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Author Topic: 006h Hotfix List  (Read 22731 times)
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #60 on: June 15, 2009, 02:58:29 pm »

I thought that "Improved Rifleing" was Royal Arty doctrine and not the Enginners?

Also the launcher image for Supercharged Rounds and Lit up should be switched around.

Plus, when are you actually going to add Candian Infantry? Tongue
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #61 on: June 15, 2009, 03:05:00 pm »

huh, i just looked at my Doctirine and it gives me a option for a CPT Miller Ranger? wtf is that?
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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #62 on: June 15, 2009, 03:05:34 pm »

rofl cpt miller
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #63 on: June 15, 2009, 03:06:16 pm »

Yes, a lot of the icons are misplaced now due to restructuring. And some new icons will have to be made as well. Canadian Infantry looks like it got scrapped.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Tymathee Offline
Donator
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Posts: 9741



« Reply #64 on: June 15, 2009, 03:07:27 pm »

Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.

You should be able to instantly supress rifles with your hmgs, and I literally mean instantly.

but, what if i have bravery?

lol bravery doesn't help your rifles BEFORE advanced munitions, so it certainly won't help after =P

it does help, pinning takes longer, lmg's dont suppress as fast. Ever since i've gotten bravery, i've played better because my rifles are more useful, still cannon fodder but now they're deadly cannon fodder.

know what would be great? an experience gaining bonus for infantry in the infantry doctrine, that something we should've been had Cheesy
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
Donator
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Posts: 4376



« Reply #65 on: June 15, 2009, 03:15:19 pm »

you're right tym, why should volks and grens start at vet 1 when it's way easier to vet them up then rifles, rifles should get extra training and start at vet 1 or get vet 30% fast or something cool like that for a T1 or T2!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #66 on: June 15, 2009, 03:18:49 pm »

Yeah why not, give the allied infantry a T2 that gives vet 1 to rifles. And exchange it with something useful Tongue
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Tymathee Offline
Donator
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Posts: 9741



« Reply #67 on: June 15, 2009, 10:40:01 pm »

006h Hotfix notes

Doctrine Additions

Infantry
Tier 2
Short Fuse
Concussion Grenades
Heavy Weapons

Tier 3
Allied Grit

i know i'm kinda necroing this but heavy weapons is a t3 not t2 just so others dont get confused. Unless you guys moved it.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #68 on: June 15, 2009, 10:41:26 pm »

Yeah why not, give the allied infantry a T2 that gives vet 1 to rifles. And exchange it with something useful Tongue

yeah take out one of these

Short Fuse (Sticky bomb have half the usual cooldown and gain one extra use)
Concussion Grenades (Mk IIA1 Grenade Available for purchase on Rangers)

neither one i find to be really useful imo. especially short fuse, so we get back the 4th that we lost for old eir and we may get a chance ot use a 2nd yay. Anywho, what is the normal cool down anywho?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #69 on: June 15, 2009, 10:41:46 pm »

Heavy Weapons got moved to tier 2
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #70 on: June 15, 2009, 10:42:54 pm »

Normal Cooldown is 45s.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #71 on: June 15, 2009, 10:48:46 pm »

Heavy Weapons got moved to tier 2

cool, it's not showing up though, still had the old 5
fuse, concussion, officer, L&L, barrage

so i assume officer is out, can't see L&L being let go.

Normal Cooldown is 45s.

so that makes it....22.5 seconds.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #72 on: June 16, 2009, 04:22:39 am »

Quote
so i assume officer is out, can't see L&L being let go.
No, L&L is out.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #73 on: June 16, 2009, 04:50:08 am »

Quote
so i assume officer is out, can't see L&L being let go.
No, L&L is out.

Locked & Lpaded is actually done and is moving to be a T3
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #74 on: June 16, 2009, 04:51:18 am »

I meant out of the T2 Tongue
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Tymathee Offline
Donator
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Posts: 9741



« Reply #75 on: June 16, 2009, 05:45:26 am »

oh, so if I choose L&L now, I'll get heavy weapons?
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