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EIR:R Secrets Revealed - 7: Veterancy
In the current version of Europe in Ruins there is no cost structure for Veterancy. This is causing companies to be full of fully vetted troops, with no cost incurred and no negatives to be had. This fact has a very large impact on those who do not have a vetted company be it new players, returning players, or casual players.
EiR:R plans to change this circumstance.
We will be implementing a Veterancy unlock system with Reinforcements. A unit is basically unable to obtain any further vet once it reaches the vet 2 threshold, It will hover 1 point short of vet 2, unless the player buys the training on a unit per unit basis; aka upgrade the unit to vet 2. This is repeated again 1 point shy of vet 3.
This training will further the prestige environment by using PP as its cost. The Prestige cost of the training is also dynamic based on the unit itself.
Also to note there is not going to be any exp penalties in EIR:R at this time, nor will there be FREE exp for simply owning the unit. Your units must now earn the exp they gain, and as stated many times in the past we have taken large steps to make units more survivable when it comes to things that previously never had a means to get away and survive a fight.
We understand that having to invest your hard earned Prestige into vet unlocks means that you indeed need the vet to be worth the investment. To this end, we have reworked the vet tables completely in a more standardized outlook, and plan a full release of them when reinforcements goes live.
Secrets Revealed 7 - The Incremental Reporting system
We have noted that one of the biggest problems with the current system is the ability to desync a game, and cause it not to report. Incremental Reporting was on the table from the very first days, and is something we are very excited to have accomplished in a means that ultimately shouldn't even make a user aware that it is happening.
This means that while you have a large pp investment in your troops, dropping your game will not make them magically survive something that ultimately caused them to die. The main goal of this is to cease the constant flow of abandoning games which we are currently seeing. Games will simply process themselves once they have started.
Exciting times are ahead... Look out for the next and last Secrets Revealed, Pricing.. and the looming release of Europe in Ruins: Reinforcements
EIR:R Secrets Revealed - 7: Veterancy Discussion