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6p Highway
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Topic: 6p Highway (Read 5125 times)
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Akranadas
Honoured Member
Posts: 6906
6p Highway
«
on:
June 16, 2009, 09:25:08 am »
A rather simple map I'm developing for EIR (duh). Will simple map design that offers a variety of fighting conditions and tactics. The maps aim is to promote flanking and to not promote back capping. Points will be of real significance to the map design.
Still very early into its development.
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Scyn
EIR Veteran
Posts: 1011
Re: 6p Highway
«
Reply #1 on:
June 16, 2009, 09:27:53 am »
I have to say i'm excited for this.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 6p Highway
«
Reply #2 on:
June 16, 2009, 10:12:11 am »
just curious arkarandas, might i ask you why you dont like backcapping. I believe ive heard this statement from you before.
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Bubz
EIR Veteran
Posts: 726
Re: 6p Highway
«
Reply #3 on:
June 16, 2009, 10:16:19 am »
Cool, it looks like holland, bit too many trees according to me.
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Akranadas
Honoured Member
Posts: 6906
Re: 6p Highway
«
Reply #4 on:
June 16, 2009, 07:04:50 pm »
Quote from: Groundfire on June 16, 2009, 10:12:11 am
just curious arkarandas, might i ask you why you dont like backcapping. I believe ive heard this statement from you before.
Because, I don't players should be able to win by avoid battle and capping with 1-2 man squads.
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Malevolence
Donator
Posts: 1871
Re: 6p Highway
«
Reply #5 on:
June 16, 2009, 07:13:59 pm »
Quote
The maps aim is to promote flanking and to not promote back capping.
Goooood fuckin' luck with that one.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Latios418
EIR Veteran
Posts: 443
Re: 6p Highway
«
Reply #6 on:
June 16, 2009, 07:43:26 pm »
Easiest way to prevent back-capping - make the entire map one sector =D
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
salan
Synergies TL2 mod!
Posts: 6290
Re: 6p Highway
«
Reply #7 on:
June 16, 2009, 07:44:22 pm »
2 sectors would work, one for each side.. Oo
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Latios418
EIR Veteran
Posts: 443
Re: 6p Highway
«
Reply #8 on:
June 16, 2009, 07:57:48 pm »
DO IT.
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Jazlizard
EIR Veteran
Posts: 691
Re: 6p Highway
«
Reply #9 on:
June 16, 2009, 08:20:54 pm »
Quote from: salan on June 16, 2009, 07:44:22 pm
2 sectors would work, one for each side.. Oo
Although if for some crazy reason you lost that sector, could be a PITA to get it back.
I don't like the way the pop cap system works in the game, I prefer it to be more about the units on the field then the sectors on the map, but I fought and lost that battle a long long time ago.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Tymathee
Donator
Posts: 9741
Re: 6p Highway
«
Reply #10 on:
June 16, 2009, 08:36:16 pm »
how about 3 huge sectors? One on each side and one in the middle.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: 6p Highway
«
Reply #11 on:
June 16, 2009, 08:37:38 pm »
but yeah, i dont like back capping either. Now, i do do it sometimes when say, the enemy is hunkered in one area and i just can't break through it, why keep pushing there when i can go around them and take their territory there by bleeding out their pop power and then chip away at them and then they can't bring in reinforcements cuz i've in some ways, cut their supply lines.
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Akranadas
Honoured Member
Posts: 6906
Re: 6p Highway
«
Reply #12 on:
June 16, 2009, 08:43:58 pm »
Quote from: Tymathee on June 16, 2009, 08:37:38 pm
but yeah, i dont like back capping either. Now, i do do it sometimes when say, the enemy is hunkered in one area and i just can't break through it, why keep pushing there when i can go around them and take their territory there by bleeding out their pop power and then chip away at them and then they can't bring in reinforcements cuz i've in some ways, cut their supply lines.
Well Tym, thats more flanking. Back capping is using 1-2 man squads to capture sectors when you've clearly lost the game and the other players can't recapture the sectors quick enough.
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