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(BETA) Lowlands(4)
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Topic: (BETA) Lowlands(4) (Read 9082 times)
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
(BETA) Lowlands(4)
«
on:
August 08, 2007, 12:34:40 am »
I've been mapping again...
The result:
http://files.filefront.com/Lowlandssga/;8261805;;/fileinfo.html
Description:
Quote
Command on both sides has issued orders to secure the roadway through these volatile marshes. Combat is fierce as both sides grapple in the inhospitable terrain. Due to the nature of the terrian, command has allowed for supply caches to be setup nearby to staging areas. Command recommends capturing the bridges, center, ammo caches, glider wreck, and village.
Overhead with objectives(updated)
Overhead Without objectives (updated)
FLOATING BODIES
«
Last Edit: August 08, 2007, 01:08:21 pm by Skunker
»
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http://iceburgh.myminicity.com/
http://iceburgh.myminicity.com/ind
Unkn0wn
No longer retired
Posts: 18379
Re: (BETA) Lowlands(4)
«
Reply #1 on:
August 08, 2007, 12:42:27 am »
I'm promiting you to Senior Mapper the moment I have it worked out
.
Well done Skunker, you're now officially on a relic level and your maps now belong to the best custom maps made for EiR.
Keep it up
.
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: (BETA) Lowlands(4)
«
Reply #2 on:
August 08, 2007, 12:46:00 am »
Don't discredit AMPM, I borrowed his genius sector system here.
Though I appreciate that. Thank you.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: (BETA) Lowlands(4)
«
Reply #3 on:
August 08, 2007, 12:49:43 am »
What sector system?
In addition I'm not dissing anyone but you're the oldest public mapper around atm I reckon.
And I can tell that every new map is a milestone in your work.
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: (BETA) Lowlands(4)
«
Reply #4 on:
August 08, 2007, 12:51:41 am »
The sectors themselves are static objectives, everywhere around them is painted NULL. In this fashion the objectives must be taken and held. Some field in randomland isn't going to contribute to your victory. It's a really great system. I love it so much I'm going to continue to use it for all of the maps I make, unless another radical change is in line.
Oh and, unkn0wn, NIS rocks
.
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Unkn0wn
No longer retired
Posts: 18379
Re: (BETA) Lowlands(4)
«
Reply #5 on:
August 08, 2007, 12:52:46 am »
So back to using resource points?
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: (BETA) Lowlands(4)
«
Reply #6 on:
August 08, 2007, 12:55:37 am »
No, sectors. But they're objectives. Instead of capturing the whole map you capture key locations.
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: (BETA) Lowlands(4)
«
Reply #7 on:
August 08, 2007, 09:41:12 am »
Updated! Here's screens of the new objectives.
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salan
Guest
Re: (BETA) Lowlands(4)
«
Reply #8 on:
August 08, 2007, 09:53:57 am »
hey skunker did you read my message about potential flaws with sector mapping? Although I think sector mapping is the ultimate way to go
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: (BETA) Lowlands(4)
«
Reply #9 on:
August 08, 2007, 09:55:21 am »
Oh excellent work! You beat me too the marsh map idea
As Unkn0wn said, keep up the excellent work!
Question for you, though. I've been doing sectors by placing resource points. Unkn0wn's post suggests there is another way. What is it?
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Kolath's Quote Commandments:
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Apex
Honoured Member
Posts: 2971
Re: (BETA) Lowlands(4)
«
Reply #10 on:
August 08, 2007, 11:00:15 am »
Awesome map! Maybe u wanna make a 3v3 version. But right now this map looks just a bit too much like untouched nature. I would add some more things that make it look more like a combat zone, fortifications, barbed wire, craters, fires burning, wrecks and corpses, then the atmosphere on this map would be so unique and great, a jungle swamp battlefield, true hell on earth to fight in.
«
Last Edit: August 08, 2007, 11:06:49 am by APEX
»
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: (BETA) Lowlands(4)
«
Reply #11 on:
August 08, 2007, 11:06:35 am »
I appreciate all suggestions and feedback. In the meantime i need to FRAPS this kickass NIS (or at least I think it is!) I made for it!
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salan
Guest
Re: (BETA) Lowlands(4)
«
Reply #12 on:
August 08, 2007, 11:08:15 am »
Quote from: APEX on August 08, 2007, 11:00:15 am
Awesome map! Maybe u wanna make a 3v3 version. But right now this map looks just a bit too much like untouched nature. I would add some more things that make it look more like a combat zone, fortifications, barbed wire, craters, fires burning, wrecks and corpses, then the atmosphere on this map would be so unique and great, a jungle swamp battlefield, true hell on earth to fight in.
totally, if only we could get poisonus snakes in game
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: (BETA) Lowlands(4)
«
Reply #13 on:
August 08, 2007, 11:11:31 am »
Oooh! And you can totally use all the floating corpse objects from mission 1.
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: (BETA) Lowlands(4)
«
Reply #14 on:
August 08, 2007, 11:24:39 am »
Floating corpses...that would be so sweet eh? I'll add those in with the 'denaturalizing' part that apex wants
.
http://www.youtube.com/watch?v=nD2yohdnliI
«
Last Edit: August 08, 2007, 12:05:38 pm by Skunker
»
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Compact Flash
EIR Veteran
Posts: 757
Re: (BETA) Lowlands(4)
«
Reply #15 on:
August 08, 2007, 12:06:59 pm »
8 Volks damn it...
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