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Author Topic: [BETA]4p_Gold_Sector  (Read 12751 times)
0 Members and 12 Guests are viewing this topic.
spartan117 Offline
Community Mapper
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Posts: 65


« Reply #20 on: May 15, 2009, 08:17:47 pm »

tanktraps at the southern spawn.
K, but i wouldn't describe those as strange, the Germans had them for defense on a lot of beaches.I do agree those can block troops. I'll get rid of the ones near the spawns.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: May 16, 2009, 06:11:14 am »

it makes sence in terms of realism and looks, but does not in terms of gameplay. There's also a quite a few hedges that look good in terms of "wow, this is like from a picture!", but just doesn't work in terms of gameplay.

I would advise against using tanktraps at all, as some of them are absolutely uncrushable and indestructible(even with a jagdpanther) - as we found out one time with Ununoctium while beta testing his map.
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Ununoctium Offline
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Posts: 1256


« Reply #22 on: May 16, 2009, 06:39:31 am »

it makes sence in terms of realism and looks, but does not in terms of gameplay. There's also a quite a few hedges that look good in terms of "wow, this is like from a picture!", but just doesn't work in terms of gameplay.

I would advise against using tanktraps at all, as some of them are absolutely uncrushable and indestructible(even with a jagdpanther) - as we found out one time with Ununoctium while beta testing his map.

I agree.
BTW the only bugged tank traps are the single dragons teeth and the barbedwire tank traps.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Draken Offline
Chess master
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Posts: 1850



« Reply #23 on: May 17, 2009, 11:22:47 am »

This map is biased towards players starting from land. You got 2 buildings, better positions,
and if you hold half of the map you got 0.6 pop compared to 0.4 from players atacking from beach side.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #24 on: May 17, 2009, 11:36:59 am »

Yea sectors need a rework.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #25 on: May 17, 2009, 12:33:56 pm »

Quote
This map is biased towards players starting from land. You got 2 buildings, better positions,
and if you hold half of the map you got 0.6 pop compared to 0.4 from players atacking from beach side.

This.
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Akranadas' Greatest Hits, Volume 1:

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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
AmPM Offline
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Posts: 7978



« Reply #26 on: May 17, 2009, 01:48:10 pm »

Yep, the sectors nearest the landside spawns are smaller, and the double sector that is key is as well.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #27 on: May 23, 2009, 07:40:11 am »

Can we get a sunny version? :p
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #28 on: May 23, 2009, 09:07:36 am »

Weather options!

Also don't forget to name your map Gold Sector (4) instead of 4p_Gold_Sector ingame for next release.
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #29 on: June 24, 2009, 04:28:14 am »

Well here is a new version!

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Akranadas Offline
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Posts: 6906


« Reply #30 on: June 24, 2009, 04:33:28 am »

Looks like a great improvement!
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CafeMilani Offline
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Posts: 2994



« Reply #31 on: June 24, 2009, 04:36:12 am »

i see 1 change: a house
duck style?
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #32 on: June 24, 2009, 04:37:00 am »

i see 1 change: a house
duck style?
Fixed sectoring! Wink
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CafeMilani Offline
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Posts: 2994



« Reply #33 on: June 24, 2009, 04:39:42 am »

post a sector screen
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Draken Offline
Chess master
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Posts: 1850



« Reply #34 on: June 24, 2009, 05:03:21 am »

Meh in r mode player starting from land side will garrison houses faster then player starting frm beach side which is huge benefit.
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CafeMilani Offline
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Posts: 2994



« Reply #35 on: June 24, 2009, 05:07:49 am »

right
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spinn72 Offline
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Posts: 1802



« Reply #36 on: June 24, 2009, 05:10:38 am »

Open up the south side of the map a little.  When it comes to Attack/defense and the defenders spawn at the beach it's very, very congested and hard to attack unless you have tonnes of artillery/mortars.

Latest addition seems good too.  The map is one of the better 2v2 maps.
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Unkn0wn Offline
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« Reply #37 on: June 24, 2009, 05:26:32 am »

I think the sector change is what's going to make all the difference Smiley.
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