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Author Topic: [US] Observation  (Read 3465 times)
0 Members and 4 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« on: July 02, 2010, 10:24:01 pm »

I suggest that observation only kicks in when unit is not moving. just to particularity balance M10's.

(my opinion: this will annoy me and make it harder when used on m10. but i believe its an honest suggestion)

discuss.  idc either way but i thought id put this idea in the suggestion pool
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #1 on: July 03, 2010, 12:46:12 am »

+1

I appreciate abilities that take a little skill etc to use.
« Last Edit: July 03, 2010, 12:48:40 am by FailHammer » Logged

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Im not pulling this out of my ass, you tinfoil hat prostitute.
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Tymathee Offline
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« Reply #2 on: July 03, 2010, 02:54:51 am »

only if you didn't have to spend munitions and wasn't a doc selection tier 3.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #3 on: July 03, 2010, 06:42:24 am »

i dont get how that is a good reason against the suggestion tym. explain?
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #4 on: July 03, 2010, 06:58:44 am »

Tier 3's all need to be equally powerful.
This one also costs resources so he says its balanced
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #5 on: July 03, 2010, 02:19:48 pm »

I'm confused Fail, how does this NOT take skill to use?  You have to stay at max range in order for observation to mean anything at all.  It costs munitions for a small SIGHT buff.  Not an extra repair, not extra penetration or dmg or anything, just SIGHT.  Give me a break...its a t3 unlock and you have to pay for it once you get it per tank.
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RCA-land where shells fall like raindrops and the Captain is an invincible god
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: July 03, 2010, 02:29:04 pm »

I say make it cost a bit less mun but yeah make them stand still. 11+ sight is alot for a M10 >.<.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Tymathee Offline
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« Reply #7 on: July 03, 2010, 02:41:47 pm »

all it does is make the sight 46, one plus the m10 max range, which is what the m-18's already got, is that in anyway OP? I think it's fine as is, i dont even bother picking it as the other t3's are better.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: July 03, 2010, 02:47:35 pm »

+11 sight range(or +31.4 percent) on a purchase of 40 mun on only tanks as a T3 in the bottom unlock.

Let's take into account Defensive's T4 Omniscience, which is +40 percent sight AND detection on EVERY unit for absolutely no cost whatsoever.

Yeah, I'm pretty sure observation is quite balanced.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #9 on: July 03, 2010, 03:41:49 pm »

Alright its balance I agree it should stay the way it is.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: July 03, 2010, 04:06:05 pm »

ok thats fine, just wanted to put it out there for it to be discussed  Smiley
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