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Author Topic: Airborne tommies?  (Read 8981 times)
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #20 on: January 26, 2009, 03:54:32 pm »

and lmgs still work, fire is ised once and rarely twice you can surpress them so many times with double lmgs.

If you don't use fire up to either escape a overpower or overwhelm a small group then i would say you use it in the wrong way.
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EmpiricalMethod Offline
EIR Regular
Posts: 21


« Reply #21 on: January 27, 2009, 05:29:09 am »

AB's major weakness is that they melt under automatic weapons such as MP44s and LMGs, even with raid assault. So if AB get automatic weapons that help negate this weakness, you can rest assured that the munitions cost will be prohibitively high in order to field them.
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #22 on: February 07, 2009, 02:50:59 pm »

it was probably just because they were Vet3, but i find airborne utterly defenceless against axis infantry blobs, as getting AI backup to them is impossible with the double shrecks mixed in =/ most of the time they are only good for suicide missions.
tommies would make me a happy tommy =) although, i'll probs be playing commando in 2.0 Grin
« Last Edit: February 07, 2009, 02:54:08 pm by Khorney » Logged
Mysthalin_Armor Offline
EIR Veteran
Posts: 105


« Reply #23 on: February 07, 2009, 03:43:31 pm »

Khorney - axis vet is almost purely defensive on axis infantry Wink.
vet 1 - health regen.
vet 2 - suppresion and damage resistance.
vet 3 - suppresion increase on grenadiers, not sure about other things.
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #24 on: February 08, 2009, 12:52:33 pm »

heh soon there will be no raid assault and no intensity/zeal bullshit
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #25 on: February 08, 2009, 12:57:22 pm »

There will be zeal soon duck.... you can be sure of it :p.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Bubblesatan Offline
EIR Veteran
Posts: 63



« Reply #26 on: February 08, 2009, 01:46:53 pm »

Vet 3 grens is 30% more healt too, and axis vet suits best in eir gameplay where what you need is units which stay on the battlefield as long as they can. Vet 3 grens are godlike, add a lmg and you can easily kill 2 rifle squads in little time. Then heal with regeneration. and wait for the next two squads.
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #27 on: February 09, 2009, 01:38:14 am »

There will be zeal soon duck.... you can be sure of it :p.

http://forums.europeinruins.com/index.php?topic=7851.0

If zeal comes back unchanged as a t2, I will play axis exclusively.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #28 on: February 09, 2009, 01:57:20 pm »

do it, only 1 doctrine has it.
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MrBilly506 Offline
EIR Regular
Posts: 22


« Reply #29 on: February 11, 2009, 09:22:48 pm »

parachute pershing tanks
« Last Edit: February 11, 2009, 09:25:02 pm by MrBilly506 » Logged

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DiBBs Offline
EIR Veteran
Posts: 104


« Reply #30 on: February 11, 2009, 10:20:44 pm »

while we're on the subject about troops coming from the air.

I've realized lately by playing vcoh using commandos a lot that they die pretty quickly...
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