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Poll
Question: 4 Man BAR Squad Good Idea?
Yes - 21 (44.7%)
No - 26 (55.3%)
Total Voters: 45

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Author Topic: 4 Man BAR Squad  (Read 28377 times)
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #20 on: July 05, 2009, 12:53:37 am »

Maybe for PE an Option for 4 G43s in a squad instead of 2 would work, since all squads are 4 man now.  If you've seen falls with G43s then that would really be cool.

4 man BAR squads better cost a lot of munitions, and i would restrict the abilities to Stickies only.

Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: July 05, 2009, 12:54:28 am »

Flamethrower isn't a new unit, its the same unit that has to purchase an upgrade.

I mean a completely new unit.

Something to assault buildings and entrenchments would be nice, 3 man team with 2 Flamethrowers?

That way every doctrine can get it.
« Last Edit: July 05, 2009, 12:56:38 am by AmPM » Logged


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Warlight Offline
Donator
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Posts: 304


« Reply #22 on: July 05, 2009, 12:54:55 am »

I don't mind this, but if we are about making new squads; I want my Flammpanzer 38.

Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #23 on: July 05, 2009, 01:06:00 am »

4 man BAR squads better cost a lot of munitions, and i would restrict the abilities to Stickies only.

rofl
« Last Edit: July 05, 2009, 01:16:11 am by jackmccrack » Logged

Let's talk about PIATs in a car.
Sixpack Offline
EIR Veteran
Posts: 185


« Reply #24 on: July 05, 2009, 01:43:34 am »

I don't mind this, but if we are about making new squads; I want my Flammpanzer 38.



I d go for the Panzerkampfwagen III (Flamm) Smiley
Logged
Bubz Offline
EIR Veteran
Posts: 726



« Reply #25 on: July 05, 2009, 02:31:22 am »

If you wanna make an elite unit, don't use riflemen as basis, their firepower is hardly noticeable when they die in few seconds.
What would be nice is some kind of crocodyle hotchkiss.
Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #26 on: July 05, 2009, 02:53:51 am »

Flamer tanks - forget it, it's in the model, so almsot undoable.
Logged

Bubz Offline
EIR Veteran
Posts: 726



« Reply #27 on: July 05, 2009, 03:12:41 am »

impossible is nothing.
Logged
Nijo Offline
EIR Veteran
Posts: 625



« Reply #28 on: July 05, 2009, 04:50:48 am »

4 BAR Squad? still the most fragile unit ingame xD after Engies... i am not sure if they will be more usefull then a normal rifel squad with Bars
Logged
Halfling Offline
EIR Veteran
Posts: 70



« Reply #29 on: July 05, 2009, 06:59:04 am »

Would be cooler with grease gun squad.  Tongue
Logged

just Halfwhining sometimes Wink
DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #30 on: July 05, 2009, 07:36:05 am »

I voted yes but giving riflemen 4 bars is useless because riflemen are useless. Riflemen dont have the health to tackle the axis infantry (which is what BARS are designed to do in theory)  due to superiority and dominance of late game (ref. to vCoh) axis automatic weapons, which are DESIGNED to dominate riflemen in vCoh. In eir there is no restriction on Mp44s or lmgs so as a platform, riflemen are completely worthless. BAR as a damage dealing weapon is slightly below average, suppression fire is what makes it OK and honestly, for that particular ability it doesnt matter if there is 1 or 4 bars in the squad. ATM riflemen are only useful as a supplementary doctrinal/weak nondoctrinal AT (with zooks/stickies) or as a recrew pool.

If the devs want to make an elite allied mainline infantry unit, it should have a fair chance against units such as assault grens and lmg grens, given all ranges. That said, the main reason US is majorly underplayed atm as a faction is because riflemen suck a load of balls, a mainline infantry is unable to counter ANYTHING (except some rifled, unsupported volks/luft).
« Last Edit: July 05, 2009, 07:42:35 am by DuckOfDoom » Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #31 on: July 05, 2009, 07:53:47 am »

I voted no because this is not OMG mod.
Logged
DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #32 on: July 05, 2009, 08:11:53 am »

I voted no because this is not OMG mod.

How does a 4 bar rifle squad even compare to anything in an OMG mod, except because you are blatant axis fanboy and will blindly oppose any allied buff?
Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #33 on: July 05, 2009, 08:39:34 am »

Bar rapes and is a huge addition to vanilla rifles.

They actually do some ***** damage folks.
Logged

Eir customer support staff.
Bubz Offline
EIR Veteran
Posts: 726



« Reply #34 on: July 05, 2009, 09:00:53 am »

It's like saying give double lmg to pios. kinda useless.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #35 on: July 05, 2009, 10:07:57 am »

3-4 bars on a normal rifle squad would probably be expensive and prone to being focus fired. Thats why the idea of a "hero" squad like a "Baker Rifle" squad is so more appealing. Just beef up their ability to slug it out at medium range with a little health and accuracy.

At any rate, supression definitely counts toward the price of the current double bar. Meaning 2 additional bars should not cost the same. (160)
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Glaze Offline
EIR Veteran
Posts: 112



« Reply #36 on: July 05, 2009, 10:24:42 am »

4 man BAR squads seem a little bit over the top if you ask me...

Edit: Also, Riflemen seem to do alright when I use them.  Mind you they certainly aren't the best, but as long as they have BARS for some suppression they beat the crap out of Grenadiers and other Axis infantry.
« Last Edit: July 05, 2009, 10:33:01 am by Glaze » Logged

Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #37 on: July 05, 2009, 10:52:25 am »

so as long as the enemy infantry doesn't shoot back, they win?
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #38 on: July 05, 2009, 11:01:57 am »

BAR upgrade does about 1.6x teh damage of a single LMG until close range where the LMG pulls ahead.

With Bipods and other doctrine buffs, they become quite good.

Armor Companies and AB companies are no worse off for countering elite infantry than ANY non-Luft PE company.

Rifles can also buy a cheap ass Zook, which works great at popping the best counter PE have to them, the IHT. Really, what allies need is to take the Rifle squad, assign upgrades, and make them all different infantry units in the launcher. Then you can feel like you have more variety, just like us PE =)
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #39 on: July 05, 2009, 11:09:38 am »

this is how i think allies can get their hero units:
when you buy doctrine upgrades for your units, you will actually see other skins on them, e.g. a M10 with more health. and now i check doctrines, i already see this is done with T4 pershing: Pershing gains 30% damage and penetration and a different skin
edit: or they get new skins if they reach vet3/vet4

this way allies gets their hero units, and the game doesnt become OMGmod.

only thing i would like, are some 6 man paras without RRs, but all with fast shooting carbines as you can see here: http://www.youtube.com/watch?v=w_vxZ00k20E&feature=related
if thats put in, they must be made a bit less effective on long range.
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