Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
May 14, 2024, 02:47:28 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 3
Battles in progress: 1
Battles waiting: 8
Download the mod from Steam
Join our Discord server
Recent posts
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
13 years ago
by
tank130
[December 25, 2022, 11:36:26 am]
Meeting poll!
by
Olazaika1
[December 14, 2022, 12:10:06 am]
Problem with AB
by
Olazaika1
[September 22, 2022, 06:57:30 am]
Patch R056
by
Unkn0wn
[August 22, 2022, 05:10:35 pm]
Tank Manfight Simulator
by
Mysthalin
[May 26, 2022, 10:13:22 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Doctrine Discussion Thread
Pages:
1
2
[
3
]
4
5
Go Down
Print
Author
Topic: Doctrine Discussion Thread (Read 21631 times)
0 Members and 1 Guest are viewing this topic.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Doctrine Discussion Thread
«
Reply #40 on:
June 03, 2009, 05:55:09 am »
Quote from: Tymathee on June 03, 2009, 04:46:03 am
just to put numbers out there to shut you up.
Bazooka
Damage 75
Accuracy LMS .35 .6 1.0
vs Axis Tanks Acc-Dmg-Pen w/s = with skirts
StuG 1-1-0.322
w/s 1-.75-0.249
P4 1-1.6-0.449 (dmg vs p4 120, same as scheck!)
w/s 1-1.2-0337 (dmg 90)
Panther 1.18-1.5-0.15 (dmg 112.5)
w/s 1-1.13-0.112 (dmg 84.75)
Tiger 1.35-1.5-0.185 (dmg 112.5)
Panzerschreck
Dmg 120
Acc LMS .35 .75 1.0
vs Allied Tanks Acc-Dmg-Pen
Sherman 1-1-0.878
M10 0.93-1-2.27
Pershing 1.08-1..459
so yeah...your whole argument is moot, where is this game changing bazooka, that at best will do the same damage to allied tanks as the lovely schreck. Where's the opness? Especially when I see dual schecks on the field all the time, zomg! that's 240 dmg on one platform, clearly my rifle with one 75 dmg zook and 100 dmg sticky will be too op for the axis tanks zomg!
How many extra man do you get with rifles, Axis have 4 man groups, dual shreks means u have to support it with someting which just costs more pop. 2 rifles can support themelves. plus if your trying to shrek a tank u can easily take out a man since all allies tanks are so accurate vsing infantry, espcically when axis units run soooo closely together all the time.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Bubz
EIR Veteran
Posts: 726
Re: Doctrine Discussion Thread
«
Reply #41 on:
June 03, 2009, 06:14:02 am »
How much is a single zook?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine Discussion Thread
«
Reply #42 on:
June 03, 2009, 06:15:38 am »
Demon, buy rangers, and go take out a P4 with it. See how it goes, save the replay if you manage it.
Logged
Hydro
EIR Veteran
Posts: 242
Re: Doctrine Discussion Thread
«
Reply #43 on:
June 03, 2009, 06:31:24 am »
Boys AT Rifle (Available for purchase on British Infantry)
anyone know the stats of this weapon?
Logged
Tymathee
Donator
Posts: 9741
Re: Doctrine Discussion Thread
«
Reply #44 on:
June 03, 2009, 06:37:38 am »
Quote from: Demon767 on June 03, 2009, 05:55:09 am
Quote from: Tymathee on June 03, 2009, 04:46:03 am
just to put numbers out there to shut you up.
Bazooka
Damage 75
Accuracy LMS .35 .6 1.0
vs Axis Tanks Acc-Dmg-Pen w/s = with skirts
StuG 1-1-0.322
w/s 1-.75-0.249
P4 1-1.6-0.449 (dmg vs p4 120, same as scheck!)
w/s 1-1.2-0337 (dmg 90)
Panther 1.18-1.5-0.15 (dmg 112.5)
w/s 1-1.13-0.112 (dmg 84.75)
Tiger 1.35-1.5-0.185 (dmg 112.5)
Panzerschreck
Dmg 120
Acc LMS .35 .75 1.0
vs Allied Tanks Acc-Dmg-Pen
Sherman 1-1-0.878
M10 0.93-1-2.27
Pershing 1.08-1..459
so yeah...your whole argument is moot, where is this game changing bazooka, that at best will do the same damage to allied tanks as the lovely schreck. Where's the opness? Especially when I see dual schecks on the field all the time, zomg! that's 240 dmg on one platform, clearly my rifle with one 75 dmg zook and 100 dmg sticky will be too op for the axis tanks zomg!
How many extra man do you get with rifles, Axis have 4 man groups, dual shreks means u have to support it with someting which just costs more pop. 2 rifles can support themelves. plus if your trying to shrek a tank u can easily take out a man since all allies tanks are so accurate vsing infantry, espcically when axis units run soooo closely together all the time.
okay you get 6, so what, they're still using a single bazooka and it's not very effective vs tanks. It does get a dmg modifier, if and IF it penetrates the front armor, but that's only a 45% chance! I've seen zooks in 10 shots, miss, miss, bounce, bounce, miss bounce, miss bounce, hit, bounce.
if that was a scheck vs a sherman?
hit, miss, miss hit, hit , miss dead.
now...coule that with the fact that most axis have a pak and double schrecks (240) so, you fire a salvo and you get a hit and miss every time, shermans are 630 health. How many salvos' does it take to kill the sherman? that's right kids! 3! How many hits from a single zook rifle squad (we're comparing 1 to 1 here) even if you add in stickies if and that's a big IF you manage to stick the damn tank with the sticky while it's backing up and kiting your rifle squad, oh yeah, and while it's trying to throw the sitcky, it's not defending itself vs other things around the tank, it can't fire off the bazooka, so, even if i do manage to stick this 600 health p4 with my 100-150 dmg sticky, lets go middle ground and say it does 125 dmg, i still need 4 more hits to take it out with the 120 i get from dmg modifiers, and of course the tank is still shooting at my rifle, gibbing it while it's trying to take it out from its ass.
So yeah...Dual Scheck Grens > Sticky + Zook Rifle.
Hell
Dual Schreck Gren squad > two sticky and zook rifle squads. more bang for the buck.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: Doctrine Discussion Thread
«
Reply #45 on:
June 03, 2009, 06:37:53 am »
Quote from: Hydro on June 03, 2009, 06:31:24 am
Boys AT Rifle (Available for purchase on British Infantry)
anyone know the stats of this weapon?
you use it to kill puppies
Logged
Smithy17
EIR Veteran
Posts: 756
Re: Doctrine Discussion Thread
«
Reply #46 on:
June 03, 2009, 06:39:31 am »
I can see a problem with multiple subversion companies (depending on the cooldown). If one player hits it just at the first engagement and the other just before the first time runs out the allied players will be 3 minutes without reinforcements. If the terror players attack very aggresively in the knowledge that they can bring more troops but their opponents can't they should be able to wipe out the allied starting platoons and claim the whole map (maybe at a heavy cost to their own units but still) and in the worse case cause the allies to surrender for not having units on the field.
Logged
Tymathee
Donator
Posts: 9741
Re: Doctrine Discussion Thread
«
Reply #47 on:
June 03, 2009, 06:42:22 am »
Quote from: Smithy17 on June 03, 2009, 06:39:31 am
I can see a problem with multiple subversion companies (depending on the cooldown). If one player hits it just at the first engagement and the other just before the first time runs out the allied players will be 3 minutes without reinforcements. If the terror players attack very aggresively in the knowledge that they can bring more troops but their opponents can't they should be able to wipe out the allied starting platoons and claim the whole map (maybe at a heavy cost to their own units but still) and in the worse case cause the allies to surrender for not having units on the field.
just like in old eir
Logged
Silverstone
EIR Veteran
Posts: 132
Re: Doctrine Discussion Thread
«
Reply #48 on:
June 03, 2009, 06:49:40 am »
Help me understand the bofors/17lbrs thing on royal engineer. It's unlocked now for everyone, doesn't that mean you get an extra whatever tier it is? If I won't stay that way when will it be removed?
Logged
Hydro
EIR Veteran
Posts: 242
Re: Doctrine Discussion Thread
«
Reply #49 on:
June 03, 2009, 06:55:11 am »
Commando Sniper (Unlocks the unit, can also purchase smoke and demo charge)
Uhm ninja with demos on cammo?
BTW to Luftwaffe, damn many nice options and I can't choose ^^
Logged
Malevolence
Donator
Posts: 1871
Re: Doctrine Discussion Thread
«
Reply #50 on:
June 03, 2009, 07:02:32 am »
Tank Reapers is still gay
Otherwise some new doctrinal changes are good, some are bad. Time will tell.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
BigDick
Guest
Re: Doctrine Discussion Thread
«
Reply #51 on:
June 03, 2009, 07:04:07 am »
Quote from: Tymathee on June 03, 2009, 04:46:03 am
just to put numbers out there to shut you up.
Bazooka
Damage 75
Accuracy LMS .35 .6 1.0
vs Axis Tanks Acc-Dmg-Pen w/s = with skirts
StuG 1-1-0.322
w/s 1-.75-0.249
P4 1-1.6-0.449 (dmg vs p4 120, same as scheck!)
w/s 1-1.2-0337 (dmg 90)
Panther 1.18-1.5-0.15 (dmg 112.5)
w/s 1-1.13-0.112 (dmg 84.75)
Tiger 1.35-1.5-0.185 (dmg 112.5)
Panzerschreck
Dmg 120
Acc LMS .35 .75 1.0
vs Allied Tanks Acc-Dmg-Pen
Sherman 1-1-0.878
M10 0.93-1-2.27
Pershing 1.08-1..459
so yeah...your whole argument is moot, where is this game changing bazooka, that at best will do the same damage to allied tanks as the lovely schreck. Where's the opness? Especially when I see dual schecks on the field all the time, zomg! that's 240 dmg on one platform, clearly my rifle with one 75 dmg zook and 100 dmg sticky will be too op for the axis tanks zomg!
same discussion everytime
the numbers are
P4 - bazzooka (40 mun per bazzoka currently on rangers dont know the price on riflemen)
75dmg*1.6=120dmg 45% frontal penetration (rear penetration "always")
Sherman - schreck (125mun average on grenadiers 150mun on storms)
120dmg*1.0=120dmg 88% frontal penetration (rear penetration like bazookas)
sherman vs grenadiers >>>>> panzer4 vs riflemen/rangers
you get not even doubled penetration on schrecks for more than 300% costs
in the calculation is not included the possibility that rifleman can get stickies, can protect themself against Infantry and that there are buffs of tankreapers
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Doctrine Discussion Thread
«
Reply #52 on:
June 03, 2009, 07:21:17 am »
How many times do you see people stand in a field when the duke it out? You don't, usually you get off very few shots. So despite the cost effectiveness the Schrek is still better. you've got a 12% chance not to penetrate with a schrek on a sherman. Your still way better off paying the 120 munitions for a schrek. Zooks have uses but frontal shotting P4's is not one of them.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Baine
Steven Spielberg
Posts: 3713
Re: Doctrine Discussion Thread
«
Reply #53 on:
June 03, 2009, 07:38:33 am »
Quote from: Tymathee on June 03, 2009, 06:42:22 am
Quote from: Smithy17 on June 03, 2009, 06:39:31 am
I can see a problem with multiple subversion companies (depending on the cooldown). If one player hits it just at the first engagement and the other just before the first time runs out the allied players will be 3 minutes without reinforcements. If the terror players attack very aggresively in the knowledge that they can bring more troops but their opponents can't they should be able to wipe out the allied starting platoons and claim the whole map (maybe at a heavy cost to their own units but still) and in the worse case cause the allies to surrender for not having units on the field.
just like in old eir
Eh what? As i recall, in old EIR it just disabled one(2 or 3 ) call ins. Now it's a useable ability.
Logged
Unkn0wn
No longer retired
Posts: 18377
Re: Doctrine Discussion Thread
«
Reply #54 on:
June 03, 2009, 08:18:28 am »
You will be notified obviously when it gets triggered, we will definitely pay close attention to how it plays out. We could always make it 'randomly' disable platoons for x amount of time if need be.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine Discussion Thread
«
Reply #55 on:
June 03, 2009, 08:46:42 am »
Subversion disabled 4 callins and increased your callin times by 50 percent or so.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Doctrine Discussion Thread
«
Reply #56 on:
June 03, 2009, 09:22:15 am »
question on the tiers... i notice on tier 1 you get 4 choices... iam sure on tier 3 u get 3, tier 2, 2 etc... do we need to choose in 1 line again? or can be pick or choose any of them?
Logged
Unkn0wn
No longer retired
Posts: 18377
Re: Doctrine Discussion Thread
«
Reply #57 on:
June 03, 2009, 10:01:19 am »
You can make any combination you want.
Obviously though some abilities imply that you have unlocked another ability, i.e it would be silly if you got the Pershing prototype T4 without actually unlocking the pershing.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Doctrine Discussion Thread
«
Reply #58 on:
June 03, 2009, 10:03:39 am »
cool, didnt want to be force to click all the buttons say above t4 of TR... as not all them sound good etc.. thanks!
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Doctrine Discussion Thread
«
Reply #59 on:
June 03, 2009, 10:22:20 am »
Quote from: Unkn0wn on June 03, 2009, 10:01:19 am
You can make any combination you want.
Obviously though some abilities imply that you have unlocked another ability, i.e it would be silly if you got the Pershing prototype T4 without actually unlocking the pershing.
Ah, this is good. So we don't necessary have to unlock all in a single column in order to get the last ability of the tree. I like!
Logged
Let's talk about PIATs in a car.
Pages:
1
2
[
3
]
4
5
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...