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Author Topic: [Final] 6p_Hill_60 V2  (Read 37768 times)
0 Members and 3 Guests are viewing this topic.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #60 on: November 12, 2010, 02:09:36 pm »

Fact is if ure amor for example u can just fight ur 2v2 on 1 side side of the map while u cap the rest with a cheap halftrack or even worse a quad/greyhound.
Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #61 on: November 12, 2010, 02:22:06 pm »

but if your PE at all, you can do the same thing with a lowly scout car.  Roll Eyes

Anywho, I know fully well that everyone thinks its a tad wide.

With that in mind, I want everyone to know that I want territory to matter more, to promote smart gameplay and reduce dependence on the old builds.

Wider maps mean that the combat isnt funneled into one place, it rewards army coheasion and skill while promoting single unit usage in isolated circumstances.

Generic Medium armor like the P4 and sherman become more valuable because they are cheaper faster and do not have to approach AT obstacles or Super Heavies from the same limited angles.

Back capping and territory management become more important and company compisition to deal with these threats become paramount.

There are tricks to this map, infantry only areas and good places for strategic tank micro, weave in and out of buildings, wide flanks, etc. while also offering the key combat positions that promotes support weapon usuage but not their dominance of the entire map (RTC style).

With that in mind, keep on giving me feedback, I will most likely narrow down the map and make a separate 4p version or make the current one a 4/6p version to preserve the gameplay approach I took with this map.
« Last Edit: November 12, 2010, 02:30:41 pm by Groundfire » Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #62 on: November 12, 2010, 02:24:49 pm »

And get gibbed Kiss
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tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #63 on: November 12, 2010, 03:21:57 pm »

I love your thoughts on trying to change the game play via your map. My concern is, people will not play it as they just want simple & easy.

If certain maps become mandatory because of the warmap, then it could work.

I really wish this mod became more about strategies and skill rather than spam & gimmicks........wishful thinking.

Now Mysthanlin will tell me gimmicks are not gimmicks, they are inventive strategies.....lol
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #64 on: November 12, 2010, 03:23:48 pm »

well they are Gimmick is a label
Sitcky bombs are an inventitive stratagy
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #65 on: November 12, 2010, 03:25:56 pm »

Well id imagine that to those who arnt prepared for it, spam on Hill 60 would be just as complicated to deal with, the only difference is that the spam must disperse to be effective on the map.

They'll be able to outcap you but you'll kill more easier.
« Last Edit: November 12, 2010, 03:30:40 pm by Groundfire » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #66 on: November 15, 2010, 11:37:52 am »

K you babies  Grin

Map finalized and added to the updater as a 4/6player map.

First post updated, go play Hill 60 and leave your feedback here on how it plays with 6 players.
Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #67 on: November 15, 2010, 12:14:18 pm »

Pfff much too small for a 3v3.
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #68 on: November 15, 2010, 12:22:36 pm »

and to big for a 2v2 hmmmmmm


2.5v2.5 ?
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #69 on: November 15, 2010, 12:41:31 pm »

tbh, its fine for a 2vs2

L2GuardYourFlanks
« Last Edit: November 15, 2010, 12:45:36 pm by Groundfire » Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #70 on: November 15, 2010, 12:44:13 pm »

learn to gaurdy our flanks  Huh Huh Huh Huh
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #71 on: November 15, 2010, 12:45:59 pm »

look again.  Grin
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #72 on: November 15, 2010, 01:22:06 pm »

mortar bunker south side of the hill had about 30 kills last game not the best idea
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #73 on: November 15, 2010, 01:26:07 pm »

lol
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #74 on: November 15, 2010, 02:50:17 pm »

I thought they couldn't repair it? lol
/Rage

You'll need to fix that out asap. And make proper sectors while you're at it :p
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #75 on: November 15, 2010, 02:53:19 pm »

it was on our side aswell ^^ although myst didnt let me have a go  Sad
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #76 on: November 15, 2010, 04:54:13 pm »

OMG fuck this bunker!  Angry

It's the buggiest piece of shit evar!

I know what happened, when I was touching up the map, i messed with the health states of the wrecked bunker, and apparently if you do that at all, the bunker becomes fixed and you can no longer select/delete it in the WB, but it still functions in game.

I didnt know what I had done, so i just placed a new wrecked bunker over it which is why it's garrisonable and functional while at the same time you can repair it.  Angry

Im just gonna put movement/shotblockers around it and hopefully that fixes the problem.
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #77 on: November 15, 2010, 04:58:02 pm »

You can stamp the entire map minus that thing...
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LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #78 on: November 15, 2010, 05:19:50 pm »

You can stamp the entire map minus that thing...

LOL DONT.

check this topic:
http://forums.europeinruins.com/index.php?topic=14275.0

and if u cant access it, ask access.

oh, and this is whats in the topic:


Quote
Only problem is theres a jagdpanzer in the middle i cant seem to remove :/

Hover the mouse above the unit, bring down the console by pressing the tilde('~') key and run the 'wb_orphan_nuke_entity' command.

You're welcome.
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #79 on: November 15, 2010, 05:24:49 pm »

<3 Leophone
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