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Author Topic: [All] Gun healing  (Read 3099 times)
0 Members and 3 Guests are viewing this topic.
sheffer Offline
EIR Veteran
Posts: 593



« on: August 03, 2010, 02:23:21 am »

Hi guys.
Question about healing gun itself on healing stations\midkits.
Is there same limit how many HP gun can restore from ealing stations? I think so, but i'm not sure.
How many HP of atg or 88 medkit heals? Do u think that is enough?
I have no problems with keeping my atg's alive while i playing with triage, but as WH a have that problem.
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BigDick
Guest
« Reply #1 on: August 03, 2010, 02:29:55 am »

Medkits don't heal the gun it heal the crew only

triage center and such heal crew and gun up to 100%
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #2 on: August 03, 2010, 02:33:54 am »

Only healing Aura's heal the gun. The 88 had it's own self repair once upon a time. But I''m not sure if it's still there, infact pretty sure it's gone
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #3 on: August 03, 2010, 02:35:53 am »

88 vet1 regeneration affects only crew?
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BigDick
Guest
« Reply #4 on: August 03, 2010, 03:12:05 am »

i can remember some time ago vet1 regeneration on flak healed the gun but there were allied whiner noobz (like usual) how broken that is and i think it got removed
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #5 on: August 03, 2010, 05:37:20 am »

i can remember some time ago vet1 regeneration on flak healed the gun but there were allied whiner noobz (like usual) how broken that is and i think it got removed
As I remember from some games with my 88 and my mate it actually still heals gun
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #6 on: August 03, 2010, 07:03:06 am »

Ugh, my vet 3 88 at least heals the crew and the gun itself. Pretty awesome.
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #7 on: August 03, 2010, 07:20:08 am »

Pretty sure that the gun can still heal itself, Least, From what I've seen it can Smiley
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #8 on: August 03, 2010, 07:21:28 am »

Ugh, my vet 3 88 at least heals the crew and the gun itself. Pretty awesome.

Just saw this.
It took 4-5 vet 2 calliope barrages and was STILL on full health. It definitely regenerates.
Also, once it was decrewed, my m10 destroyed it and gained veterancy. I thought vet couldn't be gained off uncrewed support weapons?
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #9 on: August 03, 2010, 07:25:09 am »

Well, it did got hurt to like 55-60% Hp and regenerated slowly.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #10 on: August 03, 2010, 12:21:50 pm »

Just saw this.
It took 4-5 vet 2 calliope barrages and was STILL on full health. It definitely regenerates.
Also, once it was decrewed, my m10 destroyed it and gained veterancy. I thought vet couldn't be gained off uncrewed support weapons?

88 was recrew by folks, if they get same vet its go away after battle. Grundwaffe's 88 was on a maximum distance for cali and was surrounded by sandbags - damage was minimal. Vet1 Regeneration of 88 is not so great - 0.035 per minute, 10% of health for 3 min.
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #11 on: August 03, 2010, 07:07:30 pm »

Was that the game I was in? Where I spent some of the game using my volks to whack sandbags round it (because I knew it reduces the received accuarcy and stops the shell if it miss' and hits the sandbags)?
Or was this a different game Shocked?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #12 on: August 03, 2010, 07:28:02 pm »

sandbags reduce splash, its an age old eirr dogma
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