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[Beta] Verdunkeln 4vs4/3vs3
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Topic: [Beta] Verdunkeln 4vs4/3vs3 (Read 7708 times)
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Duckordie
Community Mapper
Posts: 1687
[Beta] Verdunkeln 4vs4/3vs3
«
on:
August 02, 2007, 03:15:53 pm »
4vs4 and 3vs3 Map.
This map is about taking Either Left side or Right side, or go for both,
Tactics is needed in this map though reinforcements to either right or left takes time, though there is a lake between. Keep in mind, Take the Town, or the field?
http://files.filefront.com/Verdunkelnsga/;8359193;;/fileinfo.html
Need to be done befor Final V:
*Map test
*Layout
*polish
*texture work
*field work
[attachment deleted by admin]
«
Last Edit: August 20, 2007, 06:15:51 am by Duckordie
»
Logged
^<-- Duck ™ and ©
We need more axis players!:
Unkn0wn
No longer retired
Posts: 18379
Re: Urbanish 2v2 (From real-life)
«
Reply #1 on:
August 02, 2007, 04:17:19 pm »
Very nice
.
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Unkn0wn
No longer retired
Posts: 18379
Re: Urbanish 2v2 (Need help)
«
Reply #2 on:
August 03, 2007, 07:29:03 am »
We'll always need more maps
.
Also you can smooth terrain out, right mouse button.
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Lai
Propaganda Minister
Posts: 3060
Re: Urbanish 2v2 (Need help)
«
Reply #3 on:
August 03, 2007, 07:30:30 am »
We need maps, we need you map makers.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Urbanish 2v2 (Need help)
«
Reply #4 on:
August 03, 2007, 07:51:35 am »
To get a nice smooth hill in that area you should:
1. set the left mouse button to "set value" and then hit "sample" and click the highest terrain
2. with the highest height, draw on all the area you want to be at the height of the top of the hill, which may be everything that is on there now.
3. lower the height slider slightly and drawn the next lowest area
4. repeat so that you create a terraced looking hill (can be very big steps between levels)
5. set the brush size to very large and then hold the right mouse button to smooth the terrain and turn the terraced hill into a smooth, natural looking hill.
6. for added flavor, set the left mouse button to additive, turn the strength down to say 10 or 16 and then add uneven bumps and ridges along the hill, then smooth them out. This makes the hill slightly uneven, which looks more realistic.
Good luck!
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Duckordie
Community Mapper
Posts: 1687
Re: Urbanish 2v2 (Do this map? Yes/no?)
«
Reply #5 on:
August 03, 2007, 03:41:34 pm »
I posted a overview of the map... Give me feedback if this is not a good way to make a map.
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Duckordie
Community Mapper
Posts: 1687
Re: River valley Urbanish 3v3,4vs4 (Help)
«
Reply #6 on:
August 05, 2007, 02:11:30 am »
The map is taking form...
But i need some one to help me make the roads, or make the roads ( or a way/path between two or more places)
Thnx to AMPM ho gave me tips, Roads are 95% done
«
Last Edit: August 13, 2007, 08:26:37 am by Duckordie
»
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AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: River valley Urbanish 3v3,4vs4 (Help)
«
Reply #7 on:
August 05, 2007, 02:36:58 am »
The roads are pretty easy, if you want contact me and we can talk about it. Its just using the splines with a texture you like.
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509th Airborne
Duckordie
Community Mapper
Posts: 1687
Re: Stuze 3v3,4vs4 (Alpha)
«
Reply #8 on:
August 06, 2007, 09:28:56 am »
Fixed
«
Last Edit: August 08, 2007, 02:20:26 am by Duckordie
»
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Stranger491
Seargent Stranger
EIR Veteran
Posts: 405
Re: Stuze 3v3,4vs4 (Map test time)
«
Reply #9 on:
August 08, 2007, 08:51:29 am »
looks very good.
Logged
Every mission with me is a suicide mission.
Duckordie
Community Mapper
Posts: 1687
Re: [Beta] Verdunkeln 4vs4/3vs3
«
Reply #10 on:
August 20, 2007, 06:18:20 am »
Update:
Fixed Sectors,
Fixed Road bug
Fixed Field
Fixed Crash Site
Fixed Map bug where you can walk thro a wall
Fixed the Lake
Removed 2 Bunkers
Removed 4 Sectors
Removed a Hedge blocking the spawn point, units got trapt
Removed a HMG
Logged
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: [Beta] Verdunkeln 4vs4/3vs3
«
Reply #11 on:
August 25, 2007, 10:12:25 am »
And dont foget to fix the map description
Logged
http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
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