Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
October 31, 2024, 10:27:27 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 6
Download the mod from Steam
Join our Discord server
Recent posts
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
Please don’t open this th...
by
Shabtajus
[September 06, 2024, 11:58:09 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Off-maps suggestion
Poll
Question:
Is this idea worth some consideration by the balance team?
Yes
No
Pages:
1
[
2
]
3
Go Down
Print
Author
Topic: Off-maps suggestion (Read 10569 times)
0 Members and 2 Guests are viewing this topic.
31stPzGren
EIR Veteran
Posts: 455
Re: Off-maps suggestion
«
Reply #20 on:
May 07, 2009, 10:45:58 am »
This idea has merit in a realistic mod, but not in EiR.
Logged
Igawa
EIR Veteran
Posts: 113
Re: Off-maps suggestion
«
Reply #21 on:
May 07, 2009, 11:02:58 am »
How come? The way i'm looking at it it's mainly a different type of ability. It creates a clear difference between on-map and off-map artillery, but doesn't eliminate ALL precision strike capability. All other off-map strikes (those called from units or airstrikes/V1) will still be unrealistically accurate and quick. I think that the biggest loss to this idea in terms of tactics would be the ability to run a quick unit behind the enemy lines and call a precisions strike down on the enemy in the blink of an eye.
IMO, this could and should be more difficult to accomplish, and also encourages more front-line vet combat because people will be less afraid of bringing their vet troops into enemy LOS if the threat of point-and-click rape artillery was no longer there.
Edit: One example would be assaulting a MG-fortified location. Playing as axis, if your units get suppressed, then you might as well write them off because even if you time your attack perfectly after they used their most recent on-map howie barrage, then they can just pull another off-map precision strike and insta-pwn the attack.
«
Last Edit: May 07, 2009, 11:15:37 am by Igawa
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: Off-maps suggestion
«
Reply #22 on:
May 07, 2009, 12:40:12 pm »
Have an artillery barrage that covers a huge area with penalties towards damage to units in green cover, buildings and a slight decrease in yellow.
Want to hold a position even through an arty barrage? Build some sandbags, trenches, or use natural cover and buildings to keep your men safe.
Logged
.
.
.
.
.
.
.
.
.
.
.
Malevolence
Donator
Posts: 1871
Re: Off-maps suggestion
«
Reply #23 on:
May 07, 2009, 01:08:25 pm »
Good idea if I do say so myself!
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Unkn0wn
No longer retired
Posts: 18379
Re: Off-maps suggestion
«
Reply #24 on:
May 07, 2009, 01:27:29 pm »
So an arty shell hits you on the head but you survive because you're behind a stone wall? What kind of artillery shell would that be?
Logged
Malevolence
Donator
Posts: 1871
Re: Off-maps suggestion
«
Reply #25 on:
May 07, 2009, 01:34:40 pm »
Not necessarily exactly like that, but something to a similar effect
Logged
Igawa
EIR Veteran
Posts: 113
Re: Off-maps suggestion
«
Reply #26 on:
May 07, 2009, 01:47:22 pm »
Maybe an effect like.....a direct hit on troops in green cover would be equivalent to a un-upgun sherman/p4/stug hit. It would destroy the cover, probably kill a guy (maybe two) and do some damage, but not TOTAL RAPE.
For troops out of cover, add a multiplier effect to simulate the increased damage (AOE is an issue)
There's ways to do it, just finding the right balance is the trick
Logged
AmPM
Community Mapper
Posts: 7978
Re: Off-maps suggestion
«
Reply #27 on:
May 07, 2009, 01:50:40 pm »
Quote from: Unkn0wn on May 07, 2009, 01:27:29 pm
So an arty shell hits you on the head but you survive because you're behind a stone wall? What kind of artillery shell would that be?
Perhaps the same kinds of rounds we load into our 7.5cm cannons on the P4's that bounce off Shermans? Or made of the same material as our bullets where you can hit a man 10 times and he keeps coming?
Gameplay > Realism, and it would add a much different feel to offmaps.
Logged
Caarnus
EIR Veteran
Posts: 92
Re: Off-maps suggestion
«
Reply #28 on:
May 07, 2009, 02:00:48 pm »
I suggest that we gie rid of off map arty all together. ever since it has been instituted I have lost almost all interest in playing, and I know im not the only one that feels this way.
Logged
Quote from: Speigass on September 06, 2009, 12:19:49 pm
Evil incarnate, devourer of sensitive n00bs, scourge of battlefield, crusader of sanity
speigas
Baine
Steven Spielberg
Posts: 3713
Re: Off-maps suggestion
«
Reply #29 on:
May 07, 2009, 02:08:20 pm »
Quote from: Caarnus on May 07, 2009, 02:00:48 pm
I suggest that we gie rid of off map arty all together. ever since it has been instituted I have lost almost all interest in playing, and I know im not the only one that feels this way.
Axis players so far are already used to it, thanks to FOO
Logged
AmPM
Community Mapper
Posts: 7978
Re: Off-maps suggestion
«
Reply #30 on:
May 07, 2009, 02:10:52 pm »
You mean that on map ability used by a LT thats almost exactly the same as the Officers Mortar Barrage but on a more expensive and fragile unit? That one?
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Off-maps suggestion
«
Reply #31 on:
May 07, 2009, 02:13:28 pm »
Quote from: acker on May 06, 2009, 10:34:20 pm
Buildings grant an accuracy reduction of 85-90% against offmap artillery rounds.
The three exceptions to the buildings=safe rule are...Calliopes, Nebelwerfers, and Stukas. And Firestorm.
v1s, are better.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Igawa
EIR Veteran
Posts: 113
Re: Off-maps suggestion
«
Reply #32 on:
May 07, 2009, 02:14:45 pm »
Caarnus that's exactly the point of this idea...I know that off-maps frustrated me to no end as well, but this lets off-maps still exist, but with a brand new role and brand new strategies and tactics.
FOO and Officer arty
aren't in discussion
right now because that's another big can of worms and questions. Personally I don't really consider them off-map artillery, to be honest, because you still have a unit on the field which can die and then you lose the ability to use it. Versus an ability which you can always use in any situation in any place you have LOS
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Off-maps suggestion
«
Reply #33 on:
May 07, 2009, 02:29:34 pm »
Quote from: AmPM on May 07, 2009, 02:10:52 pm
You mean that on map ability used by a LT thats almost exactly the same as the Officers Mortar Barrage but on a more expensive and fragile unit? That one?
Just saying it is one of those offmaps (well for me it's offmap) that have been used alot. And seriously, Officer mortar is only against infantry and light vehicles, whereas FOO is overkill. And Officer is a doctrine unit, and will probably only be seen once in a game with a Defensive player.
LTs on the other hand are a lot more common. And so is FOO with them most of the time. That's why most axis players are already careful with their units.
That's what i meant to say.
Btw - the LT is more expensive? He is cheaper in manpower and only 10 mun more expensive...
«
Last Edit: May 07, 2009, 02:36:57 pm by Baine
»
Logged
Malevolence
Donator
Posts: 1871
Re: Off-maps suggestion
«
Reply #34 on:
May 07, 2009, 02:38:26 pm »
Is that with or without his arty barrage?
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Off-maps suggestion
«
Reply #35 on:
May 07, 2009, 02:40:41 pm »
Quote from: Malevolence on May 07, 2009, 02:38:26 pm
Is that with or without his arty barrage?
Officer - 180 mp 170 mun
LT- 140 mp 40 mun - FOO 140 mun
Logged
Scyn
EIR Veteran
Posts: 1011
Re: Off-maps suggestion
«
Reply #36 on:
May 07, 2009, 02:44:51 pm »
Quote from: Igawa on May 07, 2009, 11:02:58 am
IMO, this could and should be more difficult to accomplish, and also encourages more front-line vet combat because people will be less afraid of bringing their vet troops into enemy LOS if the threat of point-and-click rape artillery was no longer there.
In my opinion if players are afraid to bring their vet on the field.. that's already warranting an instant loss. If they rather choose between losing the game and losing vet(Which is going to die eventually anyway) then let that be their decision. I certainly have no intention of supporting suggestions stating that it would be a fix, and then also note that less people would be sissies if(...).
Quote from: Igawa on May 07, 2009, 11:02:58 am
Edit: One example would be assaulting a MG-fortified location. Playing as axis, if your units get suppressed, then you might as well write them off because even if you time your attack perfectly after they used their most recent on-map howie barrage, then they can just pull another off-map precision strike and insta-pwn the attack.
This can hardly be taken into consideration since axis troops running into a .30cal HMG have a huge chance to retreat before being suppressed. And frankly I'm seeing both sides doing exactly this.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
chefarzt
EIR Veteran
Posts: 1906
Re: Off-maps suggestion
«
Reply #37 on:
May 07, 2009, 02:46:40 pm »
Its just funny how the introduction of precision strike changed some allied players view on offmap spam.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Malevolence
Donator
Posts: 1871
Re: Off-maps suggestion
«
Reply #38 on:
May 07, 2009, 02:48:11 pm »
Offmap has always either been "lol" or annoying, depending on context.
Logged
Igawa
EIR Veteran
Posts: 113
Re: Off-maps suggestion
«
Reply #39 on:
May 07, 2009, 03:06:00 pm »
You mean lol if it misses you and annoying if it hits, right?
BTW Scyn, that example is referring to an ATTACK, when you're actively trying to break into an enemy position, not little skirmishes along the front. You might have a tank or two, and mortars/arty of your own as support. It's less of a problem for allies because if you use rangers/ab you get fireup, and Axis offmap arty is a joke, but for axis infantry it used to be game over if you got suppressed (and brits/PE)
Logged
Pages:
1
[
2
]
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...