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Commando's
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Topic: Commando's (Read 36089 times)
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Fresz1
EIR Veteran
Posts: 75
Re: Commando's
«
Reply #80 on:
June 09, 2009, 02:15:08 am »
I playd about 3 times against those vet 3 comando... way to stop them??? There is no way to stop them... players that have HMGs are fucked streight away, tactic is that u have to keep moving, best is to have ht in pe and some mp44s in it than u
MIGHT
kill 2-3 of them. Any other infantry u can forget, even knight cross on vet 2 [2 squads] are useless.
I have question to devs. Why when they pomp smoke they getting bonus for aim and other stuff and the unit currently shooting at them gets none? Suggestion: When they pomp smoke they are weak and not able to "shot" proply. That might help to ballance them a bit, players start to use smoke only to escape not to ownage everything around....
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Commando's
«
Reply #81 on:
June 09, 2009, 02:49:37 am »
Smoke should not give them any bonuses other than cloak and suppresion reset, I'll agree to that.
KCH have just 270 HP, gamesguy...
but take into account that for KCH, it's 3x90 HP, for commandos it's 6x65 HP.
Meaning that the commandos will lose men(and, thusly, firepower) faster than the KCH, or stormies, or assault grens...
.
Logged
Setesh
EIR Veteran
Posts: 100
Re: Commando's
«
Reply #82 on:
June 09, 2009, 02:51:15 am »
I played with those vet 3 comandoes.
And we got raped, My first loss, and they did not even have much vet, maybe saw 2 vet 2.
What they did where they never took out tanks, except half tracks, and they had like 4 Mortars, and they would just fire those where the commandos went and they died
Except that, the commandos are op
they sould only tho get a price up, and gain vet 3 should be harder
Logged
^ <- Duck or die
stumpster
Honoured Member
Posts: 2197
Re: Commando's
«
Reply #83 on:
June 09, 2009, 02:52:43 am »
Quick note - I just checked the Commando smoke grenades and it gives no other buffs besides the usual reset of suppression and whatnot.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Baine
Steven Spielberg
Posts: 3713
Re: Commando's
«
Reply #84 on:
June 09, 2009, 03:32:41 am »
Quote from: jackmccrack on June 08, 2009, 10:10:03 pm
What if the LMG Grens scoot away?
So they get shot in the back by invisible charging Commandos.
Quote from: Setesh on June 09, 2009, 02:51:15 am
I played with those vet 3 comandoes.
And we got raped, My first loss, and they did not even have much vet, maybe saw 2 vet 2.
What they did where they never took out tanks, except half tracks, and they had like 4 Mortars, and they would just fire those where the commandos went and they died
Except that, the commandos are op
they sould only tho get a price up, and gain vet 3 should be harder
LoL, if you were talking about the game on Chateau then just lol. It was Twos Vet 3 commando army... "they did not even have much vet, maybe saw 2 vet 2"
«
Last Edit: June 09, 2009, 03:35:59 am by Baine
»
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Setesh
EIR Veteran
Posts: 100
Re: Commando's
«
Reply #85 on:
June 09, 2009, 03:55:52 am »
They = Axis
WE = Allies
WE= SHIT load of vet commandos and all hell
They = 2 vet 2
Axis win
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Commando's
«
Reply #86 on:
June 09, 2009, 03:57:26 am »
Oh ok, yeah blame Two
He's too careful with his Commandos. I expected him to try and take out my Nebelwerfer with them. But that was clearly too risky
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Setesh
EIR Veteran
Posts: 100
Re: Commando's
«
Reply #87 on:
June 09, 2009, 04:26:07 am »
Its same as AMPM said.
High vet = They retreat faster
Its like making a tank with low hp but huge dmg, if you dmg it, it will die / run away
Logged
CafeMilani
Aloha
Posts: 2994
Re: Commando's
«
Reply #88 on:
June 09, 2009, 05:43:52 am »
Quote from: Setesh on June 09, 2009, 03:55:52 am
They = Axis
WE = Allies
WE= SHIT load of vet commandos and all hell
They = 2 vet 2
Axis win
duckor die, your micro isnt the best, i played u quite often. thats my experience of your playstyle..
Logged
Two
EIR Veteran
Posts: 2079
Re: Commando's
«
Reply #89 on:
June 09, 2009, 06:00:12 am »
Quote from: Baine on June 09, 2009, 03:57:26 am
Oh ok, yeah blame Two
He's too careful with his Commandos. I expected him to try and take out my Nebelwerfer with them. But that was clearly too risky
Well considering there were 8 acs and countless ht's along with shit tons of g43's and mp44's roaming around i wasnt going to risk getting caught before i reached it and therefore make the squad useless.
Commandos fight inf, not vehicles
«
Last Edit: June 09, 2009, 06:01:49 am by Two
»
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Mysthalin
Tired King of Stats
Posts: 9028
Re: Commando's
«
Reply #90 on:
June 09, 2009, 06:11:54 am »
stop spamming vet 3 on your commandos nub.
Logged
Two
EIR Veteran
Posts: 2079
Re: Commando's
«
Reply #91 on:
June 09, 2009, 06:13:31 am »
I need too they are the only units ill use.
Commandos
Commando Piats
Sapper Piats
And Fireflys but command tank is a pain in the arse when trying to reverse from a panther so no vet on it
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Commando's
«
Reply #92 on:
June 09, 2009, 07:06:20 am »
You guys realize commandos have absolutely no AT including no fausts like a KCH would meaning its absolutely defenseless against a puma etc.. they really shouldn't be that hard to counter.. when I see KCH on the field I don't bring in more rangers to counter them I would bring in a vehicle
Logged
Rawr
Baine
Steven Spielberg
Posts: 3713
Re: Commando's
«
Reply #93 on:
June 09, 2009, 07:08:18 am »
Quote from: Sharpshooter824 on June 09, 2009, 07:06:20 am
You guys realize commandos have absolutely no AT including no fausts like a KCH would meaning its absolutely defenseless against a puma etc.. they really shouldn't be that hard to counter.. when I see KCH on the field I don't bring in more rangers to counter them I would bring in a vehicle
Commando Piats?
Supply drops with Piats?
And yes, those things are the only real hard counters.
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Commando's
«
Reply #94 on:
June 09, 2009, 07:13:02 am »
IM talking about just regular commandos, not PIATs
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Commando's
«
Reply #95 on:
June 09, 2009, 08:48:02 am »
Sharpe, believe me when I tell you that commandos are an utter bitch to counter, even with a vehicle. They just have some sort of moral principle of refusing to die, damn bastards. I got 27 kills with one vanilla squad within 20 minutes without losing a single commando guy, with that commando squad being the only unit I used. Heh.
Dual LMG squads seem to rape them, though.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: Commando's
«
Reply #96 on:
June 09, 2009, 09:08:40 am »
Im an utter noob and i use commandos. They are a bitch to take down i must admit. There smoke helps even further. Once they have used there smoke then storm them.
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Dragon2008
EIR Veteran
Posts: 355
Re: Commando's
«
Reply #97 on:
June 09, 2009, 10:03:16 am »
Well AC don't do s**t against mandos its jus stupid. Spammed 3 AC on 3 mando squads and they did f**k all damage to them apart from takin a few men out. If 3 AC can't do it to vet 0-1 mandos I don't see how any unit can take them down.
They need a price change or a nerf cos its stupid the amount of people jus spamming them, pop smoke then run behind ur line and kill ur support or unequiped grens and volks. I remember when storms got moaned at cos they did exactly wat the mandos r doin now and they got nerfed to hell and r now useless.
I dont care if anyone disagree's cos these people r the one's who spam them and don't want it to change cos its easy win for them. The brits now r jus a blob and spam faction and there is nothing axis can do unless have a neb or some sort of Off-map to kill them.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Commando's
«
Reply #98 on:
June 09, 2009, 10:05:09 am »
Use the force, luke.
I mean use the double LMG grens, dragon!
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Commando's
«
Reply #99 on:
June 09, 2009, 10:07:16 am »
Quote from: Mysthalin on June 09, 2009, 10:05:09 am
Use the force, luke.
I mean use the double LMG grens, dragon!
These will only help if the Commandos have already used smoke.
Logged
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