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Author Topic: Doctrine Discussion Thread  (Read 25549 times)
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #60 on: June 03, 2009, 11:25:18 am »

Will OBM be like the old school OBM?
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #61 on: June 03, 2009, 12:17:58 pm »

Can someone explain what the RAF ability will do?
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1. New tactics? it's like JAWS, first one in the water dies

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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #62 on: June 03, 2009, 12:26:57 pm »

Can someone explain what the RAF ability will do?

Whats RAF? Try to write it out so people know what you mean, theres like 200 abilities...
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #63 on: June 03, 2009, 12:29:33 pm »

RAF is royal airforce.

on a side note, I jizzed in my pants a little when i saw the return of Airbourne elite.
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #64 on: June 03, 2009, 04:12:13 pm »

Can someone explain what the RAF ability will do?

Whats RAF? Try to write it out so people know what you mean, theres like 200 abilities...

Its a t3 for Commandos.  I'm also curious about what the t4 for RE "For King and Country" does...
« Last Edit: June 03, 2009, 04:16:17 pm by CrazyWR » Logged
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #65 on: June 03, 2009, 11:14:04 pm »

Doctrines will have icons really soon.

For King and Country, if we can get it to work as intended will mean; Units will fight and take damage as normal, but can't die while the ability is active. This means they will get to 1HP, and as soon as the ability is gone; they'll instantly die.
« Last Edit: June 03, 2009, 11:15:38 pm by Akranadas » Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #66 on: June 03, 2009, 11:34:16 pm »

thats kinda cool.

Next question: Is AWM/Tungsten tipping for light vehicles only(m8's, quads, t17's, ht's) or for tanks too?
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Akranadas Offline
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Posts: 6906


« Reply #67 on: June 03, 2009, 11:40:01 pm »

Tungsten Tipping (Penetration of all vehicles increased by 20%)
Allied War Machine (Minimum availability on vehicles increased by 2)

It affects all vehicles, so it affects, Jeeps, Halftracks, Quads, M8, T17, M10, M18, Sherman, Crocodile, Perhsing, Calliope

Subject to change at any notice.
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Nijo Offline
EIR Veteran
Posts: 625



« Reply #68 on: June 03, 2009, 11:47:31 pm »

is their somewhere a list about the stuff wich is actualy working?
Caus yesterday i found out that flanking speed didnt do it after buying it ^^
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o4b Offline
EIR Veteran
Posts: 75


« Reply #69 on: June 03, 2009, 11:50:11 pm »

Sorry if this has been answered before, but if you get on board mechanics and field repairs, and purchase the 80 muni repair do you then get 4 repairs for your tanks?
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Akranadas Offline
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Posts: 6906


« Reply #70 on: June 03, 2009, 11:52:45 pm »

is their somewhere a list about the stuff wich is actualy working?
Caus yesterday i found out that flanking speed didnt do it after buying it ^^

If it doesn't have the word Complete in red text in the doctrine description in the launcher, then it doesn't work
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #71 on: June 04, 2009, 12:13:56 am »

Sorry if this has been answered before, but if you get on board mechanics and field repairs, and purchase the 80 muni repair do you then get 4 repairs for your tanks?

Not quite. OBM gives you free use of the Crew Repair (you know, the one you buy on the tank for 60 muni, as far as I can tell it will give you a free use of that). If you buy the Crew Repair as normal on top of OBM it comes to two (2) uses, both of which you can use on the move.

And of course Field Repair is the normal vCoH ability that we all love.
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Let's talk about PIATs in a car.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #72 on: June 04, 2009, 12:16:30 am »

Can someone list the exact modifiers while a vehicle is repairing?
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RikiRude Offline
Donator
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Posts: 4376



« Reply #73 on: June 04, 2009, 12:24:33 am »

is their somewhere a list about the stuff wich is actualy working?
Caus yesterday i found out that flanking speed didnt do it after buying it ^^

If it doesn't have the word Complete in red text in the doctrine description in the launcher, then it doesn't work

lol, i guess i can stop making my tanks stay still with the desert rats things XD.
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Silverstone Offline
EIR Veteran
Posts: 132


« Reply #74 on: June 04, 2009, 05:05:30 am »

Whaaat, and I who've been looking forward to hitting stuff with british tanks Sad
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Two Offline
EIR Veteran
Posts: 2079


« Reply #75 on: June 04, 2009, 05:08:50 am »

Can someone explain what the RAF ability will do?

Whats RAF? Try to write it out so people know what you mean, theres like 200 abilities...

Only 1 ability called RAF Tongue and im guessing its the bombing run.
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Quote
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #76 on: June 04, 2009, 05:18:39 am »

It's a rocket strike actually. I.e it shoots rockets, anti-vehicle air support.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #77 on: June 04, 2009, 05:25:48 am »

so it does more damage to vehicles then US bombing run does?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #78 on: June 04, 2009, 05:31:14 am »

probably along the same lines as bombing run to give you an idea
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #79 on: June 04, 2009, 06:30:29 am »

Can someone list the exact modifiers while a vehicle is repairing?

around 3.33HP/S.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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