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Battle advantages, what i tought about it.
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Topic: Battle advantages, what i tought about it. (Read 14082 times)
0 Members and 2 Guests are viewing this topic.
EliteGrens
EIR Veteran
Posts: 240
Re: Battle advantages, what i tought about it.
«
Reply #20 on:
May 19, 2009, 01:53:09 pm »
Actually, Supply drops allow you to convert a starting riflemen squad to a mortar and an mg.
That makes it possible to start with a starting call in up to 27 pop.
«
Last Edit: May 19, 2009, 02:11:22 pm by EliteGrens
»
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Battle advantages, what i tought about it.
«
Reply #21 on:
May 19, 2009, 02:04:34 pm »
Wrong. HMG = 3 popcap. Mortar = 4 popcap. Riflemen squad = 5 popcap. 3+4=5+2.
25+2=27, you do not add up the 7 popcap, you subtract 5 and add 7
.
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EliteGrens
EIR Veteran
Posts: 240
Re: Battle advantages, what i tought about it.
«
Reply #22 on:
May 19, 2009, 02:11:08 pm »
Ah yes, its 27.
But it's still 2 more.
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Latios418
EIR Veteran
Posts: 443
Re: Battle advantages, what i tought about it.
«
Reply #23 on:
May 19, 2009, 03:12:35 pm »
Quote
People should be rewarded for playing longer (or having no life as AmPM writes).
Hell to the fucking no. This puts new players at such a significant disadvantage it isn't funny. Not only do they have less idea what they are doing, but then the enemy gets a lot of bonuses over them. A new player would find it difficult enough to win against somebody much more experienced than them, and find it _impossible_ to win against somebody with much more experience than them AND with more resources and better units (from both doctrines and vet). Now, new players are already at such a huge disadvantage, the fucking crappy TP advantages don't help nearly enough. Smoke is never going to turn a battle. Recon is never going to turn a battle. Weapon Drop is severely limited and still doesn't help that much. All three of these help, but the only time they would make a difference in the game is if the opponent was just slightly better than you with slightly more PP, but then you don't even get them. The system is fucked.
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Smokaz
Honoured Member
Posts: 11418
Re: Battle advantages, what i tought about it.
«
Reply #24 on:
May 19, 2009, 03:50:58 pm »
I disagree with almost everything said in this thread so far. Noobs should receive big advantages against PP heavy companies. An extra sherman, some rifles and the axis equivalent would not be too much. We are talking almost unvetted companies against beastly monsters with possible doctrinal units and tons of offmaps.
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SlippedHerTheBigOne: big penis puma
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donnieDark
EIR Veteran
Posts: 95
Re: Battle advantages, what i tought about it.
«
Reply #25 on:
May 19, 2009, 04:00:33 pm »
Quote from: CommanderHolt on May 19, 2009, 01:05:02 pm
Obviously their shouldn't be huge gap between people, but then whats the point of a persistancy mod if you don't really "gain" anything if you put your time into the game?
I would say the point is units that retain veterancy gained.
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NightRain
EIR Veteran
Posts: 3908
Re: Battle advantages, what i tought about it.
«
Reply #26 on:
May 19, 2009, 04:03:59 pm »
Quote from: Smokaz on May 19, 2009, 03:50:58 pm
I disagree with almost everything said in this thread so far. Noobs should receive big advantages against PP heavy companies. An extra sherman, some rifles and the axis equivalent would not be too much. We are talking almost unvetted companies against beastly monsters with possible doctrinal units and tons of offmaps.
Like if I go with a completely rookie company without any PPs or any doctorinal units without any resource bonuses and get only 2 recon runs when I go up against 2-1 calliope maybe even a vet 3 Pershing company not to count in Reinforcement got vetted Rangers with SMGs and or other cool stuff with three to 2 stripes under their health bar...which is fair? xD
I agree with Smokaz in this case. I'd not give a tank some sort of a line of course. Maybe an At gun and couple of more jeeps/riflemen and maybe a engineer squad? It shouldn't be huge bonus and should be random. Just like the Offmap Support in VCoH Infantry Company. If a Newbie player gets one of those (random ammounts of things might be 2 Greyhounds 1 inf squad etc) Would that be fair?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
salan
Synergies TL2 mod!
Posts: 6290
Re: Battle advantages, what i tought about it.
«
Reply #27 on:
May 19, 2009, 04:05:33 pm »
We will be reworking the resource bonus's a bit in the next release, the gap between established and new will be MUCH smaller.
mmm... I like my cake and eating it!
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Battle advantages, what i tought about it.
«
Reply #28 on:
May 19, 2009, 04:10:31 pm »
I AGREE!!! ive lost 15 games in a row. I want everything nerfed but my companie ... lol
so where im oging with this.
You can give a newbie player to much, atm yea i agree the advantages do nothing agaisnt 3 vet pershing or vet 3 ranger etc. but if god forbid i actually start winning games, would i really want to get defeated by a person who has no experience what so ever and heres me having lost 50 games in a row(my best estimate) finally begun to actually win. i dunno thats jut my opinion.
Possibly showing how many PP an army used could make people decide if they are getting stacked or not. dont know if that would solve anything but i know it would help me alot since the americans just keep on bloody coming.. Americans = asians millions of em
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Nevergetsputonlistguy767
NightRain
EIR Veteran
Posts: 3908
Re: Battle advantages, what i tought about it.
«
Reply #29 on:
May 19, 2009, 04:14:10 pm »
Quote from: Demon767 on May 19, 2009, 04:10:31 pm
I AGREE!!! ive lost 15 games in a row. I want everything nerfed but my companie ... lol
so where im oging with this.
You can give a newbie player to much, atm yea i agree the advantages do nothing agaisnt 3 vet pershing or vet 3 ranger etc. but if god forbid i actually start winning games, would i really want to get defeated by a person who has no experience what so ever and heres me having lost 50 games in a row(my best estimate) finally begun to actually win. i dunno thats jut my opinion.
Possibly showing how many PP an army used could make people decide if they are getting stacked or not. dont know if that would solve anything but i know it would help me alot since the americans just keep on bloody coming.. Americans = asians millions of em
Do what the StuG's Commander says. "They keep coming, we keep killing" simple as that, if you get overrun retreat farer to restablish the front line once again. If they still keep overrunning you, you do something wrong. If they blob, bomb the blob. Even fine Elite armor can't stand the power of flames from a nebelwehrfer.
xD they just keep on coming like ya said it is true
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spinn72
EIR Veteran
Posts: 1802
Re: Battle advantages, what i tought about it.
«
Reply #30 on:
May 19, 2009, 04:58:48 pm »
lately ive been getting 1 extre PP when i'm part of the higher ranked team. It's weird.
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Leafedge
EIR Veteran
Posts: 270
Re: Battle advantages, what i tought about it.
«
Reply #31 on:
May 19, 2009, 07:46:21 pm »
How about this? As an advantage, new players can gain access to a "Rifle wave" ability. It spawns 20-40 CPU controlled rifle squads that spread out and run to the other side of the map, not stopping, shooting on the move, not capping, and then either offmap at the opponent's spawn or retreat off. It would be lol. Use it as a supplement to attacks, give yourself units for their HMG's to shoot at as you flank. Honestly, when I first brought his up it was a joke, but it actually seems a decent idea thinking on it.
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salan
Synergies TL2 mod!
Posts: 6290
Re: Battle advantages, what i tought about it.
«
Reply #32 on:
May 19, 2009, 09:35:35 pm »
hah, bring on all the vet for the tanks!
Logged
Latios418
EIR Veteran
Posts: 443
Re: Battle advantages, what i tought about it.
«
Reply #33 on:
May 19, 2009, 10:56:57 pm »
Quote
How about this? As an advantage, new players can gain access to a "Rifle wave" ability. It spawns 20-40 CPU controlled rifle squads that spread out and run to the other side of the map, not stopping, shooting on the move, not capping, and then either offmap at the opponent's spawn or retreat off. It would be lol. Use it as a supplement to attacks, give yourself units for their HMG's to shoot at as you flank. Honestly, when I first brought his up it was a joke, but it actually seems a decent idea thinking on it.
Oh my god, I would love this so much as PE. Just park a Pz4IST somewhere deep within your territory and watch as 40 rifle squads run into it, getting it all of the EXP needed for Vet 3 in one game.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Battle advantages, what i tought about it.
«
Reply #34 on:
May 19, 2009, 11:20:08 pm »
Wrong, vet 2 - you can not attain vet 3 within a single game
.
RIFLE WAVE. Now available in versions including stickies and nades!!!
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Battle advantages, what i tought about it.
«
Reply #35 on:
May 19, 2009, 11:40:13 pm »
Quote from: NightRain on May 19, 2009, 04:14:10 pm
Quote from: Demon767 on May 19, 2009, 04:10:31 pm
I AGREE!!! ive lost 15 games in a row. I want everything nerfed but my companie ... lol
so where im oging with this.
You can give a newbie player to much, atm yea i agree the advantages do nothing agaisnt 3 vet pershing or vet 3 ranger etc. but if god forbid i actually start winning games, would i really want to get defeated by a person who has no experience what so ever and heres me having lost 50 games in a row(my best estimate) finally begun to actually win. i dunno thats jut my opinion.
Possibly showing how many PP an army used could make people decide if they are getting stacked or not. dont know if that would solve anything but i know it would help me alot since the americans just keep on bloody coming.. Americans = asians millions of em
Do what the StuG's Commander says. "They keep coming, we keep killing" simple as that, if you get overrun retreat farer to restablish the front line once again. If they still keep overrunning you, you do something wrong. If they blob, bomb the blob. Even fine Elite armor can't stand the power of flames from a nebelwehrfer.
xD they just keep on coming like ya said it is true
yea its a possibility to make a new frontline, but as ive noticed, as soon as axis lose a frontline its every mans job to retake the frontline on there own, wave after wave of un coordinated axis troops instead of one big push in.
Logged
VariantThirteen
EIR Veteran
Posts: 116
Re: Battle advantages, what i tought about it.
«
Reply #36 on:
May 20, 2009, 02:12:39 am »
Battle advantages are grossly outweighed by resource advantages, which by the way are completely sick.
Logged
BigDick
Guest
Re: Battle advantages, what i tought about it.
«
Reply #37 on:
May 20, 2009, 04:04:28 am »
Quote from: Smokaz on May 19, 2009, 03:50:58 pm
I disagree with almost everything said in this thread so far. Noobs should receive big advantages against PP heavy companies. An extra sherman, some rifles and the axis equivalent would not be too much. We are talking almost unvetted companies against beastly monsters with possible doctrinal units and tons of offmaps.
it is not easy to say, but i have to agree with smokaz
people with many PP have shitloads of additional resources, doctrine abilities, offmaps, possibilities to oversupply a company by most cost effective units, shitloads of veterancy
i disagree that it would destroy the persistence by giving them
basic
units to even that a little bit out
the persistence is veterancy, doctrine abilities, special company builds and would not destroyed by giving a complete new account e.g. an aditional sherman or panzerIV (dependent on PP difference)
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AmPM
Community Mapper
Posts: 7978
Re: Battle advantages, what i tought about it.
«
Reply #38 on:
May 20, 2009, 07:33:21 pm »
Not all doctrines have or will get Offmaps, doctrine units are balanced by their price and are not in general more effective than spending those resources on other units.
So giving people extra units for having fewer games is silly, since everyone maxes out anyway and this just means those who play more are penalized even further (I don't even have 50 games on my PE account, but it does fine, and many people that do terrible have 50+ losses).
So it won't solve the problem.
Just give more benefits towards company building after games, extra PPs, bonus to XP earned, etc.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Battle advantages, what i tought about it.
«
Reply #39 on:
May 20, 2009, 11:27:40 pm »
well i finally won a game, breaking from a 17 lost streak, but the game was odd, our team destroyed close to 10 shermans, 8 m10s and 3 ranger squads... how cheap is the allies stuff?
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