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[US Armor] Bazookas
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Topic: [US Armor] Bazookas (Read 4694 times)
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Tymathee
Donator
Posts: 9741
[US Armor] Bazookas
«
on:
August 14, 2010, 02:45:06 pm »
Needed or not?
If needed, what do u think about making it a t2 doc unlock rather than a t1
How about a price raise for armor zooks? maybe 60-70mu instead of i think its 55 now.
«
Last Edit: August 14, 2010, 02:57:12 pm by Tymathee
»
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: [US Armor] Bazookas
«
Reply #1 on:
August 14, 2010, 02:59:55 pm »
Not needed.
Makes things tougher on PE I suppose, but its not like we see swarms of zook rifles.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [US Armor] Bazookas
«
Reply #2 on:
August 14, 2010, 03:29:53 pm »
Quote from: AmPM on August 14, 2010, 02:59:55 pm
Not needed.
Makes things tougher on PE I suppose, but its not like we see swarms of zook rifles.
Not true there are a few people who do swarm zook rifles, and quite successfuly
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
CrazyWR
EIR Veteran
Posts: 3616
Re: [US Armor] Bazookas
«
Reply #3 on:
August 14, 2010, 03:39:06 pm »
zooks are virtually useless against any competent player...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [US Armor] Bazookas
«
Reply #4 on:
August 14, 2010, 04:50:46 pm »
You cant trully prove that its needed. Its a completely new unit and armor played without those zooks just fine before.
that said. come on guyyysss i dont want my company nerfed aggainn!
justify your price increase comparing to other HHAT and there platforms.
«
Last Edit: August 14, 2010, 04:56:10 pm by Demon767
»
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
spinn72
EIR Veteran
Posts: 1802
Re: [US Armor] Bazookas
«
Reply #5 on:
August 14, 2010, 06:09:09 pm »
Remember when Two made that company that consisted purely of vet 3 rifles with zooks and one calliope?
He seemed to like it
.
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Killer344
The Inquisitor
Posts: 6904
Re: [US Armor] Bazookas
«
Reply #6 on:
August 14, 2010, 06:34:27 pm »
He did it with rifle training.. not with armor.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
CrazyWR
EIR Veteran
Posts: 3616
Re: [US Armor] Bazookas
«
Reply #7 on:
August 14, 2010, 07:01:54 pm »
Ya, when two did it with the callies/zooks, he failed. Repeatedly.
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Tymathee
Donator
Posts: 9741
Re: [US Armor] Bazookas
«
Reply #8 on:
August 14, 2010, 07:32:32 pm »
I used to have a pretty dang good zook rifle spam + 2x calie company backed up by m10s and some light vehicles.
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fallensoldier7
EIR Veteran
Posts: 667
Re: [US Armor] Bazookas
«
Reply #9 on:
August 14, 2010, 10:25:56 pm »
I'm doing it right now. Works really well.
I do think that Armor has a really hard time fighting PE without any handheld AT. I used to run Armor before they put in the zooks and that was torturous, especially against 50mm or marder spam. Armor has no form of healing, so whatever damage your ATGs take is permanent (unless you are lucky enough to have an inf/AB partner). Also you can't just call on an m10 to fight marders and 50mms because you are basically trying to use a tank against anti-tank weapons. With the addition of riflezooks, Armor has been much easier to run.
I think riflezooks should be taken away from Infantry. Having 2 doctrines with the same abilities doesn't look good (kind of like the PE flak 88 and the Wehrmacht flak 88). Also Infantry already has a form of handheld AT on an excellent platform: rangers. There's no reason to give them more than that.
If zooks were to be taken away from Armor then I think that it should be replaced with an ability that gives Armor ATGs a health regeneration rate kind of like vet 1 for grenadiers. With no handheld AT, ATGs are much more valuable for Armor, which is why they should get more ATG buffs if zooks end up being removed from that doctrine.
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CrazyWR
EIR Veteran
Posts: 3616
Re: [US Armor] Bazookas
«
Reply #10 on:
August 15, 2010, 02:04:33 am »
fallen, its easier to just run atg spam than zook spam. ATG's are far more effective...
even if its lame and boring(right smokaz?)
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AmPM
Community Mapper
Posts: 7978
Re: [US Armor] Bazookas
«
Reply #11 on:
August 15, 2010, 02:36:07 am »
Well, for instance, I run armor, I have 6 m18s, 2 m10s and 3 ATGs with AP rounds.
Not including Stickies on half my rifle squads and bars on the rest. And HMGs, and Mortars, and Scouting Jeeps.
The last thing I am short is AT to deal with PE halftracks and Marders....
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Tymathee
Donator
Posts: 9741
Re: [US Armor] Bazookas
«
Reply #12 on:
August 15, 2010, 03:10:19 am »
i would have to agree kinda on taking zooks away from infantry, since they've got rangers but if u dont want rangers, then u can go that route but why would u :p
also, the 88 is diff, its two diff factions and the PE 88 is better (more health for gunner squad)
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Firesparks
Honoured Member
Posts: 1209
Re: [US Armor] Bazookas
«
Reply #13 on:
August 15, 2010, 01:37:18 pm »
Personally I found the T17 to be what I truly fear. Bazooka rifle are pretty cost inefficient and I don't have much problem wasting the bazooka.
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Mysthalin
Tired King of Stats
Posts: 9028
Re: [US Armor] Bazookas
«
Reply #14 on:
August 15, 2010, 01:54:08 pm »
Quote from: spinn72 on August 14, 2010, 06:09:09 pm
Remember when Two made that company that consisted purely of vet 3 rifles with zooks and one calliope?
He seemed to like it
.
He cried horribly after engaging my volks faustnade company just once. Rage-deleting of the company came immediately after. And that's with him having calliopes versus my blobs and my dual 88s. I can only imagine how bad the players that were actually losing to him had to play.
The bazooka IS the most inefficient and shitty AT weapon in the game - perhaps being only very very very slightly better than the boys AT rifle(and even then I have my doubts). Then you add them on riflemen - the weakest infantry in the game, and only in singles... I just.. fail to see how that could be a nuissance - let alone an actual problem.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [US Armor] Bazookas
«
Reply #15 on:
August 15, 2010, 03:09:06 pm »
there not until demon uses them
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VERTIGGO
EIR Veteran
Posts: 392
Re: [US Armor] Bazookas
«
Reply #16 on:
August 27, 2010, 05:40:29 am »
Quote from: AmPM on August 15, 2010, 02:36:07 am
Well, for instance, I run armor, I have 6 m18s, 2 m10s and 3 ATGs with AP rounds.
Not including Stickies on half my rifle squads and bars on the rest. And HMGs, and Mortars, and Scouting Jeeps.
The last thing I am short is AT to deal with PE halftracks and Marders....
I fail to see how you can afford pershings, callis, or any other effective anti infantry weaponry, if you have that much armor and bars, stickies and AP rounds on the rest...
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TOV units = intentionally OP marketing gimmicks
Smokaz
Honoured Member
Posts: 11418
Re: [US Armor] Bazookas
«
Reply #17 on:
August 27, 2010, 06:53:11 am »
Vertigo, thats the entire point. He uses his armor for AT and upgrades his infantry. The allied tank destroyers are abundant and cheap to repair/upgrade.
Also, someone has allowed demon to win a few games too many. Somebody take responsibility to trot this down, thanks.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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