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Jan 23 2019 Patch R041
written by Unkn0wn | 3559 Views | Rating: (0 rates)
Hi All, Patch R041 will be going live very soon. Please note that the launcher is down while we bring you the update. Patch notes included below.
Discussion and patch notes can be found here. 

Dec 01 2018 Hotfix Patch R040
written by Unkn0wn | 3334 Views | Rating: (1 rates)

Hi all, we're stil alive and kicking in case you hadn't noticed! Below the logs from the latest hotfix patch. 

Feel free to join us on discord anytime: https://discordapp.com/invite/nUctncq


...Read More
Mar 09 2014 Quick Server Patch
written by EIRRMod | 7449 Views | Rating: (1 rates)

Hi everyone,


There has been a plague of stuck battles, and non-reporting ones.

I have located and patched those bugs - I hope!


So, if you have a stuck game (one that DOESNT force) please create a thread with the battle number and details of what happened.


This patch also sets some background work for some admin tools that will be implemented, before moving on to our next biggest phase of EIRR to date.


A new Launcher.....


There will be pics posted after launcher patch L001.


So, thanks for your patience!

Regards

-EIRRMod and the EIRR Dev team!

written by EIRRMod | 7490 Views | Rating: (0 rates)

Hey Guys,


Just a quick update today - one that hopefully fixes some interesting bugs.

- Can no longer switch tabs to the Warmap (Causing some very weird issues)

- Final reports should now be received, this is a WIP.


If a battle does NOT get processed at the end, please post a thread in the bugs forum, with the text from the Log.txt file (Located in the EIRRLauncher directory).

Thanks!


-EIRRMod

written by tank130 | 8736 Views | Rating: (1 rates)
We are very excited to announce our newest member to the EiRR Dev team -  Headshotkiller, aka

Xeoniz.

HSK brings both RGD and SCAR coding abilities to the team. In fact, he is an integral part of finding the fix to the latest SEGA/RELIC patch that has rendered our mod inoperable. We are 100% confident our team will find a solution in the near future.


In the meantime, we are working on implementing a system to streamline our ability to fix bugs and expand the mods functions. We will start by creating a new thread in the bug forums to get all the known bugs in one place. From there we will get into a routine of fixing bugs in a timely fashion.


It has become obvious that SEGA has no intention of supporting modifications of COH2 in the foreseeable future. We have halted production of our new mod and are focusing on rebuilding the current mod. We will try to implement a number of functions slated for EiR2 into EiR:R This is a long term stretch goal, so do not expect anything for several months.


These changes may include a new Launcher/use interface, new doctrine system, and new repair/healing system.

The EiR:R dev team is still committed to our community and our mod.Expect some changes over the following months.


Regards,

The Dev Team


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