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Author Topic: Hotfix 006 V  (Read 31815 times)
0 Members and 4 Guests are viewing this topic.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #60 on: July 25, 2009, 11:49:30 am »

lol, axis get another fun weapon... 115dps ht now? so is its rate of fire the same as the pak38?
Logged

acker Offline
EIR Veteran
Posts: 2053


« Reply #61 on: July 25, 2009, 11:52:12 am »

50mm AT halftrack sounds like fun to deal with...

I'm wondering how well it will stack up, and whether a skilled player could kite tanks with it. If so, the LAT HT is going to be awesome.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #62 on: July 25, 2009, 12:01:04 pm »

And this isn't a rant. 

BWAHAHAHAHA   

 Cry
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
LuAn Offline
EIR Veteran
Posts: 572



« Reply #63 on: July 25, 2009, 12:06:46 pm »

those are the stats on the
attrib\attrib\weapon\axis_pe\ballistic_weapon\anti_tank_gun\atht_50mm_pak_upgunned.rgd
the attrib\attrib\sbps\_europeinruins\races\pe\vehicles\250_sniper_upgun_halftrack_squad.rgd uses

Ive taken the not so important part out of it:

GameData = Inherit([[]])
GameData["weapon_bag"] = Reference([[bags\weapon_bag.lua]])
GameData["weapon_bag"]["accuracy"] = Reference([[tables\range_table.lua]])
GameData["weapon_bag"]["accuracy"]["distant"] = 0.6500000358
GameData["weapon_bag"]["accuracy"]["long"] = 0.6500000358
GameData["weapon_bag"]["accuracy"]["medium"] = 0.8999999762
GameData["weapon_bag"]["accuracy"]["short"] = 1

GameData["weapon_bag"]["aim"] = Reference([[tables\weapon_aim_table.lua]])
GameData["weapon_bag"]["aim"]["fire_aim_time"] = Reference([[tables\bound_table.lua]])
GameData["weapon_bag"]["aim"]["fire_aim_time"]["max"] = 0
GameData["weapon_bag"]["aim"]["fire_aim_time"]["min"] = 0
GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"] = Reference([[tables\range_table.lua]])
GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["distant"] = 1
GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["long"] = 1
GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["medium"] = 1
GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["short"] = 1
GameData["weapon_bag"]["aim"]["post_firing_aim_time"] = 0
GameData["weapon_bag"]["aim"]["post_firing_cooldown_interval"] = 0
GameData["weapon_bag"]["aim"]["ready_aim_time"] = Reference([[tables\bound_table.lua]])
GameData["weapon_bag"]["aim"]["ready_aim_time"]["max"] = 0
GameData["weapon_bag"]["aim"]["ready_aim_time"]["min"] = 0



GameData["weapon_bag"]["burst"]["rate_of_fire"]["max"] = 0
GameData["weapon_bag"]["burst"]["rate_of_fire"]["min"] = 0
GameData["weapon_bag"]["cooldown"] = Reference([[tables\weapon_cooldown_table.lua]])
GameData["weapon_bag"]["cooldown"]["duration"] = Reference([[tables\bound_table.lua]])
GameData["weapon_bag"]["cooldown"]["duration"]["max"] = 0
GameData["weapon_bag"]["cooldown"]["duration"]["min"] = 0
GameData["weapon_bag"]["cooldown"]["duration_multiplier"] = Reference([[tables\range_table.lua]])
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["distant"] = 1.5
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["long"] = 1.5
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["medium"] = 1
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["short"] = 0.5
GameData["weapon_bag"]["cover_table"] = Reference([[table_weapon\weapon_cover_table.lua]])
GameData["weapon_bag"]["cover_table"]["tp_defcover"] = Reference([[tables\weapon_cover_entry.lua]])

GameData["weapon_bag"]["damage"] = Reference([[tables\weapon_damage_table.lua]])
GameData["weapon_bag"]["damage"]["max"] = 115
GameData["weapon_bag"]["damage"]["min"] = 115
GameData["weapon_bag"]["damage_over_time"] = Reference([[dot_type\none.lua]])
GameData["weapon_bag"]["deflection"] = Reference([[tables\weapon_deflection_table.lua]])
GameData["weapon_bag"]["deflection"]["deflection_damage_multiplier"] = 0.5
GameData["weapon_bag"]["deflection"]["has_deflection_damage"] = true


GameData["weapon_bag"]["fire"]["wind_down"] = 1
GameData["weapon_bag"]["fire"]["wind_up"] = 0.3000000119
GameData["weapon_bag"]["flinch_radius"] = 0
GameData["weapon_bag"]["fx_action_target_name"] = [[]]
GameData["weapon_bag"]["fx_always_visible"] = false
GameData["weapon_bag"]["fx_building_hit_delay"] = 0
GameData["weapon_bag"]["fx_delay_in_building"] = 0
GameData["weapon_bag"]["fx_munition_name"] = [[antitank_light]]
GameData["weapon_bag"]["fx_tracer_name"] = [[]]
GameData["weapon_bag"]["fx_tracer_speed"] = 0
GameData["weapon_bag"]["fx_use_building_panel_normal"] = true
GameData["weapon_bag"]["help_text"] = "$0"
GameData["weapon_bag"]["icon_name"] = [[]]
GameData["weapon_bag"]["moving"] = Reference([[tables\weapon_moving_table.lua]])
GameData["weapon_bag"]["moving"]["accuracy_multiplier"] = 0.5
GameData["weapon_bag"]["moving"]["burst_multiplier"] = 1
GameData["weapon_bag"]["moving"]["cooldown_multiplier"] = 1
GameData["weapon_bag"]["moving"]["disable_moving_firing"] = false
GameData["weapon_bag"]["moving"]["moving_end_time"] = 0
GameData["weapon_bag"]["moving"]["moving_start_time"] = 0
GameData["weapon_bag"]["name"] = [[Pak 35 37mm]]
GameData["weapon_bag"]["offhand"] = Reference([[tables\weapon_offhand_table.lua]])
GameData["weapon_bag"]["offhand"]["offhand_end_time"] = 0
GameData["weapon_bag"]["offhand"]["offhand_start_time"] = 0
GameData["weapon_bag"]["penetration"] = Reference([[tables\range_table.lua]])
GameData["weapon_bag"]["penetration"]["distant"] = 0.8500000238
GameData["weapon_bag"]["penetration"]["long"] = 0.8500000238
GameData["weapon_bag"]["penetration"]["medium"] = 0.8999999762
GameData["weapon_bag"]["penetration"]["short"] = 1.25

GameData["weapon_bag"]["range"] = Reference([[tables\weapon_range_table.lua]])
GameData["weapon_bag"]["range"]["max"] = 60
GameData["weapon_bag"]["range"]["mid"] = Reference([[tables\range_table.lua]])
GameData["weapon_bag"]["range"]["mid"]["distant"] = 60
GameData["weapon_bag"]["range"]["mid"]["long"] = 60
GameData["weapon_bag"]["range"]["mid"]["medium"] = 40
GameData["weapon_bag"]["range"]["mid"]["short"] = 20
GameData["weapon_bag"]["range"]["min"] = 0
GameData["weapon_bag"]["reload"] = Reference([[tables\weapon_reload_table.lua]])
GameData["weapon_bag"]["reload"]["duration"] = Reference([[tables\bound_table.lua]])
GameData["weapon_bag"]["reload"]["duration"]["max"] = 2.400000095
GameData["weapon_bag"]["reload"]["duration"]["min"] = 2.400000095
GameData["weapon_bag"]["reload"]["duration_multiplier"] = Reference([[tables\range_table.lua]])
GameData["weapon_bag"]["reload"]["duration_multiplier"]["distant"] = 1
GameData["weapon_bag"]["reload"]["duration_multiplier"]["long"] = 1
GameData["weapon_bag"]["reload"]["duration_multiplier"]["medium"] = 1
GameData["weapon_bag"]["reload"]["duration_multiplier"]["short"] = 1
GameData["weapon_bag"]["reload"]["frequency"] = Reference([[tables\bound_table.lua]])
GameData["weapon_bag"]["reload"]["frequency"]["max"] = 1
GameData["weapon_bag"]["reload"]["frequency"]["min"] = 1
GameData["weapon_bag"]["reload_bar"] = false
GameData["weapon_bag"]["scatter"] = Reference([[tables\weapon_scatter_table.lua]])




Damage= 115
Reload= 2.4
Logged

aka UckY  Wink
LuAn Offline
EIR Veteran
Posts: 572



« Reply #64 on: July 25, 2009, 12:08:40 pm »

Btw the new Flanking Speed T4 for Engineers, how much mun does it cost?
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #65 on: July 25, 2009, 12:15:03 pm »

why the hell did PE get that 50mm ATHT? THEY HAVE MARDERS!!!

and geschutzwagens
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #66 on: July 25, 2009, 12:16:10 pm »

ya, where is our 75mm HT?
Logged
Detrian Offline
EIR Regular
Posts: 38


« Reply #67 on: July 25, 2009, 12:41:30 pm »

Losing all the utility of the ATHT for a half baked marder? I'm not so sure about that one
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #68 on: July 25, 2009, 01:00:45 pm »

Luan...I said what the new HT gets, its the same gun as the pak 115 damage 60 range.

and detrian, you aren't losing anything, it's a whole separate unit and you don't have to buy it.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #69 on: July 25, 2009, 01:02:08 pm »

What kind of vet does the 50mm AT HT get?

If it uses the same vet as the normal AT HT then a focus fire/treadbreaker cooldown reduction seems kinda useless.  Roll Eyes

i'll fix the vet on all the new units soon.
Logged

BigDick
Guest
« Reply #70 on: July 25, 2009, 01:08:57 pm »

at least PE get now some AT that left some fuel for tanks like hetzer panzerIV and halftracks and get not to easy sniped by AT guns in the background because of short range
Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #71 on: July 25, 2009, 01:22:14 pm »

Mhm if its supposed to be a atgund, why can it turn so fast?

(it behaves like a bofors if left stationary)
Logged
VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #72 on: July 25, 2009, 01:22:55 pm »

How does the change of creep to a cooldown affect the vet2 priest, when it gets an 'extra' use of creeping barrage?
Logged


Detrian Offline
EIR Regular
Posts: 38


« Reply #73 on: July 25, 2009, 01:44:27 pm »

Luan...I said what the new HT gets, its the same gun as the pak 115 damage 60 range.

and detrian, you aren't losing anything, it's a whole separate unit and you don't have to buy it.

I know. I'm talking about why would you buy it.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #74 on: July 25, 2009, 02:05:24 pm »

Still waiting on 5% bug fix for ATG.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #75 on: July 25, 2009, 02:09:55 pm »

Lol...
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #76 on: July 25, 2009, 02:10:59 pm »

The bug is fixed, it was a stealth change!
Logged

Malevolence Offline
Donator
*
Posts: 1871



« Reply #77 on: July 25, 2009, 02:14:59 pm »

The bug is fixed, it was a stealth change!

Pics or gtfo.
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #78 on: July 25, 2009, 02:16:13 pm »

Still waiting on 5% bug fix for ATG.

EIRRmod already said this won't be fixed, so please don't hold your breath, i do enjoy talking to you!
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #79 on: July 25, 2009, 02:21:32 pm »

Well he didn't tell me  Cry
Logged
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