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Author Topic: Hotfix 006 q  (Read 32017 times)
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #100 on: July 18, 2009, 01:35:50 pm »

The T2 Zeal in the Terror Doctrine, which units are affected by it?!
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aka UckY  Wink
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #101 on: July 18, 2009, 01:37:03 pm »

Volksgrenaders, Grenadiers, KCH and Stormtroopers.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LuAn Offline
EIR Veteran
Posts: 572



« Reply #102 on: July 18, 2009, 01:48:03 pm »

Volksgrenaders, Grenadiers, KCH and Stormtroopers.

Um ok, and the Commando Doctrine Zeal affects ONLY Tommies?! Not Tommy Recon Section, Not Sappers, Not Commandos at all?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #103 on: July 18, 2009, 02:09:23 pm »

It'll probably affect everything but commandos/US stuff.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LuAn Offline
EIR Veteran
Posts: 572



« Reply #104 on: July 18, 2009, 02:12:20 pm »

It'll probably affect everything but commandos/US stuff.

1. Can you prove that?
2. Why is our elite infantry exluded but yours not?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #105 on: July 18, 2009, 02:17:22 pm »

It'll probably affect everything but commandos/US stuff.

1. Can you prove that?
2. Why is our elite infantry exluded but yours not?


1. What, at the moment it doesn't affect them but it's pretty obvious it would be a POS if it only affects regular tommies, so it will be changed.

2. I'm pretty sure if you know what zeal does you wouldn't be asking that..
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #106 on: July 18, 2009, 02:37:17 pm »

http://coh-stats.com/Ability:Zeal?
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Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #107 on: July 18, 2009, 02:42:21 pm »

Right, now use your head, who'll get more benefits? 6 man squads or 3 man squads... Roll Eyes or "4".
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #108 on: July 18, 2009, 02:50:32 pm »

Both 4 man KCH squads and 6 man commando squads would get the EXACT same benefit you biased tard -.-

If you didn't know, volks only start gaining benefits after 2 men lost - 3 men in the squad left.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #109 on: July 18, 2009, 02:50:47 pm »

lol, as said there the Zeal ability doesn't kick in until there is "Less then 4 men" so everybody will receive equal benefit from Zeal with the exception KCH, but they are already pretty much unkillable by regular small arms already.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #110 on: July 18, 2009, 02:53:58 pm »

And the 4-man KCH would get the same benefits as grenadiers do. The 1st loss doesn't even give too much of a difference, it's the second and third - and for KCH, it instantly counts as the second and third losses when they have zeal.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #111 on: July 18, 2009, 02:57:18 pm »

Right, now use your head, who'll get more benefits? 6 man squads or 3 man squads... Roll Eyes or "4".

Clarify your logic in this sentence please!

As i understand it:
They all get the same bonuses as soon as they are down to the specific number of alive member. 1 Volk gets the same as 1 Grenadier, 1 KCH or 1 Storm.

Id also like to have 1 Surviving Commando get those benefits.

Btw:
Piat Commandos come as 3, Commando Support weapons come as 3, Commando Sniper comes as 2.[/color]

What Mysthalin said.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #112 on: July 18, 2009, 02:59:08 pm »

Darn freaking edith button. ignore the post above.

Mysthalin is right!

And killer you are biased Wink
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #113 on: July 18, 2009, 03:01:52 pm »

check this topic: its about commandos failing too...
http://forums.europeinruins.com/index.php?topic=11010.0
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