a huge map. Dunno sounds fun :p
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Tymathee Offline
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« Reply #15 on: March 31, 2009, 03:10:27 pm »

What about a "counter-attack" Where there's a line that the defending team can only go up to or they get hit by arty (just like in pre) and they can't go past those sectors and have to defend that area for a set amount of time before they can start to counter-attack.

basically, it'd be just like the defending mode now, except that there'd be no defensive backcapping. and instead of artillery, just use instant mines that'd destroy whatever tries to cross so that artillery isn't exploited in trying to destroy the attackers

Wouldn't that be just running troops to MGs and Anti Tank fire until you run out of troops with no ability to flank the enemy front line? I don't know if anyone wants to play as the attacking side if it is like that...

no, the defending team can't back cap. The attackers can do whatever the hell they want. But the defenders can only go to a certain point and can't go any furthur until the timer is up. Maybe 10 minutes or 20 minutes in, dunno. It's basically a "hold this line until reinforcements arrive" type of game-play. Maybe restrict tanks and artillery on both sides until the limit is up.
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RikiRude Offline
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« Reply #16 on: March 31, 2009, 03:21:01 pm »

I always had this idea of a game mode where one team starts with all the territory and they have to hold it, and each piece that is lost they can't capture back. Territory wouldn't affect pop cap, simply time would. but you know those games where you end up making an alamo last stand, but it doesn't make a difference because the rest of the map is captured? well this mode would make those alamo stands a winning factor. Some kind of front lines mode or something.

*spur of the moment idea*

I actually proposed this idea forever ago, but since I never had the time to map or anything didn't go with it.

A battle of the Bulge map a game mode called surrounded.

Defending team has spawn points that are in the middle of the map. Surrounding the spawn points would be a line of heavy hedges. The attacking team would come from the bottom and the top of the map. This mode would work best for 4v4 and 2v2. In 4v4 two attacking teams would come from top, and two would come from bottom. All defending would come from middle. Middle would have lots of buildings and defendable positions. As you go out from the center buildings would be less and spaced out, but would still be suitable for defending. So defenders have the advantage of having lots of cover and such at their disposal and being able to team up quicker. The attackers have the advantage of attacking from multiple sides, but can't do a concentrated push from one direction.
« Last Edit: March 31, 2009, 03:37:11 pm by RikiRude » Logged
EscforrealityTLS Offline
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« Reply #17 on: March 31, 2009, 03:25:47 pm »

Well dude that does sound like a lot of fun actually! Nice Idea there.
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LeoPhone Offline
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« Reply #18 on: March 31, 2009, 03:40:23 pm »

I like the Tiger Ace idea. Two Axis players are protecting a target and it must be destroyed by the allies or so on...It does sound like a good idea but...what will it do? Just...sit in one spot or will it move?

i tought just use the campaign mission as it is, add human vs human, add other maps, keep the tiger controlled by AI as it is: attacking when allies advance(allies get message) allies attack it, it gets hit a bit, it retreats again(invunrable and cant shoot) and when its back to some spawn point, it attacks a few mins later again.
ofcourse button would be terrible, just like stikeys blowing engine. so make it immume to engine damage and track damage, and button shoulndt take long, so it can retreat again fast.

against blocking jeeps: you could make it crushing everything, but now im just making it resistant to everything, ofcourse it has axis guys defending it.
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Dnicee Offline
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« Reply #19 on: March 31, 2009, 05:11:11 pm »

Yay it all sounds awesome....it´s such a good community!

Hope the dev team take some of these good ideas and make something out of it!

  Cheesy
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