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Author Topic: tank shock double shot  (Read 1725 times)
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Smokaz Offline
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Posts: 11418



« on: October 12, 2010, 10:45:41 am »

Seems like allies get all the good bugs.

When tank shock is used the churchill double fires. Seems like its reload cycle or something for the main gun is reset.

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Mister Schmidt Offline
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Posts: 5006



« Reply #1 on: October 12, 2010, 10:49:24 am »

Tank Shot is utter bs. It literally fires a round a second, or something stupid like that.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #2 on: October 12, 2010, 10:50:06 am »

i didnt double fire the reloads just so short and the recharge is 250 sces i think worth it yes  can only get it on a weak tank
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Smokaz Offline
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« Reply #3 on: October 12, 2010, 10:50:34 am »

This is something you should have reported Hans, btw. If its not obvious PM a moderator or dev team member to have explained why.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #4 on: October 12, 2010, 10:52:07 am »

well it looked like wot the ability deos no one has ever raged about it to me BUT there is a bug i can report when you buy this on a MK4 the croc occasionally gets 1 aswell

edit*  the abilitys its all fine tuned and everything takes 2 shots or so to warm up after clicking it before full speed
« Last Edit: October 12, 2010, 10:57:09 am by RoyalHants » Logged
Groundfire Offline
EIRR community manager
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Posts: 8511



« Reply #5 on: October 12, 2010, 10:56:45 am »

Lets not get all huffy and blowhard.

afaik no one reported the Mortar HT double shot till I kicked some life into this mod with the campaign.

Right now its a bug known to the MK4. Since everyone started with lvl4 mostly everyone just skipped in favor of the MK6
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Mister Schmidt Offline
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« Reply #6 on: October 12, 2010, 10:57:02 am »

It is essentially Lockdown on an IST, except better as it has longer range, and as far as I can tell mor health and armour, and still moves, as well as at full speed.
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RoyalHants Offline
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« Reply #7 on: October 12, 2010, 10:58:03 am »

It is essentially Lockdown on an IST, except better as it has longer range, and as far as I can tell mor health and armour, and still moves, as well as at full speed.
no HE rounds and if not vet 2 you have a problem when cicleing multiple atgs and 250 secs around i think reload
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Mister Schmidt Offline
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« Reply #8 on: October 12, 2010, 10:59:50 am »

Which is why I said essentially. Why would you circle an atg in a churchill anyway? :s
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RoyalHants Offline
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Posts: 2109



« Reply #9 on: October 12, 2010, 11:00:57 am »

Which is why I said essentially. Why would you circle an atg in a churchill anyway? :s
cos you might wanna kill it before you can get your atg magnet ff in Wink
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Smokaz Offline
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Posts: 11418



« Reply #10 on: October 12, 2010, 11:01:10 am »

Nice little cheese since marders get 3 shotted by churchills
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RoyalHants Offline
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Posts: 2109



« Reply #11 on: October 12, 2010, 11:02:53 am »

Nice little cheese since marders get 3 shotted by churchills
light at ht tread hit and slow as a snail job done and tank shoc is useless if you back out of range from the snail churchil Wink
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Mister Schmidt Offline
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« Reply #12 on: October 12, 2010, 11:05:04 am »

Light ATHT's are hardly ever used, almost completely overlooked, plus you have to buy treadbreaker too.
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Heartmann Offline
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Posts: 1776



« Reply #13 on: October 12, 2010, 11:09:25 am »

Yepp, LAHT Suck balls late game
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #14 on: October 12, 2010, 11:10:07 am »

ok fair enough but i agree it would be bs on a stronger tank eg a croc or mk6 but its no its not the mk4 the guns worse for less damage one and without it so far as ive seen its not really worth having one when you could pay a little more and have a mk6
« Last Edit: October 12, 2010, 11:18:50 am by RoyalHants » Logged
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