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[WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
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Topic: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It (Read 25469 times)
0 Members and 8 Guests are viewing this topic.
brn4meplz
Misinformation Officer
Posts: 6952
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #60 on:
May 07, 2010, 11:52:53 am »
Quote from: Nevyen on May 07, 2010, 11:31:38 am
March 1945
Did that even make it across the Atlantic?
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #61 on:
May 08, 2010, 11:41:47 am »
@Nevyen
Thanks for those links! Those should help tremendously. One of them was the one I was quoting from, so it's good to know we were looking in the right place.
Here's a question for you guys: having played EIR (and probably TLS), what kind of support would you want to see for community campaigns? We plan on implementing a scenario system, which is a set of optional rules and restrictions players can choose to play out their favorite historical operations. What else would you want to see? Bear in mind that scenarios and other community campaign related features won't make it into the first release (which will be focused on concepts and balance).
Logged
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tannhäuser Gate. All those moments will be lost in time like tears in rain. Time to die.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #62 on:
May 08, 2010, 11:54:18 am »
I think it would be nice but maps and campaigns have to go through trial before being added to the launcher. Just in case someone makes a thing biased towards one side off the fight.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #63 on:
May 08, 2010, 11:59:07 am »
We don't have a launcher.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #64 on:
May 08, 2010, 12:01:51 pm »
Thats right.... Oh yeah so how would maps be downloaded? Go to the site click download? Auto map downloader?
Logged
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #65 on:
May 08, 2010, 06:26:11 pm »
Just like for vCOH, download the maps you want. We don't currently have any plans to include any in our releases.
Logged
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #66 on:
May 26, 2010, 05:06:21 am »
I'm a little late on updating this here, but we started a community challenge a few days ago, where we invited everyone to ask about a unit they are interested in, such as a platoon or company, and we will write up their organization based on our research and what they will look like in game.
We have archived all the current requests in our forums, where they will be stored for all to see from now on. Click
here
to look over the currently revealed units.
Feel free to ask about a unit here, at RelicNews or in our forums, and we will gladly answer.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #67 on:
May 26, 2010, 05:17:26 am »
lol... the one army gets a few riflesquads+halftracks, the other army gets 4 tigers + 4 king tigers
Logged
Grundwaffe
EIR Veteran
Posts: 1128
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #68 on:
May 26, 2010, 06:29:54 am »
Sorry, i just had to
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SublimeHauken - Back from the dead - Since 2007'
EscforrealityTLS
EIR Veteran
Posts: 593
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #69 on:
May 26, 2010, 07:47:29 am »
Quote from: LeoPhone on May 26, 2010, 05:17:26 am
lol... the one army gets a few riflesquads+halftracks, the other army gets 4 tigers + 4 king tigers
No, they don't
Those are the writes ups for the platoons that have already been requested like Eliw00d said. As the thread over at Relicnews sates everyone can request a platoon form 1944 Normandy campaign and we'll post a write up on it.
The write ups shows its proper organisation (from TO&E and KStN), how we are pricing them in game, their rating and any notes about the platoon. At the bottom it then indicates weather it is a company you can play as or if its only one you can call on for support.
Here is a link to the forum where all the write ups to date have been posted:
http://forum.medpackstudios.com/viewforum.php?f=113
Even if you don't know the exact name of the platoon but know some of the vehicles in it we will figure out the unit and do a write up on it. Sturm is quite good at this. There are 3 factions to choose from American, British and German.
«
Last Edit: May 26, 2010, 09:53:54 am by EscforrealityTLS
»
Logged
Pwanawan baby!
EscforrealityTLS
EIR Veteran
Posts: 593
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #70 on:
May 28, 2010, 05:53:25 am »
Hi guys,
if any of you are interested
Sturm
has posted the full Grenadier-Kompanie write up over at our forums:
http://forum.medpackstudios.com/viewtopic.php?f=145&t=579
It shows the core force and all the Battalion, Regimental and Divisional support that was available to the company. All of which will be represent with the alpha release (Except two platoons because we don't have the models yet.)
Eliw00d
also posted the companies that will be available on release over at Relicnews.
Quote from:
American
Rifle Company
Armored Rifle Company
Medium Tank Company
British
Rifle Company
Motor Company
Armoured Squadron
German
Grenadier-Kompanie
gepanzerte Panzergrenadier-Kompanie
mittlere Panzer-Kompanie
Basically, 1 Infantry, 1 Mechanized Infantry and 1 Armoured Company per nation. This is just to test the mechanics of equivalent companies, to give us an idea of where we are balance-wise. We'll be releasing additional companies over time once the alpha has been released in "expansion" packs.
All these companies will be available as your core (The company your in command of) and have all the support options that where available to them form the tiers mentioned above. All of this is authentic, as best we could, to the mid 1944 Normandy campaign.
Logged
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #71 on:
May 29, 2010, 07:40:18 am »
Quote from: LeoPhone on May 26, 2010, 05:17:26 am
lol... the one army gets a few riflesquads+halftracks, the other army gets 4 tigers + 4 king tigers
Yes! You are exactly right! By only revealing two platoons, we've revealed everything that Fortress Europe has to offer!
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #72 on:
May 29, 2010, 09:11:31 am »
Do you have any pictures?
Or it's somewhere in this thread?
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
UndeathWrath
EIR Veteran
Posts: 284
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #73 on:
October 07, 2010, 04:16:58 pm »
are you still letting people test your mod? I would like to
Logged
tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #74 on:
October 12, 2010, 08:30:11 am »
We have never had external testers, it has all been done internally. We plan on developing it to Alpha and then publicly releasing it for testing. However, we will have a pre-Alpha stress test for the website and will be asking for volunteers to test that. I don't come on here much, so I would recommend posting in our own forum or at Relicnews to get a quicker answer. Thanks.
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #75 on:
March 11, 2012, 10:52:23 am »
You might be interested in Fortress Europe and we need help, post on our forum if you want to contribute or PM Eliw00d.
http://forum.medpackstudios.com/index.php
Its basically EIR + Realism and fully functioning (2.5 years in the making). We are Alpha testing but need lot of help to get it out. We need testers and coders and really importantly, another programmer.
Here are the descriptions of the mod:
http://forums.relicnews.com/showthread.php?224394-Fortress-Europe-Updated-23-January-Game-Options-Preview
and
http://www.moddb.com/mods/fortress-europe
The mod is going to be awesome when released, think about these already functioning items: Vehicle & tank crews, ammo for every weapon, all artillery called by observers, real to life company compositions! From company to Division&Corps level.
Not to mention a complete over haul of the damage system, new criticalss such as crewman injured or internal fire! Oh and to make things even more awesome, tanks have hard time spotting infantry due to a completely new cammo system other than tp_mine and tp_global! This forces the player to use combined arms!
Anyway we need help finishing it, help would be awesome, even if only to be a alpha tester. If you want to help but the position you would like to help with is not on the list post anyway.
Here are some links to our help request adds:
http://forums.relicnews.com/showthread.php?224394-Fortress-Europe-Updated-23-January-Game-Options-Preview&p=1045340060&viewfull=1#post1045340060
http://www.moddb.com/mods/fortress-europe/news/looking-for-capable-3d-modelers-and-texture-artists
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #76 on:
March 11, 2012, 11:03:58 am »
I can alpha test, I have experience with COH from playing it every day since the release.
«
Last Edit: March 11, 2012, 11:30:00 am by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EscforrealityTLS
EIR Veteran
Posts: 593
Re: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
«
Reply #77 on:
March 11, 2012, 11:12:52 am »
Fantastic! But Eliw00d will never see that offer, you can post at Relicnews or preferably send him a PM. You can do that at either Relicnews or at MedPackStudios (Links to both above).
Be sure to explain to him that you have played vCOH for whatever amount of time and be sure to mention EIR. Also you should let him know your computer specifications and when you would be available to test.
Thanks!
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