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Author Topic: [ALL FACTIONS] The balance of vehicle disabling between the 4 factions  (Read 16868 times)
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WinIsUP Offline
EIR Veteran
Posts: 57


« Reply #60 on: September 09, 2009, 05:02:30 am »

i dont understand how people can argue that faust >> stickies...14 games into my allied company and ive managed to use all my stickies probably 1/2 the time, due to vet2 range being totally broken imo. Stickies are infinity superior to fausts due to the ability to cripple a tank, so it cant run. As opposed to some damage, which still allows the tank to fight ( and kite) to its full effectiveness.

A tank on the front line that gets fausted moves back a bit, if its low hp maybe repairs, if not, just has to be more careful. A tank on the front line that gets stickied is dead. This doesnt only apply to tanks either, its all armour imo.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #61 on: September 09, 2009, 05:17:22 am »

Yet again, faust vs greyhound is broken, with a 0.5 damage modifier, meaning it only deals 50-62.5 damage.
2 fausts means 100-125 damage, which is 2/3rds HP left for the greyhound... You litelarly need 6 fausts to be sure you'll one shot a greyhound Wink. You need, on average, 5-6 to kill a sherman. It's just bugged, which will be fixed eventually, I hope.
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sgMisten Offline
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Posts: 778


« Reply #62 on: September 09, 2009, 06:10:40 am »

Yet again, faust vs greyhound is broken, with a 0.5 damage modifier, meaning it only deals 50-62.5 damage.
2 fausts means 100-125 damage, which is 2/3rds HP left for the greyhound... You litelarly need 6 fausts to be sure you'll one shot a greyhound Wink. You need, on average, 5-6 to kill a sherman. It's just bugged, which will be fixed eventually, I hope.

Also applies to T17 as well. Not sure if CW Staghound gets reduced faust modifiers too.

Fausts also do not reliably kill a low hp vehicle. You often get a critical, which doesn't destroy the vehicle. This should change to be guaranteed destruction if the vehicle is in the red zone.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #63 on: September 12, 2009, 07:29:57 am »

we're not saying the faust is superior to the sticky, read for once dangit, its x2 as cheap as a sticky meaning they can be spammed, and in a scenario of lets say a quad, one faust is shot taking the quad to 2/3 Hp, the next faust from another squad takes it to 1/3 HP and gives it a damaged engine, I have had this type of thing happen to me countless times.. and watched it happen to others countless times too.It does a crap load of damage and there is also a pretty decent chance of critting when you are able to field so many more fausts

Plus wehr doesn't need to disable US tanks near as much as US needs to disable wehr tanks
« Last Edit: September 12, 2009, 07:32:01 am by Sharpshooter824 » Logged

Rawr
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #64 on: September 12, 2009, 07:47:53 am »

Locked... before it turns into another sticky vs faust thread.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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