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Author Topic: Terror Wishlist maybe?  (Read 27592 times)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #20 on: December 04, 2010, 09:41:18 pm »

Terror like ability huh.

Tank Suppression Fire; Tank MG's deal 700% increased suppression for 15sec/240sec

You mean Rolling Thunder?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: December 04, 2010, 09:43:49 pm »

I dunno, post up the new Terror doc and I can tell you.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #22 on: December 04, 2010, 09:44:02 pm »

I would like to see the no contrail no decloak sniper come back, in some iteration.

Allow him to garrison haystacks tbfh
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #23 on: December 04, 2010, 09:49:53 pm »

As long as it makes grenadiers horribly OP its fine with me
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #24 on: December 04, 2010, 09:50:11 pm »

To be honest I had tankshock planned as KT's Vet 3 lol
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AmPM Offline
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« Reply #25 on: December 04, 2010, 10:03:52 pm »

What about a huge spread, randomly timed, 10 minute long arty barrage =)
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #26 on: December 04, 2010, 10:05:07 pm »

That sounds like something more appropriate to Commandos, not Terror lol.

Terror implies big, fearful, and WTF stuff.

Panic too.

I agree that would be great for Commandos. I wouldn't even complain about them being OP just because it would be sick to see them do stuff from behind to my men.. lol

I have an idea. Allow a demolition type thing to be placed on cover like haystacks, bushes, anything flammable. When a unit takes cover there, the cover lights on fire? Thats kinda scary, and will have a psychological effect, like FSJ haystacks were supposed to do.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #27 on: December 05, 2010, 04:05:02 am »

Nebelwerfers that actually fire highly explosive shells instead of burning vodka canisters. I want nebels to fire something that makes a big boom instead of a puff and burn.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #28 on: December 05, 2010, 04:06:35 am »

old subversion with diminishing returns the more players have it ingame.


Subversion along with V1 is the most terror like ability.


It always make you go  FFFFFFFFFUUUUUUUUUUUUUU i can't use my vet 3 tank or arty  Grin
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #29 on: December 05, 2010, 04:40:37 am »

Terror sniper double shoot on cooldown.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #30 on: December 05, 2010, 08:12:07 am »

burning vodka canisters.
mmm... I probably underestimated Nebel
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #31 on: December 05, 2010, 08:59:14 am »

Nebelwerfers fire burning vodka canisters.

NOOO, NOT THE VODKA?!!>!!!>!!!IM!I!N{!"O!PUI"!OI!"{!
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #32 on: December 05, 2010, 11:59:56 am »

I had a suggestion a while back that I'd like to bring up again:

Waffen SS infantry (grenadiers with fireup) 350 mp (pool 6)
Upgrades: mp40 (80 mun)
Gwehr rifles!!! (90 mun)
Panzerfaust(35 mun)

No skin difference between these guys and grens, they can just fireup to resist suppression (from bars) and due to their ability to assault better, munitions costs will be higher. Definitely fits the idea of fanaticism and assault in a doctrine like terror. Definitely a squad that isn't op but certainly resists the traditional "la - de -da" bar instant suppression. These guys should be tough.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #33 on: December 05, 2010, 12:04:24 pm »

agreed with condor, good idea with SS troops, make em have AB armor. tough mofos able to take on any allied inf, but pretty even
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Artekas Offline
Donator
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Posts: 784


« Reply #34 on: December 05, 2010, 12:15:10 pm »

Ability to assault better? With 20 munition per MP40s? Or the long range extra expensive G43s?

110 mp and 2 pool extra with fire-up and bad upgrades is not even worth buying as a normal unit, let alone wasting a doctrine unlock on.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #35 on: December 05, 2010, 01:12:58 pm »

I would like more accurate grens doing more damage, with a vehicle disabler like the sticky. Or some kind of close range cooldown/reload ability. Cheesy
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FailHammer Offline
EIR Veteran
Posts: 312



« Reply #36 on: December 05, 2010, 03:23:29 pm »

A blob disabling ability. (Think forced retreat) Area affect that supresses blob/slowly adds suppresion like bars/pins/reduces accuracy/increases inc acc/slows movement/freezes movement.

Just some suggestions. I hate blobs. try a flank or a tactic other than dbl click and attack move. Blobs should be met with Fail in the EiR environment
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #37 on: December 05, 2010, 03:34:23 pm »

why take em instead of 4man khc?!
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Malgoroth Offline
Donator
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Posts: 960


« Reply #38 on: December 05, 2010, 03:53:15 pm »

I'd love to see the double tap (with vet) sniper come back. I might actually use them again.

Also, scrap the KT. It doesn't inspire fear. It only inspires massive amounts of opposing AT to make it nothing more than a slow, fat pop drain. I say bring back the old tiger ace. A tiger with panther speed and vet 3 tiger stats (That can't gain vet itself). Bring back the black skin it had and you got a truly terrifying tank right there.

How about paks with a disabling shot that slows a tank for 10 seconds (like volks mines do or something). Or, hell, give volks panzerfaust a similar upgrade.

I'd love to see more wehr units with fire buffs. Like a flamethrower specialist pioneer squad. 3 men, no mines/goliaths but a 25% damage buffed flamethrower. ...and volks mp40's Cheesy

Propaganda stations. A buildable structure (like the little brit radio triangulation thing) that reduces enemy accuracy/fire-rate/slows units/any combination of whatever - for a set duration in either the sector it's built in, or a certain radius. Make it go on a cooldown. Like... you can use it every 90 seconds or something.

A 'counter intelligence radio chatter' ability that creates false units on the enemies minimap would be awesome as shit, but I don't know if you could even code that...   

An ability to give mortars an incendiary barrage. Like, a regular mortar barrage (same basic mortar damage) that leaves fire on the ground similar in radius and damage to PE flame nades.

And as someone mentioned before... Fire up grens/volks. Fire-up on grens would make my dick explode from the fucking joy. 

I suppose that's enough for now... My ideas... I think are too ahead of their time.
 
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #39 on: December 05, 2010, 03:56:47 pm »

I'd like to see some kind of leadership buff/debuff associated with the KT

a 10% chance of stun "Disabling shots" for the Pak would be nice as well

« Last Edit: December 05, 2010, 03:59:41 pm by Smokaz » Logged
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