sheffer
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« on: August 03, 2010, 02:23:21 am » |
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Hi guys. Question about healing gun itself on healing stations\midkits. Is there same limit how many HP gun can restore from ealing stations? I think so, but i'm not sure. How many HP of atg or 88 medkit heals? Do u think that is enough? I have no problems with keeping my atg's alive while i playing with triage, but as WH a have that problem.
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Senseless and ruthless.
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BigDick
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« Reply #1 on: August 03, 2010, 02:29:55 am » |
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Medkits don't heal the gun it heal the crew only
triage center and such heal crew and gun up to 100%
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #2 on: August 03, 2010, 02:33:54 am » |
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Only healing Aura's heal the gun. The 88 had it's own self repair once upon a time. But I''m not sure if it's still there, infact pretty sure it's gone
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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sheffer
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« Reply #3 on: August 03, 2010, 02:35:53 am » |
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88 vet1 regeneration affects only crew?
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BigDick
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« Reply #4 on: August 03, 2010, 03:12:05 am » |
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i can remember some time ago vet1 regeneration on flak healed the gun but there were allied whiner noobz (like usual) how broken that is and i think it got removed
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Hydro
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« Reply #5 on: August 03, 2010, 05:37:20 am » |
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i can remember some time ago vet1 regeneration on flak healed the gun but there were allied whiner noobz (like usual) how broken that is and i think it got removed
As I remember from some games with my 88 and my mate it actually still heals gun
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Grundwaffe
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« Reply #6 on: August 03, 2010, 07:03:06 am » |
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Ugh, my vet 3 88 at least heals the crew and the gun itself. Pretty awesome.
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SublimeHauken - Back from the dead - Since 2007'
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MittinsKittens
Donator
Posts: 916
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« Reply #7 on: August 03, 2010, 07:20:08 am » |
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Pretty sure that the gun can still heal itself, Least, From what I've seen it can
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EiRNames:- MittinsKittens & FlutterShyPegasus
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spinn72
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« Reply #8 on: August 03, 2010, 07:21:28 am » |
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Ugh, my vet 3 88 at least heals the crew and the gun itself. Pretty awesome.
Just saw this. It took 4-5 vet 2 calliope barrages and was STILL on full health. It definitely regenerates. Also, once it was decrewed, my m10 destroyed it and gained veterancy. I thought vet couldn't be gained off uncrewed support weapons?
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Grundwaffe
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« Reply #9 on: August 03, 2010, 07:25:09 am » |
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Well, it did got hurt to like 55-60% Hp and regenerated slowly.
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sheffer
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« Reply #10 on: August 03, 2010, 12:21:50 pm » |
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Just saw this. It took 4-5 vet 2 calliope barrages and was STILL on full health. It definitely regenerates. Also, once it was decrewed, my m10 destroyed it and gained veterancy. I thought vet couldn't be gained off uncrewed support weapons?
88 was recrew by folks, if they get same vet its go away after battle. Grundwaffe's 88 was on a maximum distance for cali and was surrounded by sandbags - damage was minimal. Vet1 Regeneration of 88 is not so great - 0.035 per minute, 10% of health for 3 min.
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MittinsKittens
Donator
Posts: 916
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« Reply #11 on: August 03, 2010, 07:07:30 pm » |
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Was that the game I was in? Where I spent some of the game using my volks to whack sandbags round it (because I knew it reduces the received accuarcy and stops the shell if it miss' and hits the sandbags)? Or was this a different game ?
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Smokaz
Honoured Member
Posts: 11418
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« Reply #12 on: August 03, 2010, 07:28:02 pm » |
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sandbags reduce splash, its an age old eirr dogma
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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