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Author Topic: Commando's  (Read 32651 times)
0 Members and 4 Guests are viewing this topic.
BigDick
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« Reply #60 on: June 08, 2009, 08:30:37 am »

this and lmg grens have no smoke and rush...they are not assault infantry that rape on the move...and their weapons are only realy good at close range...

if you dont charge lmg grens they dont do much...so never charge lmg grens except you have rangers or commandos
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #61 on: June 08, 2009, 08:33:44 am »

i bet: double stg44 storms<mandos both ve0

the unit which charges probably loses...
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Mysthalin Offline
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« Reply #62 on: June 08, 2009, 08:36:09 am »

Depends, double STG44 stormies have better accuracy short and medium range, but a lower rate of fire, so it's unclear... If both are moving around back and forth, the STG44 will probably win :S.
At long range, it's an easy win for the sten due to equal accuracies and a better ROF on mandos..
It's really, rather wierd.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #63 on: June 08, 2009, 08:47:28 am »

The vet 3 assault bonus needs to work Sad
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Sharpshooter824 Offline
I <3 Aloha
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« Reply #64 on: June 08, 2009, 09:54:50 am »

lolol aloha says ''i bet!'' the stormies would lose at vet 0 to vet 0 commandos, obviously meaning hes has absolutely no proof or game experience of this ever happening and is just making a biased statement to succeed in his crusade of claiming that all allied units are OP!
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Rawr
CafeMilani Offline
Aloha
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« Reply #65 on: June 08, 2009, 09:57:41 am »

try it out, you will see im right i think
« Last Edit: June 08, 2009, 10:01:27 am by aloha622 » Logged
gamesguy2 Offline
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« Reply #66 on: June 08, 2009, 07:49:32 pm »

A full squad of commandos does 79.65 dps to infantry armor, 51 dps to heroic armor, 39.8dps to soldier armor, and has 390 hp and soldier armor(which is ignored by other smgs).

A squad of storms has 380 hp, and does 77.76 dps to commandos.

A squad of KCH has 285 hp, and does 58.32 dps to commandos, receiving 51 dps in return.  Its obvious here how they lose, as they barely outdps the commandos but the commandos have like 60% more hp.

A squad of assault grens has 220 hp, and does 77.76 dps to commandos.   Here the picture is not so clear.  The assault grens do nearly twice the dps to commandos but the commandos have nearly twice the hp.  

Any use of nades or smoke make the commandos win everything though.
« Last Edit: June 08, 2009, 07:59:29 pm by gamesguy2 » Logged
panzerjager1943 Offline
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« Reply #67 on: June 08, 2009, 07:58:03 pm »

Commandos should have 65x6 hp, 390, not 420.
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gamesguy2 Offline
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« Reply #68 on: June 08, 2009, 08:01:17 pm »

Commandos should have 65x6 hp, 390, not 420.

Yep you're right, I thought they had 70 for some reason.

Still doesnt change much.  But in a straight up fight with no smoke or nades mp44 storms should break even with them.  However storms cost as much as commandoes with nades, so in reality they will lose.

FSJ would be interesting, however they will just get naded the same as LMG grens.
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panzerjager1943 Offline
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« Reply #69 on: June 08, 2009, 08:04:27 pm »

Fallschirmjager can, and sometimes do, win. Assault Grenadiers can potentially -- but both units are short-range only, and so it becomes a matter of who's willing to charge forward and lose the fight, therefore often resulting in a stalemate.
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AmPM Offline
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« Reply #70 on: June 08, 2009, 08:05:38 pm »

Whats even cooler is the comparative prices.

All in all, Axis assault infantry is getting itself raped in every fight with superior allied infantry.
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gamesguy2 Offline
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« Reply #71 on: June 08, 2009, 08:07:40 pm »

Fallschirmjager can, and sometimes do, win. Assault Grenadiers can potentially -- but both units are short-range only, and so it becomes a matter of who's willing to charge forward and lose the fight, therefore often resulting in a stalemate.

Not if the commandos use smoke to charge and throw a nade from smoke.
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Sharpshooter824 Offline
I <3 Aloha
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« Reply #72 on: June 08, 2009, 08:18:33 pm »

Superior allied infantry? lol..  so far from it
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AmPM Offline
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« Reply #73 on: June 08, 2009, 08:19:18 pm »

Actually yes, Commando/Ranger eat all Axis assault units for breakfast.

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gamesguy2 Offline
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« Reply #74 on: June 08, 2009, 08:24:47 pm »

Actually yes, Commando/Ranger eat all Axis assault units for breakfast.



I'm not so sure for rangers, storms with mp44 should be able to beat down rangers and KCH give a good accounting as well.   Rangers have to charge into close range, giving the mp44s a bit of time to do damage(mp44s outdps thompsons at medium and long).  Plus rangers cost a lot of munitions, 220 just for thompsons and zooks(which are mandatory), with nades its like 260.

I've seen LMG grens beat rangers that charge.  Although lucky zook hits will win it for the rangers, but its not something you can count on.
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jackmccrack Offline
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Posts: 2484


« Reply #75 on: June 08, 2009, 08:45:49 pm »

Aren't 2 LMGs enough to hold Commandos/Thompsons back?
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RikiRude Offline
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« Reply #76 on: June 08, 2009, 08:58:25 pm »

Actually yes, Commando/Ranger eat all Axis assault units for breakfast.



But MP40 volks beat thompson rangers we have come to find out  Cheesy
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gamesguy2 Offline
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« Reply #77 on: June 08, 2009, 09:31:35 pm »

Aren't 2 LMGs enough to hold Commandos/Thompsons back?

No.  Commandos show up, pop smoke, nade the grenadiers sitting still with their LMGs, and then just win horribly.
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jackmccrack Offline
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« Reply #78 on: June 08, 2009, 10:10:03 pm »

What if the LMG Grens scoot away?
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stumpster Offline
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« Reply #79 on: June 08, 2009, 10:12:35 pm »

The problem in that 1v1 scenario is that because the LMG Grens must eventually stop to fire, the Commandos will catch them.  The only time that the LMG Grens can really do damage is when the Commandos are still on the approach, which is when you can easily just pop smoke and chase.
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