*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 20, 2024, 04:01:07 pm

Login with username, password and session length

Resources

Recent posts

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]

[May 26, 2022, 10:13:22 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: 0.9.7H Bugs (Continued)  (Read 6317 times)
0 Members and 1 Guest are viewing this topic.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #20 on: December 11, 2010, 06:13:52 pm »

cute, i see smokaz and elitegren are sitting on the little bombshell that is luftwaffe and theyre broken camo with pretty sealed lips.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #21 on: December 11, 2010, 07:14:05 pm »

mid t3 for armor allowing mg's to fire while repairing appears to let the main gun fire as well.  Only sure for m8s at the moment.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #22 on: December 11, 2010, 07:27:02 pm »

actually I have already made a separate post about the Luftwaffe camo
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #23 on: December 12, 2010, 02:02:56 pm »

Bug Entry

-Armor HE rounds from Urban warfare do not have a contrail and projectile speed is wayyy too fast.
The Explosion animation for these ends prematurely and doesnt leave a crater on the ground.

-Armor assault engies with the shotguns have better cover table statistics vs. Garrison Targets than they do vs. Heavy and Light cover.

Shotguns vs. Garrison targets: Acc. = 0.75,  Dmg = 0.75
Shotguns vs. Heavy/Light cover: Acc. = 0.5, Dmg = 0.5

You are better off running around in craters when facing Assault Engies, Buildings offer no protection.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #24 on: December 12, 2010, 02:13:35 pm »

Shotguns > KCH
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #25 on: December 12, 2010, 02:21:35 pm »

well,they do 168dps as someone noted  Roll Eyes
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #26 on: December 12, 2010, 02:23:43 pm »

Cover modifiers for Shotguns vs. buildings should be something like .25 dmg and acc.

Ridiculious that shotguns can penetrate stone masonry with such effectiveness.
Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #27 on: December 12, 2010, 02:26:42 pm »

While KCH are infinitely tougher than Engineers, their shotguns each have double the DPS of a KCH StG44 at close range, plus there's four shotguns to three StG44s, so I don't find it surprising Assault Engineers will win that engagement.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #28 on: December 12, 2010, 03:12:14 pm »

and that is not in any way unbalanced? since khc cost like double more  Roll Eyes
Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #29 on: December 12, 2010, 03:12:49 pm »

I didn't say if it was balanced or imbalanced, now did I?
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #30 on: December 12, 2010, 03:20:23 pm »

Im sure they will be tuned a bit, its a new weapon needs time to develop.

It should be worse against moveing infantry for sure, AG snipes vet on retreat like crazy.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #31 on: December 12, 2010, 03:31:03 pm »

did I say u said it? :p
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #32 on: December 12, 2010, 07:34:52 pm »

The  initial deployment of the Shotguns was intened to be intense, the fraility of engineers was compensated for by the effectiveness of shotguns at close range. They'll be tweaked to bring them down in effectiveness. the oversight of PE halftracks was an error given the armor they use.

keep any bugs coming.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #33 on: December 12, 2010, 09:14:54 pm »

and that is not in any way unbalanced? since khc cost like double more  Roll Eyes

Can you for fuck's sake stop trolling each thread with some retarded post that nobody gives a shit about balance?

It's getting rediculous, especially when you repeat something like 125125125th times about an issue everyone knows about already.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #34 on: December 12, 2010, 09:40:12 pm »

MG42 Animation and setup are screwy!!

That's not a de manned machinegun, that deployed one is ready to go and is apart of the squad

Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #35 on: December 12, 2010, 09:42:04 pm »

That's already been reported, I think bob or maybe somebody else said that graphical bugs aren't a priority right now.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #36 on: December 13, 2010, 12:31:11 am »

Marder 3 Site Main Gun should be reverted.
Logged

Let's talk about PIATs in a car.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #37 on: December 13, 2010, 12:35:42 am »

Marder 3 Site Main Gun should be reverted.

what was changed?
Logged
WildZontar Offline
Donator
*
Posts: 1168



« Reply #38 on: December 13, 2010, 12:37:43 am »

T3 Infantry Weapon Supply thingy allows my riflemen to buy Greaseguns and Zooks

I buy 5x greaseguns and zooks, and half the time they don't appear.
Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #39 on: December 13, 2010, 12:44:57 am »

Leophone, you have to Halt the Marder now before Siting the Gun. It makes for a very slow response when the enemy attacks with vehicles and tanks
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.077 seconds with 37 queries.