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Poll
Question: So is KT a problem that need to be fixed?
Yes, increase pop - 1 (3.3%)
Yes, increase cost - 2 (6.7%)
Yes, decrease HP - 1 (3.3%)
Yes - 3 (10%)
No, its fine!!!!! L2P! - 23 (76.7%)
Total Voters: 30

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Author Topic: It seems like we need another KT discussion  (Read 16990 times)
0 Members and 1 Guest are viewing this topic.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #60 on: November 07, 2009, 09:35:29 am »

You guys are talking about something that isn't even possible to see at EiRR, why bother.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #61 on: November 07, 2009, 09:55:38 am »

It's an existentialist question killer : what would if it were but isn't?
It MATTERS!!!

Now, yeah, that was pretty pointless, I do agree. My apologies ;P.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #62 on: November 07, 2009, 11:01:40 am »

I wonder how the ami TD's with AP rounds perform against tank hunter panthers or barrels/HR panthers.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #63 on: November 07, 2009, 11:03:57 am »

Poorly i should hope. The Thought of Dedicated Tank hunter platfroms was an abysmal failure. They were not even used in their designed role because Allied strategic thinking never quite grasped the concept of Blitzkrieg
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #64 on: November 07, 2009, 11:42:58 am »

2 m18's with AP rounds and XP loaders and increased health can probably take down 2 panthers tbh...I know they can take out a vet3 HR/IB without losing a tank...
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #65 on: November 07, 2009, 12:01:23 pm »

What if the 2 panthers pop blitzkrieg and just reverse out of the range of the M18s, then procede to kite them? Or panzer fear if with tank hunters?
I think there's just too many "what if"s for this to be a meaningful discussion.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #66 on: November 07, 2009, 12:12:31 pm »

The what if's are whats making this discussion interesting. Im going to assume that facing a tank destroyer spammer using more than 1 TD at once against your panther, you would be backing up? Especially if you're a TD scoped PE panther or a barels. Thus the m18s have to charge, cause last time I checked the panthers with barrels. stilll outrange the m18. It will be a game of who is going in and who kites/ambushes the others. Panther ambushed by ap round m18s would probably be dead fast though.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #67 on: November 07, 2009, 12:24:40 pm »

It would, indeed, be the ultimate "who's got better tank skill?" match-up. That's for sure.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #68 on: November 07, 2009, 12:33:16 pm »

Simple, they pop blitz, you take some shots, they back up, you back up, recloak.

If they come forward again kill them, if they don't wait till Blitz is gone to push.

Not everything in game has to be done within 30 seconds.

Thats vs 2 Panthers, vs 1, well, depending on the vet of the M18's it should be at 1/4 HP or dead before it can get out of gun range.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #69 on: November 07, 2009, 01:01:46 pm »

The M18 can only reuse it's AP rounds after 4 minutes. Blitz is reusable every 30 seconds Wink.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #70 on: November 07, 2009, 01:05:49 pm »

AP rounds are on cooldown and can be used all game, Blitz maxes at 3 uses.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #71 on: November 07, 2009, 01:09:26 pm »

My point was that the 2 panthers can use blitz to gtfo from the AP rounding hellcats, then attack them again when the hellcats are recharging their AP rounds. Fairly useless without them Wink.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #72 on: November 07, 2009, 02:05:43 pm »

Well, it seems the KT's discussion ended some pages ago.
« Last Edit: November 07, 2009, 02:07:25 pm by Killer344 » Logged
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