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Author Topic: [CW] Weird vehicle bug.  (Read 4462 times)
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jackmccrack Offline
EIR Veteran
Posts: 2484


« on: July 10, 2009, 08:48:36 pm »

The recent addition of vehicle cover for Commonwealth vehicles has caused a negative side effect. My Cromwell traveling on a road opted to stray from the road if there was a crater. Moving into the crater slowed its move speed considerably.

In another instance a Staghound turned 90 degrees to go around a crater completely.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: July 10, 2009, 08:56:09 pm »

Far as I know all vehciles always did this. Even when i play CW and americans in vCoH they still travelled slwoly through craters and water objects. at least now they get an accuracy benefit to sitting in them
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Tymathee Offline
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« Reply #2 on: July 10, 2009, 09:20:24 pm »

lol
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"I want proof!"
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #3 on: July 10, 2009, 09:21:42 pm »

since when do vehicles treat craters like water
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Malevolence Offline
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« Reply #4 on: July 10, 2009, 09:27:03 pm »

Craters make tanks go slower, pathing avoids them generally if better terrain for movement is available. Open ground is faster than crater, which are both slower than a road.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #5 on: July 11, 2009, 12:37:34 am »

I don't see how vehicle cover has anything to do with pathing.  Its simply an ability that gives you - incoming accuracy while in cover.

hmmm?
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #6 on: July 11, 2009, 12:38:13 am »

I don't know, maybe it was a fluke. It was on Ghost Town.
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Mysthalin Offline
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« Reply #7 on: July 11, 2009, 03:34:16 am »

I have noticed my churchils driving into any crater they see while speeding down a road as well.
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Malevolence Offline
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« Reply #8 on: July 11, 2009, 07:29:40 am »

Because Churchills take a lesser movement penalty from obstacles for some reason beyond my comprehension. They don't mind wading through water or green cover, either.
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Mysthalin Offline
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Posts: 9028


« Reply #9 on: July 11, 2009, 07:55:26 am »

Thing is, they never used to do it before...

At any rate, the churchil is a BFT(Big Fucking Tank).
It cares not for scenery when it crushes it, or that it's driving through a puddle.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #10 on: July 11, 2009, 08:19:21 am »

Churchill rocks, but i feel the upgun ability should work for churchill croc aswell(once it's in) Tongue
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gamesguy2 Offline
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Posts: 2238


« Reply #11 on: July 11, 2009, 03:24:48 pm »

Pathing has nothing to do with vehicle cover.
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Mysthalin Offline
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« Reply #12 on: July 11, 2009, 03:25:29 pm »

I love the churchil Cheesy
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #13 on: July 11, 2009, 04:16:26 pm »

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Illegal_Carrot Offline
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« Reply #14 on: July 12, 2009, 11:40:23 am »

The vehicle AI usually takes whatever route is fastest (ie driving on a road even if it's not what you ordered them to do).
My assumption would be that even if it doesn't look like it, it'd actually be faster to drive around the cover, rather than through it, even with a crazy-slow turn.

All I can say is that if you see cover coming up along your path, to manually order your vehicle to drive around it along a smooth path, rather than letting the AI try (and fail) to get around it quickly.
Then hope whatever's following you gets 'caught' on the cover you just avoided, and you get away free.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #15 on: July 13, 2009, 01:48:11 pm »


the point is normally a vehilce plans an angled move to avoid the potholes 30 feet before it comes to them.
On ghost town some of the potholes don't exists to the vehicle pathing untill it gets to it at which point it turns on the spot doing all sorts of stupid dance moves and gets reaped in the ass by AT.
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