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006h Hotfix List
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Topic: 006h Hotfix List (Read 22731 times)
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CommanderHolt
EIR Veteran
Posts: 600
Re: 006h Hotfix List
«
Reply #60 on:
June 15, 2009, 02:58:29 pm »
I thought that "Improved Rifleing" was Royal Arty doctrine and not the Enginners?
Also the launcher image for Supercharged Rounds and Lit up should be switched around.
Plus, when are you actually going to add Candian Infantry?
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: 006h Hotfix List
«
Reply #61 on:
June 15, 2009, 03:05:00 pm »
huh, i just looked at my Doctirine and it gives me a option for a CPT Miller Ranger? wtf is that?
Logged
Latios418
EIR Veteran
Posts: 443
Re: 006h Hotfix List
«
Reply #62 on:
June 15, 2009, 03:05:34 pm »
rofl cpt miller
Logged
Quote
Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Scyn
EIR Veteran
Posts: 1011
Re: 006h Hotfix List
«
Reply #63 on:
June 15, 2009, 03:06:16 pm »
Yes, a lot of the icons are misplaced now due to restructuring. And some new icons will have to be made as well. Canadian Infantry looks like it got scrapped.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Tymathee
Donator
Posts: 9741
Re: 006h Hotfix List
«
Reply #64 on:
June 15, 2009, 03:07:27 pm »
Quote from: RikiRude on June 15, 2009, 12:54:05 pm
Quote from: Mgallun74 on June 15, 2009, 12:02:13 pm
Quote from: Killer344 on June 15, 2009, 11:48:26 am
Quote from: EliteGren on June 15, 2009, 11:22:54 am
Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.
You should be able to instantly supress rifles with your hmgs, and I literally mean instantly.
but, what if i have bravery?
lol bravery doesn't help your rifles BEFORE advanced munitions, so it certainly won't help after =P
it does help, pinning takes longer, lmg's dont suppress as fast. Ever since i've gotten bravery, i've played better because my rifles are more useful, still cannon fodder but now they're deadly cannon fodder.
know what would be great? an experience gaining bonus for infantry in the infantry doctrine, that something we should've been had
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude
Donator
Posts: 4376
Re: 006h Hotfix List
«
Reply #65 on:
June 15, 2009, 03:15:19 pm »
you're right tym, why should volks and grens start at vet 1 when it's way easier to vet them up then rifles, rifles should get extra training and start at vet 1 or get vet 30% fast or something cool like that for a T1 or T2!
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Baine
Steven Spielberg
Posts: 3713
Re: 006h Hotfix List
«
Reply #66 on:
June 15, 2009, 03:18:49 pm »
Yeah why not, give the allied infantry a T2 that gives vet 1 to rifles. And exchange it with something useful
Logged
Tymathee
Donator
Posts: 9741
Re: 006h Hotfix List
«
Reply #67 on:
June 15, 2009, 10:40:01 pm »
Quote from: EIRRMod on June 15, 2009, 12:12:42 am
006h Hotfix notes
Doctrine Additions
Infantry
Tier 2
Short Fuse
Concussion Grenades
Heavy Weapons
Tier 3
Allied Grit
i know i'm kinda necroing this but heavy weapons is a t3 not t2 just so others dont get confused. Unless you guys moved it.
Logged
Tymathee
Donator
Posts: 9741
Re: 006h Hotfix List
«
Reply #68 on:
June 15, 2009, 10:41:26 pm »
Quote from: Baine on June 15, 2009, 03:18:49 pm
Yeah why not, give the allied infantry a T2 that gives vet 1 to rifles. And exchange it with something useful
yeah take out one of these
Short Fuse (Sticky bomb have half the usual cooldown and gain one extra use)
Concussion Grenades (Mk IIA1 Grenade Available for purchase on Rangers)
neither one i find to be really useful imo. especially short fuse, so we get back the 4th that we lost for old eir and we may get a chance ot use a 2nd yay. Anywho, what is the normal cool down anywho?
Logged
Scyn
EIR Veteran
Posts: 1011
Re: 006h Hotfix List
«
Reply #69 on:
June 15, 2009, 10:41:46 pm »
Heavy Weapons got moved to tier 2
Logged
Scyn
EIR Veteran
Posts: 1011
Re: 006h Hotfix List
«
Reply #70 on:
June 15, 2009, 10:42:54 pm »
Normal Cooldown is 45s.
Logged
Tymathee
Donator
Posts: 9741
Re: 006h Hotfix List
«
Reply #71 on:
June 15, 2009, 10:48:46 pm »
Quote from: Scyn on June 15, 2009, 10:41:46 pm
Heavy Weapons got moved to tier 2
cool, it's not showing up though, still had the old 5
fuse, concussion, officer, L&L, barrage
so i assume officer is out, can't see L&L being let go.
Quote from: Scyn on June 15, 2009, 10:42:54 pm
Normal Cooldown is 45s.
so that makes it....22.5 seconds.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 006h Hotfix List
«
Reply #72 on:
June 16, 2009, 04:22:39 am »
Quote
so i assume officer is out, can't see L&L being let go.
No, L&L is out.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: 006h Hotfix List
«
Reply #73 on:
June 16, 2009, 04:50:08 am »
Quote from: Unkn0wn on June 16, 2009, 04:22:39 am
Quote
so i assume officer is out, can't see L&L being let go.
No, L&L is out.
Locked & Lpaded is actually done and is moving to be a T3
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 006h Hotfix List
«
Reply #74 on:
June 16, 2009, 04:51:18 am »
I meant out of the T2
Logged
Tymathee
Donator
Posts: 9741
Re: 006h Hotfix List
«
Reply #75 on:
June 16, 2009, 05:45:26 am »
oh, so if I choose L&L now, I'll get heavy weapons?
Logged
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