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Author Topic: [Beta] Verdunkeln 4vs4/3vs3  (Read 6280 times)
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Duckordie Offline
Community Mapper
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Posts: 1687



« on: August 02, 2007, 03:15:53 pm »

4vs4 and 3vs3 Map.
This map is about taking Either Left side or Right side, or go for both,
Tactics is needed in this map though reinforcements to either right or left takes time, though there is a lake between. Keep in mind, Take the Town, or the field? 
 

http://files.filefront.com/Verdunkelnsga/;8359193;;/fileinfo.html




Need to be done befor Final V:
*Map test
*Layout
*polish
*texture work
*field work




[attachment deleted by admin]
« Last Edit: August 20, 2007, 06:15:51 am by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #1 on: August 02, 2007, 04:17:19 pm »

Very nice Smiley.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #2 on: August 03, 2007, 07:29:03 am »

We'll always need more maps Smiley.

Also you can smooth terrain out, right mouse button.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #3 on: August 03, 2007, 07:30:30 am »

We need maps, we need you map makers.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #4 on: August 03, 2007, 07:51:35 am »

To get a nice smooth hill in that area you should:

1. set the left mouse button to "set value" and then hit "sample" and click the highest terrain
2. with the highest height, draw on all the area you want to be at the height of the top of the hill, which may be everything that is on there now.
3. lower the height slider slightly and drawn the next lowest area
4. repeat so that you create a terraced looking hill (can be very big steps between levels)
5. set the brush size to very large and then hold the right mouse button to smooth the terrain and turn the terraced hill into a smooth, natural looking hill.

6. for added flavor, set the left mouse button to additive, turn the strength down to say 10 or 16 and then add uneven bumps and ridges along the hill, then smooth them out.  This makes the hill slightly uneven, which looks more realistic.

Good luck!
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #5 on: August 03, 2007, 03:41:34 pm »

I posted a overview of the map... Give me feedback if this is not a good way to make a map.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #6 on: August 05, 2007, 02:11:30 am »

The map is taking form...
But i need some one to help me make the roads, or make the roads ( or a way/path between two or more places) Smiley
Thnx to AMPM ho gave me tips, Roads are 95% done
« Last Edit: August 13, 2007, 08:26:37 am by Duckordie » Logged
AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #7 on: August 05, 2007, 02:36:58 am »

The roads are pretty easy, if you want contact me and we can talk about it. Its just using the splines with a texture you like.
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509th Airborne
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #8 on: August 06, 2007, 09:28:56 am »

Fixed
« Last Edit: August 08, 2007, 02:20:26 am by Duckordie » Logged
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #9 on: August 08, 2007, 08:51:29 am »

looks very good.
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Every mission with me is a suicide mission.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #10 on: August 20, 2007, 06:18:20 am »

Update:

Fixed Sectors,
Fixed Road bug
Fixed Field
Fixed Crash Site
Fixed Map bug where you can walk thro a wall
Fixed the Lake

Removed 2 Bunkers
Removed 4 Sectors
Removed a Hedge blocking the spawn point, units got trapt
Removed a HMG
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #11 on: August 25, 2007, 10:12:25 am »

And dont foget to fix the map description
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