*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2024, 01:45:28 am

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1]   Go Down
  Print  
Author Topic: Request: Road to Carentan Replay  (Read 3801 times)
0 Members and 1 Guest are viewing this topic.
Unkn0wn Offline
No longer retired
*
Posts: 18378


« on: July 24, 2007, 09:51:59 am »

If anyone can get me a good replay of an exciting game on road to carentan then I can shoutcast + videocast for promotional purposes Smiley.

Thanks!
(Make sure the replay works Tongue)
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #1 on: July 24, 2007, 09:53:32 am »

Off-topic: Can you re-do your other maps Unk0wn to use the sector setup in this one if you think it works well with EIR?  I haven't had a chance to try it yet... Wink
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #2 on: July 24, 2007, 09:55:48 am »

Problem is it doesn't quite well for every map as it involves having big sectors.
I'll look into it though as I definitely think that we should at least apply a "less and bigger sector" system to all maps Smiley.


However keep in mind that if you redo all vCoH maps everyone wanting to play the mod would need to download these versions of the maps and thus it might make the mod a lot less accessible Smiley.



If not, me and other mappers will be creating these type maps from now on for sure as they seem to work out well.
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #3 on: July 24, 2007, 09:57:36 am »

I didn't say all vCOH maps, I said your maps.  Or that's what I meant.  The ones you created.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #4 on: July 24, 2007, 10:01:07 am »

Oh sorry, misunderstood as someone suggested redoing some stock maps aswell Smiley.

I'm looking into it and i'll be creating new maps with this system as well although the horizontal sector/frontline system won't work on all maps I believe as it somewhat depends on the map's shape.

(If it's rectangular like Rails & metals, St.Hilaire... my Road to Carentan, Vierville, etc it works out a lot better than trying to apply it to maps with a square size like Pointe du Hoc)


Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #5 on: July 24, 2007, 01:47:32 pm »

in square ones you could have large sectors, like 4 of them, for the players to fight over. (ok four is not enough for a larger map but hey, might work)
Logged
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #6 on: July 24, 2007, 07:23:32 pm »

Kinda off topic here but once its made will ALL custom made maps for EIR be on the downloader?  If it could be made to check for maps or check for new versions of the maps like the current loader does for versions of EIR it would be great.  This way all players have the maps that are used, or will be used for EIR.  Including other maps from other map creators that we have had permission to use.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 36 queries.