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Author Topic: 006a Hotfix  (Read 22373 times)
0 Members and 4 Guests are viewing this topic.
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #20 on: June 04, 2009, 06:28:02 am »

I think making some units doctrine specific will make for more interesting gameplay. Perhaps things like the Kangaroo could go to Artillery, or the Gessie to Terror. Give those doctrines some extra unit incentives.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #21 on: June 04, 2009, 06:32:13 am »

no way are you taking my kangaroo away from me!
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: June 04, 2009, 06:52:38 am »

The T17 is hardly OP - the smoke ability may be in for some tuning, but the unit on it's own is faaaar from being OP.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #23 on: June 04, 2009, 06:53:44 am »

No one said it was OP. I was moved to give armour more flavour
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #24 on: June 04, 2009, 07:21:49 am »

wtf?  iam infantry and I have stanghounds in it.. what will happen to them now?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #25 on: June 04, 2009, 07:22:17 am »

FInalise your company and you'll find out.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #26 on: June 04, 2009, 07:22:45 am »

Nothing, you lose them they are gone forever.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #27 on: June 04, 2009, 07:23:22 am »

My armor ones suddenly dissapeared when I clicked finalise, so I don't see why his infantry ones should stay.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #28 on: June 04, 2009, 07:24:30 am »

The only reason T17s were OP is because in vCoH they came way to earlier for a cheap price and PE really had no effective counter for it...in EiR T17s are not durable at all so I wouldn't see why they are considered OP, yes the stun can be annoying but its alot like buttoning or G43 slow enemy ability..
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Rawr
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #29 on: June 04, 2009, 07:25:14 am »

Anyone with those units in their company, that cant actually buy them - will not be able to access the Battalion screen without crashing.

Soooo....
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee Offline
Donator
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Posts: 9741



« Reply #30 on: June 04, 2009, 07:28:28 am »

The only reason T17s were OP is because in vCoH they came way to earlier for a cheap price and PE really had no effective counter for it...in EiR T17s are not durable at all so I wouldn't see why they are considered OP, yes the stun can be annoying but its alot like buttoning or G43 slow enemy ability..

I agree. As a pe player i didn't find them that annoying personally. They went down to two scheck shots pretty fast.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #31 on: June 04, 2009, 07:31:26 am »

well thats crap...    

on a side note:

last night i played 4 games, all against my same rank.. lost my first 3 and got 30pps, spent 25 on Howi.. played a 4th game and won that one... look at my Battalion and only have 15pp..Huh? shouldnt i have 25 now?
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #32 on: June 04, 2009, 07:53:30 am »

lol you broke my start call in but ok I will survive (even if 6 pop was fair price)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #33 on: June 04, 2009, 08:03:12 am »

You get 10 PPs regardless win or loss.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #34 on: June 04, 2009, 08:04:03 am »

well thats crap...    

on a side note:

last night i played 4 games, all against my same rank.. lost my first 3 and got 30pps, spent 25 on Howi.. played a 4th game and won that one... look at my Battalion and only have 15pp..Huh? shouldnt i have 25 now?

Heh? 4 x 10 PP = 40 PP
40 PP - 25 PP = 15 PP


Check your math skillz!
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Nijo Offline
EIR Veteran
Posts: 625



« Reply #35 on: June 04, 2009, 08:06:18 am »

you get 20XP if you win! not PP
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #36 on: June 04, 2009, 08:12:37 am »

By the way, move the kangaroo to Royal Engineers please.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #37 on: June 04, 2009, 08:13:58 am »

We might.
Geschutzwagen may also be made doctrine specific.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #38 on: June 04, 2009, 08:19:00 am »

Ahhh.. the XP per game is used to up your ranks...

10pp no matter what... i see.. interesting..

tanks... iam half way to COL lol. 
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #39 on: June 04, 2009, 08:52:49 am »

Its not 10pp no matter what.

Its 10pp BASE then the modifier for the team that youre playing.

So, If you are rank 1, playing a team that their xp averages rank 2, you get a 20% modifier.
Meaning, Win / Loss of 24 / 12xp and gain of 12pp
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