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Author Topic: M-18 Balance  (Read 10637 times)
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I2ay Offline
EIR Veteran
Posts: 626



« Reply #20 on: August 10, 2012, 03:07:50 am »

I threw a single nade at a building, it went through said building, landed on the other side right beneath an allies sherman and killed it. bam.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #21 on: August 10, 2012, 03:40:29 am »

I think MI flares wins.  Cool
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Let's talk about PIATs in a car.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: August 10, 2012, 03:51:28 am »

MI flares definitely win. I've killed every single vehicle in existence except a Stummel with pineapple or volksgrenades by now. Is kind of meh by now.
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #23 on: August 10, 2012, 04:12:06 am »

My favourites are Halftracks with a satchel charge thrown into the back of the vehicle where the units normally sit. (Or Marder/Panther kills)
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9th Armoured Engineers
hans Offline
EIR Veteran
Posts: 3497



« Reply #24 on: August 10, 2012, 07:56:39 am »

My favourites are Halftracks with a satchel charge thrown into the back of the vehicle where the units normally sit. (Or Marder/Panther kills)

that works?
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee Offline
Donator
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Posts: 9741



« Reply #25 on: August 10, 2012, 09:07:59 am »

i've killed plenty of tanks with greandes, even a Tiger, it's awesome.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #26 on: August 10, 2012, 09:13:04 am »

that works?
Ahhh, fond memories of throwing grenades or dynamite into halftracks in men of war, lol
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #27 on: August 10, 2012, 09:35:59 am »

My question isn't "does this work". My question is - why would you bother with a halftrack? Only way you get satchels is through airborne anyway. Cut out the 250 MP middle man.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #28 on: August 10, 2012, 09:59:09 am »

We've all seen the Bike VS Pershing video. That one still takes the absurdity cake me for.


I have a picture to go with this post but it won't work on an iPad. Trust me when I saw its an absurd cake.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #29 on: August 10, 2012, 11:18:28 am »

Okay I have tested it. You do not throw the grenade into the halftrack because collision detection is disabled for this kind of objects.

Anyway, you can kill any Halftrack and Marder with a Satchel charge. A Panther will lose around 50% and other armoured low HP vehicles like Hetzer/StuG will nearly lose all of it's health.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #30 on: August 10, 2012, 11:44:13 am »

Good luck getting a satchel charge on anything thats not immobilized. But if you really like to do that stuff you should go to MoW.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
hans Offline
EIR Veteran
Posts: 3497



« Reply #31 on: August 10, 2012, 11:56:12 am »

Good luck getting a satchel charge on anything thats not immobilized (...)

thats what i asked, if thats really effective. I personnally have problems to believe that.
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #32 on: August 10, 2012, 12:04:34 pm »

But it still happens quite frequently.

You can't charge forward and throw a obvious satchel charge at the main frontline and hope that it will works. But when there is a big engagement
and all the players are busy with microing you can throw a satchel at a forgotten unit. (A few games ago I killed a veterancy two Mortart Halftrack for example)

It's like waiting to for the "perfect" time for placing an offmap. (And not on the first possibility where you could just waste it)
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #33 on: August 10, 2012, 03:33:44 pm »

mmm, its true, its only 3 sec until blow out, and 3 sec during multimicro is not that long, so it will work when you have a lot of shit going on, also a good tip is to use it under cover of massive smoke barrage ^^ Works WONDERS Wink
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In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #34 on: August 13, 2012, 05:21:22 pm »

Ummm... how is reducing the fuel cost on M10s and bringing back the 8+ M10 companies the solution?  There was so much QQ over the sheer number of M10s being rolled out by the Allies per game and consequently the troll infantry crush that followed, along with annoying infantry sniping by the main gun, that the community considered altering or even taking out infantry crush. 

The unit was considered an overly efficient unit like 4 months ago and has remained relatively unchanged besides a slight price increase, an accuracy nerf against inf, a nominal revert of 2% less pen, while gaining a speed buff.           

If M18s are now the rage then maybe this newly buffed unit is too efficient and needs tweaking?  I don't get how the solution is to revert an M10 nerf that ppl thought was needed.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #35 on: August 13, 2012, 05:49:32 pm »

Yeah i don't get it either. M10 is fine as is, the M18 is what's lulz.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #36 on: August 13, 2012, 05:57:13 pm »

Yeah i don't get it either. M10 is fine as is, the M18 is what's lulz.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #37 on: August 14, 2012, 03:23:22 pm »

I was just thinking "incentive to buy m10 even if hellcat is better". But yeah, I can see how that was a stupid idea now. The only unit type however I think the hellcat overperforms versus is the heavies and the super heavies
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #38 on: August 24, 2012, 10:44:09 pm »

I think we have finalized the pricing on the M18 and M10; there should be enough differences between the two to make both a meaningful choice within the meta-game. With the pool value increase from 9 to 15, the M18 becomes an even greater investment for players. Additionally, with the slightly lower reload time of the M10, it becomes the more cost effective option versus medium to light armour.

The reload decrease provides the M10 a clear advantage over medium armour, where previously things were fairly even. To counter balance this change, we increased its pool value from 9 to 12.
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Common sense is not so common after all.
Dnicee Offline
EIR Veteran
Posts: 998



« Reply #39 on: August 25, 2012, 05:21:09 am »

anyone feeling like playing axis when these new patches are out?
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