*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 13, 2024, 09:04:24 pm

Login with username, password and session length

Resources

Recent posts

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]

[May 26, 2022, 10:13:22 am]
Pages: [1]   Go Down
  Print  
Author Topic: 57 AP Rounds?  (Read 5215 times)
0 Members and 1 Guest are viewing this topic.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« on: March 20, 2009, 07:21:47 am »

what exactly are the stats on what this does?
Logged

Scyn Offline
EIR Veteran
Posts: 1011


« Reply #1 on: March 20, 2009, 07:43:12 am »

+500% penetration, +25% damage
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #2 on: March 20, 2009, 08:51:49 am »

lol, 500per?  overkill? 

we gonna get TR's back in doct?? Smiley
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #3 on: March 20, 2009, 08:52:44 am »

The 500 is just there to ensure that you always penetrate.

In addition, Tank Reapers like you saw them in the old EIR will not be making a comeback Wink.
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #4 on: March 20, 2009, 10:13:02 am »

The 500 is just there to ensure that you always penetrate.

In addition, Tank Reapers like you saw them in the old EIR will not be making a comeback Wink.


Cry
Logged
sgMisten Offline
Donator
*
Posts: 778


« Reply #5 on: March 20, 2009, 10:19:51 am »

If tank reaper advantages get transferred to rangers, can we get them to improve their bazooka aim, in addition to penetration and damage :p
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #6 on: March 20, 2009, 10:21:33 am »

If tank reaper advantages get transferred to rangers, can we get them to improve their bazooka aim, in addition to penetration and damage :p

oh my... insane.. fireup, shoot, run away...
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #7 on: March 20, 2009, 10:58:04 am »

Yeah... that´s not a good idea Misten lol... bazookas are already powerful for their price against heavy tanks and anything that doesn´t have skirts :p.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
sgMisten Offline
Donator
*
Posts: 778


« Reply #8 on: March 20, 2009, 11:10:15 am »

Yeah... that´s not a good idea Misten lol... bazookas are already powerful for their price against heavy tanks and anything that doesn´t have skirts :p.

Aw comon at least it's easier to gib a 6 man fire-up ranger squad high on whiskey who can't aim their bazookas for shit than a 70% penetration, damage and hp ATG, right? Right?
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #9 on: March 20, 2009, 01:44:27 pm »

The sad thing is even with AP rounds on a jagdpanther can still bounce an AT gun shot.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #10 on: March 20, 2009, 01:49:59 pm »

thats actually not possible with 500% penetration...
Logged

TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #11 on: March 20, 2009, 02:01:11 pm »

57mm only has 18% base penetration. -> 10% chance for ap round shot to deflect.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #12 on: March 20, 2009, 05:17:54 pm »

Yar, what shoe said. Five times 18% = 90%, meaning 10% remains for deflection.
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #13 on: March 20, 2009, 05:36:25 pm »

If tank reaper advantages get transferred to rangers, can we get them to improve their bazooka aim, in addition to penetration and damage :p
Mark my words… In the next patch bazookas will do 240% more damage and 25% less penetration to a skirted P4 than they do now. Bazookas will be horribly OP at 80 munitions. 

Rangers > All  Sad
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #14 on: March 20, 2009, 06:40:56 pm »

Tank Reapers were much worse then what half of you played.

http://www.youtube.com/watch?v=QiIYBrczg9Y
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #15 on: March 20, 2009, 06:46:44 pm »

lolz yeah indeed.  That video brings back memories. 
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Malevolence Offline
Donator
*
Posts: 1871



« Reply #16 on: March 20, 2009, 09:07:53 pm »

Yeah, when it fucking oneshotted the machine gun Tongue
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #17 on: March 20, 2009, 09:27:08 pm »

Yar, what shoe said. Five times 18% = 90%, meaning 10% remains for deflection.

More than that, since 57mm loses penetration at long range.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #18 on: March 20, 2009, 10:47:58 pm »

Sorry, at least 10% deflection rate.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.088 seconds with 35 queries.