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the new OP units
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Topic: the new OP units (Read 14974 times)
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nugnugx
Donator
Posts: 4051
the new OP units
«
on:
April 09, 2009, 09:00:04 am »
T17 - early american ostwind
kangaroo - moving brit trench
h39- moving 88
H35 - PE tetrach with stuka
relic where's my KT with ion cannon?
Logged
BigDick
Guest
Re: the new OP units
«
Reply #1 on:
April 09, 2009, 09:28:42 am »
indeed i feelt some crap like this comming
m8 rush was "to" powerful...now we have the T17 lol
cromwell was a good allround tank
now we have the kangaroo with 4 fucking slots for 4 fucking early/midgameunits
for the ultimative cheap brit clowncar (leutnant, brensquad, piats...) with almost churchil armor
h39 is a fucking joke too...the damage it does is fucking bullshit...its an extreme version of the marder now (wehrmacht+marder = to strong)
h35 hotchkiss ... i lol at this thing....its decent vs. infantry vs. tanks and with stukka upgrade vs. support stuff....
i mean WTF only good thing is that the stukka is an upgrade and cannot be retrieved by bergetiger.... otherwise i would think about endless hotchkiss spam with bergetiger support....
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Prydain
EIR Veteran
Posts: 287
Re: the new OP units
«
Reply #2 on:
April 09, 2009, 09:29:29 am »
Piss off, The Jagdpanther was OP for a long time and nobody cared. Some people like a change and a challenge.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
brn4meplz
Misinformation Officer
Posts: 6952
Re: the new OP units
«
Reply #3 on:
April 09, 2009, 09:37:03 am »
No one mentioned the Jagd, but yeah PE got some beating down, they needed it I'll agree but the ToV units that came with this patch are just retarded. They are all OP(except maybe the PE ketten replacement/kangaroo solo) I figured relic would release the game in a broken state to boost sales. Hopefully EiR is up and running again soon so i can put the ToV pain behind me
Funny how a non doctrine tank(M18) puts a doctrinal tank hunter ambush mode to shame(Hetzer)
«
Last Edit: April 09, 2009, 09:39:07 am by brn4meplz
»
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Two
EIR Veteran
Posts: 2079
Re: the new OP units
«
Reply #4 on:
April 09, 2009, 09:37:25 am »
Quote from: Prydain on April 09, 2009, 09:29:29 am
Piss off, The Jagdpanther was OP for a long time and nobody cared. Some people like a change and a challenge.
Yet the jagd was a late game unit where you'd already have counters on teh field, the m17 is insane, rapid fire m8 that hits about 80% of the time on inf and can take on tanks still, and all this early/mid game, get that on the field and its gg.
It also looks badass, i want my tov so i can abuse the shit out of and get rank 1 in a day :/
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Quote
IplayForKeeps: if we were an equation
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IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
acker
EIR Veteran
Posts: 2053
Re: the new OP units
«
Reply #5 on:
April 09, 2009, 10:08:36 am »
Quote from: Two on April 09, 2009, 09:37:25 am
Yet the jagd was a late game unit where you'd already have counters on teh field
I can't believe you are serious. The Jagdpanther cost a grand total of zero MP up front, which meant that you could call it in alongside the rest of your army. The Allied player would literally have to be 800-1200 MP ahead of the Axis player (not counting fuel or munitions, either) in terms of unit count to stay alive when the Jagd came up, in face of an already-competent doctrine.
If you anticipated the Jagdpanther and built the appropriate counters, you would get steamrolled by the rest of their army. If you built units to stay competitive with their army, you would get steamrolled by the Jagdpanther. Add in the awful 57mm build time...it was not a good thing.
I'm glad that they finally added a up-front cost to it.
«
Last Edit: April 09, 2009, 10:10:38 am by acker
»
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Scyn
EIR Veteran
Posts: 1011
Re: the new OP units
«
Reply #6 on:
April 09, 2009, 10:16:43 am »
Quote from: acker on April 09, 2009, 10:08:36 am
I'm glad that they finally added a up-front cost to it.
The extra MP that you now have to consolidate means PE don't capture as much territory or maintain it. When PE had an extra 2 squads or tank on the field you'd only be pressured for population to call on the jadgpanther. All this extra cost did was make PE more gimped than the last nerf they received. Wehrmacht didn't change at all with this extra cost added to the KT
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Mysthalin
Tired King of Stats
Posts: 9028
Re: the new OP units
«
Reply #7 on:
April 09, 2009, 10:39:54 am »
Yeah, the M8 rush needed an extreme boost of course, so did americans over-all. I knew riflespam would grow out of control before 2.400 came out, but I didn't think it would be that bad... Ah well, time to buy ToV and do the same to others.
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Scyn
EIR Veteran
Posts: 1011
Re: the new OP units
«
Reply #8 on:
April 09, 2009, 11:07:14 am »
Yeah that's the only reason the game is so unbalanced right now.. is so that people feel shit upon or imba'd and have to buy their game.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: the new OP units
«
Reply #9 on:
April 09, 2009, 11:11:42 am »
And they have the fucking indecency to release it on steam today....
Just to leave me there, after waiting for hours on end, saying "we'll open this game for your country on the 17th or the 24th, depends on when we feel like it".
I FUCKING HATE YOU RELIC!!!!!
Anyone know a good site to buy it from, so I get the CD-key digitaly? :S
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Scyn
EIR Veteran
Posts: 1011
Re: the new OP units
«
Reply #10 on:
April 09, 2009, 11:14:01 am »
Personally. if the game was 19.99 instead of 29.99 I'd have bought it without hesitation.. but this expansion offers so little in comparison to any other expansion I've seen from Relic.
Also -
www.direct2drive.com
gives you the cd key before you download.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: the new OP units
«
Reply #11 on:
April 09, 2009, 11:17:09 am »
The canadians must be the most pissed off dudes now tbh... the guys at relic forgot to include the cd-key in the manual for them lol...
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Leafedge
EIR Veteran
Posts: 270
Re: the new OP units
«
Reply #12 on:
April 09, 2009, 11:20:23 am »
Yeah, I saw the thing about the Canadian CD keys. And they are supposed to have the receipt, box, manual, etc to get a replacement...poor guys. That happen to anyone in the EiR community, I wonder?
Anyway, just played a 2v2 Automatch for giggles. My ally had a h39 on the field, sometimes multiple, every time I looked over...I've never seen anyone use StuGs that much in vCoH. They must be a great deal better. I haven't seen the super-m8 yet. Anyone know if the Tiger is any different, beyond like the skin?
«
Last Edit: April 09, 2009, 11:23:18 am by Leafedge
»
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Mysthalin
Tired King of Stats
Posts: 9028
Re: the new OP units
«
Reply #13 on:
April 09, 2009, 11:24:06 am »
Oh great, D2D ignores lithuania as well...
Thanks for the thought tho, Scyn...
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: the new OP units
«
Reply #14 on:
April 09, 2009, 11:24:52 am »
I bought it from Impulse for 20 euros
.
I heard they upped the price now though, sucks for everyone that was thinking of buying it now.
Logged
Draken
Chess master
EIR Veteran
Posts: 1852
Re: the new OP units
«
Reply #15 on:
April 09, 2009, 11:30:31 am »
Geschutzwagen is not so OP, against Pershing without HVAP rounds it will loose for 99% in 1v1
http://www.game-data.net/coh_b_simulation.php
It has long reload time, higher dmg then 88, but not so awesome penatration, but still it will rape shermans.
Logged
Two
EIR Veteran
Posts: 2079
Re: the new OP units
«
Reply #16 on:
April 09, 2009, 11:30:42 am »
Quote from: acker on April 09, 2009, 10:08:36 am
Quote from: Two on April 09, 2009, 09:37:25 am
Yet the jagd was a late game unit where you'd already have counters on teh field
I can't believe you are serious. The Jagdpanther cost a grand total of zero MP up front, which meant that you could call it in alongside the rest of your army. The Allied player would literally have to be 800-1200 MP ahead of the Axis player (not counting fuel or munitions, either) in terms of unit count to stay alive when the Jagd came up, in face of an already-competent doctrine.
If you anticipated the Jagdpanther and built the appropriate counters, you would get steamrolled by the rest of their army. If you built units to stay competitive with their army, you would get steamrolled by the Jagdpanther. Add in the awful 57mm build time...it was not a good thing.
I'm glad that they finally added a up-front cost to it.
Jagdpanther is nothing compared to the m17, you have a chance to kill a jagd as you will have AT guns on the field, and if you dont your pretty retarded not having at guns against PE, the m17 you wont have that at straight away due to how fast it gets out, and even then it can zip past pwn it and rape the rest of your army.
Logged
Prydain
EIR Veteran
Posts: 287
Re: the new OP units
«
Reply #17 on:
April 09, 2009, 11:37:03 am »
Quote from: Mysthalin on April 09, 2009, 11:24:06 am
Oh great, D2D ignores lithuania as well...
Thanks for the thought tho, Scyn...
Life is shit in the third world eh mate?
Seriously though, can you not get Play.com to work in the Eurozone?
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: the new OP units
«
Reply #18 on:
April 09, 2009, 12:19:29 pm »
Quote from: Draken on April 09, 2009, 11:30:31 am
Geschutzwagen is not so OP, against Pershing without HVAP rounds it will loose for 99% in 1v1
http://www.game-data.net/coh_b_simulation.php
It has long reload time, higher dmg then 88, but not so awesome penatration, but still it will rape shermans.
Simulation Results
After Seconds
Version | Range:
Fatal error: Call to a member function apply_timing_modifiers() on a non-object in /home/gamedat/public_html/coh_b_simulation.php on line 196
Logged
Let's talk about PIATs in a car.
Unkn0wn
No longer retired
Posts: 18379
Re: the new OP units
«
Reply #19 on:
April 09, 2009, 12:53:36 pm »
Quote from: Prydain on April 09, 2009, 11:37:03 am
Quote from: Mysthalin on April 09, 2009, 11:24:06 am
Oh great, D2D ignores lithuania as well...
Thanks for the thought tho, Scyn...
Life is shit in the third world eh mate?
Seriously though, can you not get Play.com to work in the Eurozone?
Impulse still shows 27 $ as price for me (thats 20 euros) and they sell to most euro countries now, unless your country gets it later (like France which gets it the 24th streetdate). So check it out!
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