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Serious balancing issue, Axis mortars
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Topic: Serious balancing issue, Axis mortars (Read 5638 times)
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simpson22
EIR Regular
Posts: 20
Serious balancing issue, Axis mortars
«
on:
June 03, 2009, 09:40:27 am »
Iv played 3 games today as brits with the new Updates and iv lost all those games, not only is it because i suck at this game but im not usually the whining sort but i think the main reason behind this is a balancing issue. In all those games today i got pounded by axis mortars in the last game i just played i noticed at the end that the axis had 2 mortar halftracks and 2 mortar teams, it was a 2v2. And iv got to say this needs changing because right now allies have no effective counter. 25pdr emplacement is static and against 4 mortars wouldnt stand a chance. Brits mortar is underpowered and cant be upgrade until your vetted up quite a bit and have played a lot of games. And the priest is only unlockable at tier3 this leaves brits with no effective artillery counter. Back before the reset mortars werent that much of a problem you could counter with your own arty or just drop a tretarch behind enemy lines and take out the MT HT but now tretarchs need unlocking and even when they are unlocked can they take out all 4 mortar teams before being caught i think not. So all iv noticed in the past 3 games is axis sitting with cloaked paks and MGs letting their mortars do all the killing and the only thing i can do is to attack to take out the mortar or yield more and more ground and what happens when i attack paks take out my armour and mgs pin me yielding more kills to the mortars. Its just not fun. Now i dont really play americans but i belive they probably have same trouble as their mortars are also outranged by axis ones i think the calliope is only available until tier 3. Now you might think it doesnt take long to unlock the howitzer or the 25pdr but i say even when those are unlocked how can they deal with 4 mortar teams, plus howitzers have long cooldown time and you can hear them shooting from a miles off giving mortars time enough to relocate. All in all i think we need a solution to this fast ebcause its not fun sitting here getting pounded by mortars. I reckon something should be done to limit axis mortars, maby shorten their range? increase price? make them an unlockable unit or simply give allies an effective counter!!!!!
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simpson22
EIR Regular
Posts: 20
Re: Serious balancing issue, Axis mortars
«
Reply #1 on:
June 03, 2009, 09:47:37 am »
OH yes and i think theres a bug, my cromwells dont repair even though i had purchased them, i did this twice to double check and am sure repair isnt working for the brits, my staghounds do repair however so its probably just cromwells and i think maby my firefly didnt work neither.
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Mgallun74
EIR Veteran
Posts: 1478
Re: Serious balancing issue, Axis mortars
«
Reply #2 on:
June 03, 2009, 09:56:33 am »
oh goodie.. axis motar spam to return. lol..
will miss me off maps lol.. see motar... see motar go boom! cant count how many vet2 and vet3 howis went boom! lol.. now we will need to deal with them in a different way...
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simpson22
EIR Regular
Posts: 20
Re: Serious balancing issue, Axis mortars
«
Reply #3 on:
June 03, 2009, 12:40:45 pm »
Yes its very very annoying, i think im just going to have to stick to my axis account now.
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Guderian
EIR Veteran
Posts: 817
Re: Serious balancing issue, Axis mortars
«
Reply #4 on:
June 03, 2009, 12:52:50 pm »
thats a huge b***
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Eir customer support staff.
Guderian
EIR Veteran
Posts: 817
Re: Serious balancing issue, Axis mortars
«
Reply #5 on:
June 03, 2009, 01:08:08 pm »
And to be serious:
Put your arty more in the back so it does not get Annihilated.
4 mortars can't be all around the map, especially all of them. (even if the two mortar half track have the speed)
4 mortars cost hell of a lot both pop wise and cost wise.
Avoid the mortars until you can do a good push somewhere.
Don't take this the wrong way but it might be that way that you fail the attacks and therefor get hammered by the mortars.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Serious balancing issue, Axis mortars
«
Reply #6 on:
June 03, 2009, 01:18:20 pm »
It's actualy rather ugly, guderian - I rather lolled at the guy's complaint and dumbfounded him on the launcher for it (I am sorry mate), but having played versus it.. it's rather ugly.
It's not so much the mortars themselves, it's the ammount of allpwning blob around them - offmaps would really come in handy at removing that, hehe.
Anyways, only advice I can give you is grab yourself some vanilla units and halftracks, and go back-cap the crap out of the enemy if they do that. Works vs KTs and Tigers too!
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simpson22
EIR Regular
Posts: 20
Re: Serious balancing issue, Axis mortars
«
Reply #7 on:
June 03, 2009, 01:59:33 pm »
"Put your arty more in the back so it does not get Annihilated."
The problem is i don't have any arty XD
"Don't take this the wrong way but it might be that way that you fail the attacks and therefor get hammered by the mortars."
This is very true but i am pretty nooby but what do you do when he has paks and MGs everywhere, my tanks get shot by paks my inf gets pinned by MGs and my arty is non existant.
By the way i do believe i must adjust my complaint.... this game was played on road to carentan and it was so easy for him to sit back and defend while just mortaring the crp out of me. We played a different map tonight and it was an extremely close game on a much bigger map i do believe everyone was on their last call in so on a big map this problem isnt as bad but on small maps such as road to carentan its a big problem.
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CafeMilani
Aloha
Posts: 2994
Re: Serious balancing issue, Axis mortars
«
Reply #8 on:
June 03, 2009, 02:04:41 pm »
sorry simpson, but this seems to be a whine post because: obviously you despair without ur on and offmap arty spam because u just dont know what to do. everyone can deal with them. try somethig else than your priest, try some flanking,, whatever
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Unkn0wn
No longer retired
Posts: 18379
Re: Serious balancing issue, Axis mortars
«
Reply #9 on:
June 03, 2009, 02:08:38 pm »
Try a mortar pit, they're probably the best british counter.
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CafeMilani
Aloha
Posts: 2994
Re: Serious balancing issue, Axis mortars
«
Reply #10 on:
June 03, 2009, 02:09:20 pm »
oh yeah...-.-
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Guderian
EIR Veteran
Posts: 817
Re: Serious balancing issue, Axis mortars
«
Reply #11 on:
June 03, 2009, 02:24:31 pm »
hmm okey guess i did not think that trough.
Nice response tough, many yust spams with some dumb comments
hmm............................ Ye offmaps would be nice.
But ye tank (big) rush can prob solve this.
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Sach
EIR Veteran
Posts: 1211
Re: Serious balancing issue, Axis mortars
«
Reply #12 on:
June 03, 2009, 02:31:17 pm »
and when you decrew it either recrew or blow it up, that goes for all support weapons
edit: cleaned it up, was typing like a tard.
«
Last Edit: June 03, 2009, 02:42:51 pm by Sach
»
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
Mgallun74
EIR Veteran
Posts: 1478
Re: Serious balancing issue, Axis mortars
«
Reply #13 on:
June 03, 2009, 02:41:27 pm »
screw that, recrew it.. lol. axis motar is a beast...
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Serious balancing issue, Axis mortars
«
Reply #14 on:
June 03, 2009, 03:06:19 pm »
Aloha, everybody on the forums knows you are an Axis Fanboi, so please, just for once, PLEASE SHUT UP FOR EVERYBODIES' SAKE, STOP POSTING STUPID COMMENTS ON POSTS YOU HAVE NOT READ AND COME BACK IN A FEW YEARS AND TRY POSTING AGAIN. Now that, that is out of my system I think simply if axis mortars damage and range was nerfed just slightly it'd be fine
Logged
Rawr
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Serious balancing issue, Axis mortars
«
Reply #15 on:
June 03, 2009, 03:35:25 pm »
Quote from: Sharpshooter824 on June 03, 2009, 03:06:19 pm
Aloha, everybody on the forums knows you are an Axis Fanboi, so please, just for once, PLEASE SHUT UP FOR EVERYBODIES' SAKE, STOP POSTING STUPID COMMENTS ON POSTS YOU HAVE NOT READ AND COME BACK IN A FEW YEARS AND TRY POSTING AGAIN. Now that, that is out of my system I think simply if axis mortars damage and range was nerfed just slightly it'd be fine
No
Allies have sheer numbers, its hard to even win a battle now due to it being so OP
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Serious balancing issue, Axis mortars
«
Reply #16 on:
June 03, 2009, 03:44:06 pm »
Allies having sheer numbers demon? POP CAP! OH and guess what allied units cost more pop cap because of having bigger squads that die easily..Hmmm what does this even have to do with an axis mortar anyway demon? I clearly stated if axis mortar range and damage were nerfed slightly it'd be fine
Logged
CafeMilani
Aloha
Posts: 2994
Re: Serious balancing issue, Axis mortars
«
Reply #17 on:
June 03, 2009, 03:50:29 pm »
Quote from: Sharpshooter824 on June 03, 2009, 03:06:19 pm
Aloha, everybody on the forums knows you are an Axis Fanboi, so please, just for once, PLEASE SHUT UP FOR EVERYBODIES' SAKE, STOP POSTING STUPID COMMENTS ON POSTS YOU HAVE NOT READ AND COME BACK IN A FEW YEARS AND TRY POSTING AGAIN. Now that, that is out of my system I think simply if axis mortars damage and range was nerfed just slightly it'd be fine
u shut up, noob and ur an allied fanboi btw.
allies>>axis now, that was my experience out of my few axis and allies games today.
quite fun to rape with t17s/m8s, rangers/ABs and sniper.
not so fun to get raped by this combo.
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Serious balancing issue, Axis mortars
«
Reply #18 on:
June 03, 2009, 03:54:23 pm »
Pak, MG and bike > T17, Sniper Rangers/AB l2p
And I play both sides, yes ive been playing allies lately but I also play axis silly
Anyway, stop going off topic, its about AXIS MORTAR, not T17s etc.
and aloha using the same insult on the person who just insulted you fails.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Serious balancing issue, Axis mortars
«
Reply #19 on:
June 03, 2009, 03:56:12 pm »
Quote from: Sharpshooter824 on June 03, 2009, 03:54:23 pm
Pak, MG and bike > T17, Sniper Rangers/AB
l2p
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