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Jan 08 2012 Quick little update
written by Groundfire | 1105 Views | Rating: (0 rates)

Hey guys,

Just wanted to let you know we have a few quick updates that were just put in place.

Currently we have the weapons cache disabled. It will stay disabled until we can find something better to take it's place.

Also, Attack and Defend game modes have been fixed, but we are going to need you all to play it as much as possible in order to be sure that we got all the bugs out of it. 

In particular, we are looking for "Scar-Errors" from any particular unit or abilities you may have while playing in the Atk/Def mode. The advantage modifiers have been disabled for this mode as well until we can be sure we got all the errors out. (the modifiers are extra pop for attackers and other timer related abilities)

Thanks guys, 

-The Devs

written by Groundfire | 934 Views | Rating: (0 rates)

Hey guys,

Currently, when you use up all your weapons cache pool, the reserve pool begins to be used up as well. This effectively makes the weapons cache pool 90 points of usage per player instead of 60. 

The entire point system for the WC pool was based around a finite 60 pool, which is why no one seems to have noticed a change. 

Well its time to tighten the clamps. WC pool has been reduced to 45 points until we find another solution.


Discuss this here

Dec 11 2011 Weapons Cache update
written by Groundfire | 958 Views | Rating: (0 rates)

Hey guys, with the patch that was released this morning (Dec. 11th) the weapons cache is fully working.

For those of you not familiar with this mechanic, each upgrade in the game has been denoted with a cost and that cost is deducted from your company's "Weapons Cache" pool.

The purpose of this pool is to restrict the spamming of certain upgrades and units that are very very powerful in a our persistent environment. Upgrades like Assault are hopefully restricted more than they are currently, but we hope to still allow players the flexibility of creating their company the way they want, the only difference being that we tack a "risk" to the "reward" of spamming such a powerful upgrade. 

As time passes, I will be updating this list on the fly, then when we have a firm framework of the weapons cache pricing, future changes will be done at patch time all at once. 

We have alot of new players joining the mod and I hope this helps fill you in on what is going on.

[PR lead] Groundfire

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