Mgallun74
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« Reply #60 on: July 25, 2009, 11:49:30 am » |
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lol, axis get another fun weapon... 115dps ht now? so is its rate of fire the same as the pak38?
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acker
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« Reply #61 on: July 25, 2009, 11:52:12 am » |
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50mm AT halftrack sounds like fun to deal with...
I'm wondering how well it will stack up, and whether a skilled player could kite tanks with it. If so, the LAT HT is going to be awesome.
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DasNoob
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« Reply #62 on: July 25, 2009, 12:01:04 pm » |
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And this isn't a rant.
BWAHAHAHAHA
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DISASTER AVERTED... IM A MOTHER FUCKING GENIUS! You have DasNoob who uses the mod as COHTV
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LuAn
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« Reply #63 on: July 25, 2009, 12:06:46 pm » |
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those are the stats on the attrib\attrib\weapon\axis_pe\ballistic_weapon\anti_tank_gun\atht_50mm_pak_upgunned.rgd the attrib\attrib\sbps\_europeinruins\races\pe\vehicles\250_sniper_upgun_halftrack_squad.rgd uses
Ive taken the not so important part out of it:
GameData = Inherit([[]]) GameData["weapon_bag"] = Reference([[bags\weapon_bag.lua]]) GameData["weapon_bag"]["accuracy"] = Reference([[tables\range_table.lua]]) GameData["weapon_bag"]["accuracy"]["distant"] = 0.6500000358 GameData["weapon_bag"]["accuracy"]["long"] = 0.6500000358 GameData["weapon_bag"]["accuracy"]["medium"] = 0.8999999762 GameData["weapon_bag"]["accuracy"]["short"] = 1
GameData["weapon_bag"]["aim"] = Reference([[tables\weapon_aim_table.lua]]) GameData["weapon_bag"]["aim"]["fire_aim_time"] = Reference([[tables\bound_table.lua]]) GameData["weapon_bag"]["aim"]["fire_aim_time"]["max"] = 0 GameData["weapon_bag"]["aim"]["fire_aim_time"]["min"] = 0 GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"] = Reference([[tables\range_table.lua]]) GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["distant"] = 1 GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["long"] = 1 GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["medium"] = 1 GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["short"] = 1 GameData["weapon_bag"]["aim"]["post_firing_aim_time"] = 0 GameData["weapon_bag"]["aim"]["post_firing_cooldown_interval"] = 0 GameData["weapon_bag"]["aim"]["ready_aim_time"] = Reference([[tables\bound_table.lua]]) GameData["weapon_bag"]["aim"]["ready_aim_time"]["max"] = 0 GameData["weapon_bag"]["aim"]["ready_aim_time"]["min"] = 0
GameData["weapon_bag"]["burst"]["rate_of_fire"]["max"] = 0 GameData["weapon_bag"]["burst"]["rate_of_fire"]["min"] = 0 GameData["weapon_bag"]["cooldown"] = Reference([[tables\weapon_cooldown_table.lua]]) GameData["weapon_bag"]["cooldown"]["duration"] = Reference([[tables\bound_table.lua]]) GameData["weapon_bag"]["cooldown"]["duration"]["max"] = 0 GameData["weapon_bag"]["cooldown"]["duration"]["min"] = 0 GameData["weapon_bag"]["cooldown"]["duration_multiplier"] = Reference([[tables\range_table.lua]]) GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["distant"] = 1.5 GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["long"] = 1.5 GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["medium"] = 1 GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["short"] = 0.5 GameData["weapon_bag"]["cover_table"] = Reference([[table_weapon\weapon_cover_table.lua]]) GameData["weapon_bag"]["cover_table"]["tp_defcover"] = Reference([[tables\weapon_cover_entry.lua]])
GameData["weapon_bag"]["damage"] = Reference([[tables\weapon_damage_table.lua]]) GameData["weapon_bag"]["damage"]["max"] = 115 GameData["weapon_bag"]["damage"]["min"] = 115 GameData["weapon_bag"]["damage_over_time"] = Reference([[dot_type\none.lua]]) GameData["weapon_bag"]["deflection"] = Reference([[tables\weapon_deflection_table.lua]]) GameData["weapon_bag"]["deflection"]["deflection_damage_multiplier"] = 0.5 GameData["weapon_bag"]["deflection"]["has_deflection_damage"] = true
GameData["weapon_bag"]["fire"]["wind_down"] = 1 GameData["weapon_bag"]["fire"]["wind_up"] = 0.3000000119 GameData["weapon_bag"]["flinch_radius"] = 0 GameData["weapon_bag"]["fx_action_target_name"] = [[]] GameData["weapon_bag"]["fx_always_visible"] = false GameData["weapon_bag"]["fx_building_hit_delay"] = 0 GameData["weapon_bag"]["fx_delay_in_building"] = 0 GameData["weapon_bag"]["fx_munition_name"] = [[antitank_light]] GameData["weapon_bag"]["fx_tracer_name"] = [[]] GameData["weapon_bag"]["fx_tracer_speed"] = 0 GameData["weapon_bag"]["fx_use_building_panel_normal"] = true GameData["weapon_bag"]["help_text"] = "$0" GameData["weapon_bag"]["icon_name"] = [[]] GameData["weapon_bag"]["moving"] = Reference([[tables\weapon_moving_table.lua]]) GameData["weapon_bag"]["moving"]["accuracy_multiplier"] = 0.5 GameData["weapon_bag"]["moving"]["burst_multiplier"] = 1 GameData["weapon_bag"]["moving"]["cooldown_multiplier"] = 1 GameData["weapon_bag"]["moving"]["disable_moving_firing"] = false GameData["weapon_bag"]["moving"]["moving_end_time"] = 0 GameData["weapon_bag"]["moving"]["moving_start_time"] = 0 GameData["weapon_bag"]["name"] = [[Pak 35 37mm]] GameData["weapon_bag"]["offhand"] = Reference([[tables\weapon_offhand_table.lua]]) GameData["weapon_bag"]["offhand"]["offhand_end_time"] = 0 GameData["weapon_bag"]["offhand"]["offhand_start_time"] = 0 GameData["weapon_bag"]["penetration"] = Reference([[tables\range_table.lua]]) GameData["weapon_bag"]["penetration"]["distant"] = 0.8500000238 GameData["weapon_bag"]["penetration"]["long"] = 0.8500000238 GameData["weapon_bag"]["penetration"]["medium"] = 0.8999999762 GameData["weapon_bag"]["penetration"]["short"] = 1.25
GameData["weapon_bag"]["range"] = Reference([[tables\weapon_range_table.lua]]) GameData["weapon_bag"]["range"]["max"] = 60 GameData["weapon_bag"]["range"]["mid"] = Reference([[tables\range_table.lua]]) GameData["weapon_bag"]["range"]["mid"]["distant"] = 60 GameData["weapon_bag"]["range"]["mid"]["long"] = 60 GameData["weapon_bag"]["range"]["mid"]["medium"] = 40 GameData["weapon_bag"]["range"]["mid"]["short"] = 20 GameData["weapon_bag"]["range"]["min"] = 0 GameData["weapon_bag"]["reload"] = Reference([[tables\weapon_reload_table.lua]]) GameData["weapon_bag"]["reload"]["duration"] = Reference([[tables\bound_table.lua]]) GameData["weapon_bag"]["reload"]["duration"]["max"] = 2.400000095 GameData["weapon_bag"]["reload"]["duration"]["min"] = 2.400000095 GameData["weapon_bag"]["reload"]["duration_multiplier"] = Reference([[tables\range_table.lua]]) GameData["weapon_bag"]["reload"]["duration_multiplier"]["distant"] = 1 GameData["weapon_bag"]["reload"]["duration_multiplier"]["long"] = 1 GameData["weapon_bag"]["reload"]["duration_multiplier"]["medium"] = 1 GameData["weapon_bag"]["reload"]["duration_multiplier"]["short"] = 1 GameData["weapon_bag"]["reload"]["frequency"] = Reference([[tables\bound_table.lua]]) GameData["weapon_bag"]["reload"]["frequency"]["max"] = 1 GameData["weapon_bag"]["reload"]["frequency"]["min"] = 1 GameData["weapon_bag"]["reload_bar"] = false GameData["weapon_bag"]["scatter"] = Reference([[tables\weapon_scatter_table.lua]])
Damage= 115 Reload= 2.4
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aka UckY
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LuAn
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« Reply #64 on: July 25, 2009, 12:08:40 pm » |
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Btw the new Flanking Speed T4 for Engineers, how much mun does it cost?
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CrazyWR
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« Reply #65 on: July 25, 2009, 12:15:03 pm » |
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why the hell did PE get that 50mm ATHT? THEY HAVE MARDERS!!!
and geschutzwagens
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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Mgallun74
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« Reply #66 on: July 25, 2009, 12:16:10 pm » |
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ya, where is our 75mm HT?
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Detrian
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« Reply #67 on: July 25, 2009, 12:41:30 pm » |
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Losing all the utility of the ATHT for a half baked marder? I'm not so sure about that one
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Tymathee
Donator
Posts: 9741
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« Reply #68 on: July 25, 2009, 01:00:45 pm » |
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Luan...I said what the new HT gets, its the same gun as the pak 115 damage 60 range.
and detrian, you aren't losing anything, it's a whole separate unit and you don't have to buy it.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #69 on: July 25, 2009, 01:02:08 pm » |
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What kind of vet does the 50mm AT HT get? If it uses the same vet as the normal AT HT then a focus fire/treadbreaker cooldown reduction seems kinda useless. i'll fix the vet on all the new units soon.
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BigDick
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« Reply #70 on: July 25, 2009, 01:08:57 pm » |
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at least PE get now some AT that left some fuel for tanks like hetzer panzerIV and halftracks and get not to easy sniped by AT guns in the background because of short range
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LuAn
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« Reply #71 on: July 25, 2009, 01:22:14 pm » |
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Mhm if its supposed to be a atgund, why can it turn so fast?
(it behaves like a bofors if left stationary)
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VictorTarget
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« Reply #72 on: July 25, 2009, 01:22:55 pm » |
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How does the change of creep to a cooldown affect the vet2 priest, when it gets an 'extra' use of creeping barrage?
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Detrian
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« Reply #73 on: July 25, 2009, 01:44:27 pm » |
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Luan...I said what the new HT gets, its the same gun as the pak 115 damage 60 range.
and detrian, you aren't losing anything, it's a whole separate unit and you don't have to buy it.
I know. I'm talking about why would you buy it.
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Malevolence
Donator
Posts: 1871
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« Reply #74 on: July 25, 2009, 02:05:24 pm » |
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Still waiting on 5% bug fix for ATG.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #75 on: July 25, 2009, 02:09:55 pm » |
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Lol...
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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Baine
Steven Spielberg
Posts: 3713
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« Reply #76 on: July 25, 2009, 02:10:59 pm » |
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The bug is fixed, it was a stealth change!
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Malevolence
Donator
Posts: 1871
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« Reply #77 on: July 25, 2009, 02:14:59 pm » |
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The bug is fixed, it was a stealth change!
Pics or gtfo.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #78 on: July 25, 2009, 02:16:13 pm » |
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Still waiting on 5% bug fix for ATG.
EIRRmod already said this won't be fixed, so please don't hold your breath, i do enjoy talking to you!
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Malevolence
Donator
Posts: 1871
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« Reply #79 on: July 25, 2009, 02:21:32 pm » |
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Well he didn't tell me
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