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Author Topic: 006i Hotfix  (Read 26853 times)
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #80 on: June 17, 2009, 01:51:02 am »

Well technically like I said.. the Faust is now doing 100-125dmg for 2 uses for 50mu? It's nearly like a replacement shreck.

How does a faust stop your pak from being circled?

Neither a single shrek nor a faust will stop armor from circling the pak and killing it in a couple of shots then killing the shrek/faust squad.

Bren button does, stickies does, ATHT does.   Why in the hell do wehr have no tank disabling weapons if the goal here is to mirror all the sides?    Double shrek was the wehr solution to tanks circling their paks, now its gone.

agreed,  i once suggested too, to give the faust stunning abilities...
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #81 on: June 17, 2009, 02:24:49 am »

also what happined to not changing Core CoH propertys in an effort to make it more reltably to noobs???

i remember this being the driving purpose behind all of the old patches (at least pre renforcements).

Please answer the question by Apollo above. Is core CoH properties no longer a concern of this mod?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #82 on: June 17, 2009, 02:40:07 am »

It's our belief now that in order for this mod to become more balanced we will most certainly have to change some things from the core of COH. Though, we do try and restrict ourselves from making such changes as much as possible without compromising the future balanced of this mod.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #83 on: June 17, 2009, 02:55:16 am »

also what happined to not changing Core CoH propertys in an effort to make it more reltably to noobs???

i remember this being the driving purpose behind all of the old patches (at least pre renforcements).

Please answer the question by Apollo above. Is core CoH properties no longer a concern of this mod?
Of course they are.

Some things however need to be changed, or never to be added into the mod at all.

There are very few alterations to the mod as it stands, most to offmaps and certain vehicles (AC gaining puma armour for example)

Changing stats for the fun of it will never be my aim, vCOH is broken in terms of balance all over the place, and that is where we will change things.
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