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Author Topic: Hotfix 006 V  (Read 31796 times)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #100 on: July 26, 2009, 01:25:39 pm »

Mhm if i put my CCT near my allies tanks they dont get the symbol.
grrr doh!
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #101 on: July 26, 2009, 01:41:32 pm »

I'm glad grenades got cheaper, although I'd rather they be made BETTER. Will be interesting to see if they get used more.

Overall looks good.

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Quote from: Phil
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #102 on: July 26, 2009, 01:44:55 pm »

I just like to respond to this as I was the one who brought up the suggestions for these specific balance changes with the other developers:

Quote
Seriously can someone explain the dev ideology of what an Airborne Riflemen (limited to 4 in quantity) is supposed to be?  Do we land an occupy a house until a Stuh levels it?  Do we land and assault a mortar or pak? (on No, we would need grenades for that?)  What the heck is an Airborne Riflemen supposed to be.  Just get rid of the unit?
I have actually been running an AB account extensively these last few weeks, so no this has nothing to do with any bias whatsoever but is based on unit statistics and in game experience. (While playing airbourne mind you)

1. 'Riflemen AB' are an identical copy to other AB units stat wise. There is absolutely no reason why their grenades should be cheaper than those of standard AB troops. So why would you get them? Because they are a platform allowing you additional 'air dropped' units with the potential of crippling and/or suppressing all enemy unit types.

2. Stickies + Fire up is a very powerful combination, there's units in the game that can not easily escape from this, even in the hands of a good player. Hence why they needed a price increase over regular riflemen stickies. You can not argue that there was no need for a price discrepancy. At 95 Mun and 4 uses they're still well worth the investment.


Quote
210 MUNITIONS is grippling to spend on one inf unit even if you can only field four
You spend 170 Mun on a fully upgraded riflemen squad, that's only 40 Mun more for the same upgrades on a much more reliable and desirable platform. (Fire-up being why these upgrades need to be more expensive than on standard riflemen)

We are continuously monitoring balance and will be actively fine-tuning.


Quote
Bren carrier to 215 health. Who wants to get their BC one-shotted by the cloaked pak? This, for more popcap, and a higher cost, with a punier gun and less carried infantry than an IHT?
The price will likely be going down again, its price being the exact same as before the nerf is not intended.

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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #103 on: July 29, 2009, 05:07:00 pm »

Not sure if this has been posted already, but satchel charges still seem to take the normal time.
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Aggamemnon Offline
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Posts: 418


« Reply #104 on: July 29, 2009, 05:14:51 pm »

Yeah it was reported, Salan overlooked it even though he posted it haha.

Really, really, need the infantry for Brits fixed, right now they can't get any sort of healing, and it's totally crippling against people with scout car Med bays.
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Smokaz Offline
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Posts: 11418



« Reply #105 on: July 29, 2009, 05:15:46 pm »

Grenade change puts wehrmacht grenade on par with the pineapple in terms of damage/munition cost perfectly, so this one was perfectly handled. Grenades are useful against the prevalent blobs you see these days and deal extra damage to rangers.
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salan Offline
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Posts: 6290


« Reply #106 on: July 29, 2009, 05:24:03 pm »

its been fixed.. we added the build order for 'the basics' over top of their normal build order, itw orks again now.


in next patch
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Jazlizard Offline
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Posts: 691


« Reply #107 on: July 29, 2009, 05:32:26 pm »

Satchels fixed to?
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Aggamemnon Offline
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« Reply #108 on: July 29, 2009, 05:35:10 pm »

Not to be too bratty, but any chance of getting it sorted in a quick mini patch, or an eta on the next one, as it really does lower the staying power of any Brit force.
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gamesguy2 Offline
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Posts: 2238


« Reply #109 on: July 29, 2009, 05:44:50 pm »

Assault is still tier 3 and improved barrels is still tier 2 btw.
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Jazlizard Offline
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Posts: 691


« Reply #110 on: July 30, 2009, 02:07:00 pm »

Bumping as some of these issues still exist and it's been 2 patches now.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #111 on: July 30, 2009, 02:45:29 pm »

Assault is still tier 3 and improved barrels is still tier 2 btw.

I know i haven't changed it, might wait for the wipe here..
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