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Author Topic: [BETA]4p_Gold_Sector  (Read 13077 times)
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #20 on: May 15, 2009, 08:17:47 pm »

tanktraps at the southern spawn.
K, but i wouldn't describe those as strange, the Germans had them for defense on a lot of beaches.I do agree those can block troops. I'll get rid of the ones near the spawns.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: May 16, 2009, 06:11:14 am »

it makes sence in terms of realism and looks, but does not in terms of gameplay. There's also a quite a few hedges that look good in terms of "wow, this is like from a picture!", but just doesn't work in terms of gameplay.

I would advise against using tanktraps at all, as some of them are absolutely uncrushable and indestructible(even with a jagdpanther) - as we found out one time with Ununoctium while beta testing his map.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #22 on: May 16, 2009, 06:39:31 am »

it makes sence in terms of realism and looks, but does not in terms of gameplay. There's also a quite a few hedges that look good in terms of "wow, this is like from a picture!", but just doesn't work in terms of gameplay.

I would advise against using tanktraps at all, as some of them are absolutely uncrushable and indestructible(even with a jagdpanther) - as we found out one time with Ununoctium while beta testing his map.

I agree.
BTW the only bugged tank traps are the single dragons teeth and the barbedwire tank traps.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #23 on: May 17, 2009, 11:22:47 am »

This map is biased towards players starting from land. You got 2 buildings, better positions,
and if you hold half of the map you got 0.6 pop compared to 0.4 from players atacking from beach side.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #24 on: May 17, 2009, 11:36:59 am »

Yea sectors need a rework.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #25 on: May 17, 2009, 12:33:56 pm »

Quote
This map is biased towards players starting from land. You got 2 buildings, better positions,
and if you hold half of the map you got 0.6 pop compared to 0.4 from players atacking from beach side.

This.
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Akranadas' Greatest Hits, Volume 1:

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Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #26 on: May 17, 2009, 01:48:10 pm »

Yep, the sectors nearest the landside spawns are smaller, and the double sector that is key is as well.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #27 on: May 23, 2009, 07:40:11 am »

Can we get a sunny version? :p
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #28 on: May 23, 2009, 09:07:36 am »

Weather options!

Also don't forget to name your map Gold Sector (4) instead of 4p_Gold_Sector ingame for next release.
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #29 on: June 24, 2009, 04:28:14 am »

Well here is a new version!

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Akranadas Offline
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Posts: 6906


« Reply #30 on: June 24, 2009, 04:33:28 am »

Looks like a great improvement!
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CafeMilani Offline
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Posts: 2994



« Reply #31 on: June 24, 2009, 04:36:12 am »

i see 1 change: a house
duck style?
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #32 on: June 24, 2009, 04:37:00 am »

i see 1 change: a house
duck style?
Fixed sectoring! Wink
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CafeMilani Offline
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Posts: 2994



« Reply #33 on: June 24, 2009, 04:39:42 am »

post a sector screen
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #34 on: June 24, 2009, 05:03:21 am »

Meh in r mode player starting from land side will garrison houses faster then player starting frm beach side which is huge benefit.
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CafeMilani Offline
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Posts: 2994



« Reply #35 on: June 24, 2009, 05:07:49 am »

right
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #36 on: June 24, 2009, 05:10:38 am »

Open up the south side of the map a little.  When it comes to Attack/defense and the defenders spawn at the beach it's very, very congested and hard to attack unless you have tonnes of artillery/mortars.

Latest addition seems good too.  The map is one of the better 2v2 maps.
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Unkn0wn Offline
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Posts: 18379


« Reply #37 on: June 24, 2009, 05:26:32 am »

I think the sector change is what's going to make all the difference Smiley.
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